RimWorld

RimWorld

DE Surgeries Hard
96 Comments
Proxyer  [author] Feb 19 @ 12:57pm 
Update : 20 Feb, 2025
v1.5.5
- Add a new surgery "cure acid burn" (+scars).

Thanks to Eversor for reporting this issue.
Proxyer  [author] Jun 13, 2024 @ 2:00am 
Update : 13 Jun, 2024
v1.5.4
- Added icons to the surgery menu.
Proxyer  [author] May 11, 2024 @ 1:05pm 
Update : 12 May, 2024
v1.5.3
- Fixed all language translations for 1.5.
- Biotech DLC "lung rot" cure has been moved to a separate DLC folder.
Thanks to @pikatyu-1000000 for reporting this issue.

:HentaiGirlLinda_star: IMPORTANT :HentaiGirlLinda_star: :
With this update, mod have made major changes to the folder structure.

I recommend resubscribing to the mod to avoid problems. If you experience problems after updating, please try resubscribing to the mod first. I apologize for the inconvenience.
Proxyer  [author] May 6, 2024 @ 4:44pm 
Hello Psycho.
I will answer the question.

If you are using RBSE Hardcore Edition , please use DE Surgeries for RBSE only or DE Surgeries for RBSE only Color instead of here version.

When using RBSE, most of the surgery gives priority to the RBSE side, so "DE Surgeries for RBSE" only supports the part that is not in RBSE. Thank you.
Psycho May 6, 2024 @ 3:51pm 
Can I use this Hard version with RBSE Hardcore Edition?? or I should use the "DE Surgeries for RBSE only"?.
Proxyer  [author] Apr 21, 2024 @ 4:52pm 
Update : 22 Apr, 2024
v1.5.2
- Added surgeries support for Anomaly DLC race "creep joiner".
- Moved mod animal (Vanilla Animals Expanded series or Alpha Animals etc.) compatibility patches to separate DE Surgeries - Mod Animals patch .
Currently only Core animals are supported.
Proxyer  [author] Apr 15, 2024 @ 3:16pm 
Update : 16 Apr, 2024
v1.5.1
- Added new Anomaly DLC surgeries to Rimworld.

1 chronic surgeries (Anomaly):
Bliss Lobotomy.

5 injury surgeries (Anomaly):
Digested, EnergyBolt, Psychic Burn, Psychic Burn (Skin), Psychic Burn (Solid).

Note: For Digested injuries, the usual treatment is given priority, so click directly on the patient and select the surgury from the click menu.
Proxyer  [author] Mar 18, 2024 @ 9:12am 
Hello staticriou. Have a fun! :cupup:
staticriou Mar 18, 2024 @ 7:10am 
thxx sir
Proxyer  [author] Mar 13, 2024 @ 6:51pm 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
OganessonG Jan 12, 2023 @ 9:35pm 
Thanks!
Proxyer  [author] Jan 12, 2023 @ 7:48pm 
Hello Oganesson_G.
It is possible to make it harder. However, I think it's better for each individual to create those Very HARD patches that user think are appropriate, considering whether to test for an appropriate difficulty level or to continue to support Rim's version even if it goes up.

