RimWorld

RimWorld

173 ratings
Advanced Transport Pods (Legacy)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.058 MB
Nov 5, 2018 @ 10:47am
Mar 29 @ 3:02pm
15 Change Notes ( view )

Subscribe to download
Advanced Transport Pods (Legacy)

Description
This version of the mod is deprecated. For a new experience, try out ATP v2:

https://steamcommunity.com/sharedfiles/filedetails/?id=3205648859


Adds a new pod launcher, and several new versions of the sub-orbital transport pod to the game. Inspired by 42656e's similarly named mod, updated for RimWorld v1.0 and flavored with my own tweaks, trying to keep things balanced and interesting.

In addition to the (150 kg) vanilla pod there is a smaller variant that can carry 50 kg, a large transport pod with a carrying capacity of 275 kg, and two more advanced versions with 400 & 525 kg capacities. All larger pods also require small amounts of plasteel for construction. All pods can now be found from a convenient drop-down list under one icon in the Misc items category, and the vanilla pod gets renamed to "Transport pod 150" to match with the pod naming scheme. Two new research options have been added for unlocking the larger variants.

The Advanced transport pods research also unlocks a new pod launcher with more hitpoints (doubled to 400), and greater fuel capacity (666) than the vanilla one (150), significantly extending its maximum range. Both launchers can be found from a drop-down list under one icon in the Misc items category. In addition, the pod construction templates have been linked to both launchers allowing to quickly and easily build new pods directly from the launcher (no need to browse the Architect menu).

Transport pod 50

Research needed: "Transport pod"
Construction skill needed: 5
Construction requirements:
- 25 Steel

Transport pod 275

Research needed: "Large transport pod"
Construction skill needed: 7
Construction requirements:
- 90 Steel
- 5 Plasteel
- 1 Component

Transport pod 400 / 525

Research needed: "Advanced transport pods"
Construction skill needed: 8
Construction requirements:
- 130 / 160 Steel
- 10 / 20 Plasteel
- 2 Components

Pod launcher MKII

Research needed: "Advanced transport pods"
Construction skill needed: 7
Construction requirements:
- 65 Steel
- 10 Plasteel
- 1 Advanced Component

Updates

v1.5.3
- Updated for Rimworld 1.5
- Added textures in DDS format

v1.5.2
- Updated for Rimworld 1.4

v1.5.1
- Updated for Rimworld 1.3

v1.5.0
- Added Rimefeller automatic refuel support to the MKII pod launcher. You may have to adjust the target fuel level once after construction for it to work correctly.
- Prevented the "linked facility" visual indicators from appearing between pods and launchers.
- Adjusted construction requirements of the MKII pod launcher.

Known Issues

Adding or removing the mod mid-save should be safe. If you have researched the techs or constructed the pod launcher or pods from this mod, reloading the save after removing the mod will likely throw one-time errors that can be ignored.

Should be mostly compatible with existing save games, and other mods that do not involve transport pods. There have been reports of the new pods disappearing as soon as one has been constructed, but the cause is unknown; though it is most likely a conflict with another mod, or perhaps some kind of save game issue. I have not been able to reproduce it.

Due to some refactoring of the XMLs in ATP v1.1, games saved using the initial v1.0 of the mod will produce some errors in the debug log when loaded using a later version (see examples below), but these can be safely ignored. Though you will lose the earlier Advanced Transport Pods research, and all already constructed pods. Similar error messages will appear when loading a save game that included this mod, after the mod has been uninstalled.

"Could not load reference to Verse.ResearchProjectDef named AdvancedTransportPod"
"Could not load reference to Verse.ThingDef named AdvancedTransportPod"

---

Github source: https://github.com/spqrwd/AdvancedTransportPods/tree/legacy
67 Comments
cyano  [author] Mar 29 @ 3:07pm 
ATP v2 is now out (see link in the description above). It incorporates mod settings where you can customize all added pods to your liking.
Veltus0 Jan 29 @ 7:49am 
Could you try adding a Super Transport Pod, which can carry a weight of something like 99999999999 Kg?
Draco Sicarius Nov 24, 2023 @ 9:54am 
Getting an issue where if I try to load a larger number of animals into pods pawns will sometimes get stuck just standing and not be able to do anything unless manually forced to (except loading pods, they still can't do that). This also causes a massive performance drop due to the pawns trying and failing many many times over to start doing things on their own but can't because they're stuck "trying" to load the pods.
MercxHaze Mar 16, 2023 @ 10:27pm 
thank you for this. even though it may never come to fruition, i got so disappointed when i tried to launch warcaskets from raiders expanded and couldnt because they were too damn heavy. any similar problem can now be fixed in the future
Code Feb 20, 2023 @ 10:41pm 
Can I use them as bombs?
Blu90 Oct 20, 2022 @ 9:53am 
Does this have pods that fly further?
Velxra Nov 19, 2021 @ 6:24am 
Seems the 275 pod has a max weight of 0 for me. Havent tested the other pods.
Proxyer Aug 5, 2021 @ 4:04am 
Thank you! :lunar2019laughingpig:
cyano  [author] Aug 5, 2021 @ 3:13am 
Ah, thanks for pointing that out. It's fixed now.
Proxyer Aug 4, 2021 @ 11:14pm 
Hello crewd. Thank you for 1.3 update!

This is a translation problem, but if you put a dot in defName like "crewd.AdvancedTransportPods_1_5_1" in "HugsLib.UpdateFeatureDef", it will not be recognized correctly as defName. Internally in RimWorld, it stops at crewd. The reason why it can be displayed in English is that the reverse translation is not performed.

If you like, please consider modifying it like "crewd_AdvancedTransportPods_1_5_1" or "crewd_AdvancedTransportPods_1_5_0". thank you.