I welcome anyone creating a Sub-Mod that changes their difficulty. :lunar2019grinningpig:
OganessonG Jan 12, 2023 @ 7:12pm 
Excuse me Proxyer, is it possible for me to create a patch for this mod to make curing the scar more difficult?
Proxyer  [author] Dec 19, 2022 @ 2:40am 
You are wellcome. :lunar2019grinningpig:
alfn86 Dec 19, 2022 @ 2:37am 
Oh, got it. Thank you very much for the info. =)
Proxyer  [author] Dec 19, 2022 @ 2:35am 
Hello alfn86.
Just give the right medicine. It's not surgery. In the game, It just need to be cureed by a doctor. If you want to personally refuse the healing action, please use Cherry Picker (dev) to disable the cure of the disease.
alfn86 Dec 19, 2022 @ 2:27am 
How come do you cure flu using a surgery? I think not all diseases should be allowed to have this option.
Proxyer  [author] Dec 7, 2022 @ 6:48am 
Hello [lol] vlad-lecteur.
Thank you for your suggestion. I will consider it immediately.
lol Dec 7, 2022 @ 1:02am 
Hello! Please consider adding the "DE Surgeries for RBSE only" (https://steamcommunity.com/sharedfiles/filedetails/?id=1541914821) mod mention in the description. Thank you for modding!
Proxyer  [author] Oct 18, 2022 @ 6:43am 
@bagelhe
I reverted the version. Thank you for your comment.
Proxyer  [author] Oct 18, 2022 @ 6:27am 
Update : 18 Oct, 2022
- reverted version 1.4.0
I confirmed that there was no problem, so I will send it back. Sorry for the inconvenience.
Proxyer  [author] Oct 18, 2022 @ 5:47am 
Hello bagelhe.
The reason is that Cyber Fauna has the same function to treat animal diseases, with DE Surgeries (HARD). This is because I wanted to avoid having the same surgery menus lined up.
bagelhe Oct 18, 2022 @ 4:31am 
what is the incompatibility with Cyber Fauna? I am running both mods since quite a while. sometthing to worry about?
Proxyer  [author] Oct 17, 2022 @ 10:03am 
Update : 18 Oct, 2022
v1.4.1
- Added incompatibility with Cyber Fauna .
Proxyer  [author] Oct 8, 2022 @ 5:09pm 
Update : 9 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3510 (unstable).
- Added 2 new Surgeries, "cure chemical damage" and "cure severe chemical damage".
- Added a new surgery, "cure lung rot (1.4)".

Adjustment:
- Increased the medicine required for nose, eye, ear and finger cosmetic surgery from 2 to 10.
Proxyer  [author] Jul 23, 2022 @ 6:08am 
@Alexander The Great
You're welcome! :lunar2019smilingpig:
Alexander The Great Jul 23, 2022 @ 4:52am 
oh, i never knew about this one

thank you youre a legend! <3
Proxyer  [author] Jul 23, 2022 @ 4:35am 
Hello Alexander The Great.
There is a Mod called A Dog Said... Animal Prosthetics that can treat animals. The mod includes the following treatments: burn, crush, crack, cut,surgical cut, scratch, bite, stab, gunshot, shredded, bruise.

I think this will probably cover everything except the treatment of body parts (such as the brain) that cannot be replaced with artificial limbs.

The surgery difficulty may not be in hard mode, but if you haven't subscribed yet, be sure to subscribe to "A dog said". :cupup:
Alexander The Great Jul 23, 2022 @ 2:20am 
Your mod is pure love

Any chance it could also include features to apply to Animals?

There is no animal surgery mod that allows to cure scars / wounds like this mod does to colonists.
all other animal surgeries are just implants, and not cure for scars that in rimworld they'd probably have the tech for it :)
Proxyer  [author] Jul 17, 2022 @ 9:42pm 
Hava a fun!
Beagle Jul 17, 2022 @ 7:05pm 
That's all understandable, thanks for the reply!
Proxyer  [author] Jul 17, 2022 @ 4:19am 
P.S.
It's technically possible to add those treatments, but I don't want to compete with other mods for their functionality. Please forgive me. :lunar2019crylaughingpig:
Proxyer  [author] Jul 17, 2022 @ 4:17am 
Hello, Beagle.
Thanks to DarknessEyes for creating the original mod. The "DE Surgeries" series does not include those surgeries or treatments.

This is because RimWorld has artificial organs, etc., and it is thought that "surgery" that can ignore them will destroy the atmosphere of the game. There are other mods that are very good at them (such as EPOE or RBSE etc). There are also some transfusion mods for bleeding.

This "DE Surgeries" series is designed to co-exist with those mods (including "A Dog said...").

For these reasons, this mod does not include blood transfusions and direct treatment of the brain or artificial/natural organs, and will not be added in the future. I hope you enjoy RimWorld. Thank you.
Beagle Jul 17, 2022 @ 3:18am 
This is a really cool mod! Is there a way to make it so surgery *must* be done for some injuries? Like surgery is the only way to heal internal injuries like organ damage and bleeding?
Proxyer  [author] Apr 25, 2022 @ 4:39am 
With realistic surgical difficulty, it is too difficult and there is a risk of death if it fails.
I don't want to see "Surgeon Simulator 2" in RimWorld. Haha.
star Apr 24, 2022 @ 10:07pm 
I was also surprised to see brain surgery.
Hard mod allows cure more easily. ><
Proxyer  [author] Dec 29, 2021 @ 6:48am 
Hello Win_Rate. There are a few reasons for them.
First, the fingers and toes are not cured by vanilla or other prosthetic mods.
Second, vanilla marine armor does not protect the fingers and toes. For this reason, it is very likely that pawns will lose their fingers in battle and you will need to use "healer mech serum" to cure them in vanilla.

The concept of this mod is that it can be cured more easily than those, and that treatment is within the range of common sense.

It's "easier" than other treatments, and it's possible to repair lost areas for the first reason mentioned above.

If reproduced harder, the conditions would be too strict and probably no one would use the surgery (surgery mistakes will not kill you, but the requirements will be horribly expensive).

For these reasons, in HARD mode is a "easier" condition than others. Thank you, and Have a good New Year.
2winrate Dec 29, 2021 @ 5:44am 
I'm using this mode very well. What I'd like to suggest is that restoring fingers and toes is too easy and it's ironic that brain scars are easily operated on with herbal medicine.
Proxyer  [author] Sep 8, 2021 @ 9:55pm 
Hello JuzMan241 .
There is no difference between an injury and an old scar inside the game, both have the same defName.

Therefore, even if the name and surgery cost are different, the result will be the same. It is up to the user to abuse the surgery menu.

For example, just because you can annihilate an enemy in developer mode is no different than playing with GOD mode on.
Ruby Sep 8, 2021 @ 12:08pm 
Idk if this is intentional, but a lot of the surgeries to cure basic injuries faster can be used on scars and old wounds. It seems a little busted, especially when there are other surgeries for these sometimes (like things that affect the ear and nose) which are labeled as a repair job. However, these more expensive surgeries can be circumvented by using the easier one. Idk, just a weird observation.
Proxyer  [author] Jul 27, 2021 @ 5:40pm 
Update : 28 Jul, 2021
v1.3.3
- Fixed cure muscle parasites.
- Fixed DE_Hyperlinks_patches.xml
Proxyer  [author] Jul 21, 2021 @ 3:49am 
Update : 21 Jul, 2021
v1.3.2
- Added VAE animals patch.
Proxyer  [author] Jul 10, 2021 @ 10:10pm 
Update : 11 Jul, 2021
v1.3.1
- Added patch for add this mod's surgery hyperlinks in any hediff descriptions.
Proxyer  [author] Jul 5, 2021 @ 7:41am 
Update : 5 Jul, 2021
v1.3.0
- Update for 1.3 Preview beta

v1.3.1
- Fixed preview img.
Proxyer  [author] Mar 20, 2021 @ 3:22am 
@Lexa486
Your wellcome.
F1tgal911 Mar 20, 2021 @ 2:27am 
TY
Proxyer  [author] Mar 18, 2021 @ 12:16pm 
And.
I just checked the contents a little. Apparently, I confirmed that the function to heal the injury was added independently.

Probably no fatal mod conflicts will occur, but the surgery menu will be duplicated and may hinder play.

For now, I'm EPOE-forked, I don't think it's necessary to make any adjustments specifically for Forked. This is because EPOE-Forked seems to have already added a surgical menu that is not possible with EPOE.

Of course, there may be things that can not be done in detail, but please tell those requests to the mod author of EPOE-Forked, not to me. Thank you.
Proxyer  [author] Mar 18, 2021 @ 12:06pm 
Hello, Lexa486.
Unfortunately I have not confirmed the compatibility of this mod with EPOE-Forked.

The new features added in EPOE-Forked have a different concept from EPOE, so the added surgery content is different from EPOE.

This mod has been confirmed to be compatible with EPOE and RBSE, and there is "DE Surgeries for RBSE only" for RBSE.
F1tgal911 Mar 18, 2021 @ 7:52am 
Is this compatible with EPOE-Forked?
Proxyer  [author] Jan 9, 2021 @ 3:23am 
Update: 9 Jan, 2021
v1.2.3
Difficulty of Surgery is adjustmented:
- Difficulty of "cure cataract" is change to normal.

Balance adjustment of surgery costs:
- "repair sternum" cost reduced from plastic x30 to x15
- Fixed related translations.