RimWorld

RimWorld

Defenses Expanded
66 Comments
roberto_melfra Nov 10, 2024 @ 8:40am 
1.5 Please!
Stellar ❤️💙💛 Jul 7, 2024 @ 11:51am 
1.5 please
submeg Nov 5, 2022 @ 2:25am 
This was working in 1.3, does anyone know if this is working in 1.4?
ishootnoobs01 May 4, 2022 @ 8:20pm 
can this be used on a pre-existing game
Kamiuno Aug 20, 2021 @ 8:06am 
compatible with save games?
exBeNN Aug 4, 2021 @ 11:06pm 
Is this mod gonna be updated?
Astrobia Aug 2, 2021 @ 10:22am 
1.3 update on the way?
PROPHYZ Dec 6, 2020 @ 2:00am 
you have to craft parts for the wire, check your crafting spot.
NiXoN.pYv Nov 15, 2020 @ 10:07am 
How do you use the Concertina wire?
They_Call_Him_Doc Oct 12, 2020 @ 9:35pm 
Fantastic mod dude, seriously made me able to build a proper base. Thanks!!!
craze Sep 6, 2020 @ 2:39am 
Hey there, @N7Huntsman. I've updated the mod patch included with this to add support for Wemd's "Simple Concrete" mod, based on the patches for other mods already included.

Here is the new patch operation to insert into the file https://pastebin.com/zmyV1GQ1 . Hope this helps!
BeyondFubar Apr 30, 2020 @ 7:06pm 
Love the M14 toe-popper added by this but you don't mention it, maybe activated by another mod I have in conjunction?
DEADSHOOT Apr 28, 2020 @ 3:26pm 
A good mod, but could you please make it possible to dismantle and move everything that is in the mod. This would be very useful for raids on other settlements.
Rod Plowman Mar 16, 2020 @ 7:44am 
Thank you for 1.1
ksymicek Feb 27, 2020 @ 12:15am 
Please update this mod for 1.1
Cpt. Rogers Oct 5, 2019 @ 3:17pm 
Does this work safely with multiplayer mods?
N7Huntsman  [author] Sep 16, 2019 @ 5:29pm 
@Fallen Yeah, you shouldn't encounter any issues.
ΔTØM Sep 16, 2019 @ 5:16pm 
@N7Huntsman can I switch from concertina wire mod to this one without errors?
Darkequation Jul 7, 2019 @ 10:33pm 
I installed this and man I slept firmly for the first time in months without a single zed knocking my door, 10/10
I3eauLeBoi Jun 4, 2019 @ 6:58pm 
Whatd you need to unlock/research to get these barricades and so on n forth?
Dima Apr 8, 2019 @ 10:49am 
Sometimes the enemy dont get slowed down
Thranos Mar 11, 2019 @ 7:00am 
My only complaint about this mod is that it adds a new tab rather than being in the security tab. I have so many goddamn tabs from mods. Send help.
Jmattspartacus Feb 27, 2019 @ 5:04pm 
If you lay a large minefield (4-5 deep in rows) and stagger them, they are extremely effective, amputations for days.
Theplahunter *Spitfire Feb 1, 2019 @ 8:03pm 
btw, I think the m14 mines are from this mod, but I wanna say they are a little weak. It seems like they always get avoided despite being planted just before a raid, is that just a me thing or does it seem they always expertly avoid the toe-poppers?
Theplahunter *Spitfire Jan 30, 2019 @ 9:39pm 
Ohhh, ok. Thanks Huntsman! I didn't know they could be hand crafted, but I found them at the machining table first.
N7Huntsman  [author] Jan 30, 2019 @ 4:37pm 
It's made at the machining table, or can be made by hand at the crafting spot.
Theplahunter *Spitfire Jan 30, 2019 @ 4:37pm 
I can't find which crafting bench to make the razor wire, am I blind or..?
Seymour Butts. Jan 26, 2019 @ 5:50pm 
Any chance of moving the things to the Security tab instead of Defenses? Just seems like it didn't need its own tab.
scrummy99 Jan 13, 2019 @ 8:21pm 
Love defence structure mods!
Parker Posey's Mouth Jan 7, 2019 @ 1:41pm 
It's what I always wanted! Thanks!
Deathlock47 Jan 1, 2019 @ 7:52am 
it works just fine.
Ralathar44 Dec 31, 2018 @ 5:57pm 
Whewt, thank you :D.
N7Huntsman  [author] Dec 31, 2018 @ 3:41pm 
While I couldn't get the graphics to work out for a "short" h-barrier, I have added an "h-barrier firing postion," essentially a barrier with some sandbags stacked on top--that should work out for what you're looking to accomplish.
Deathlock47 Dec 30, 2018 @ 11:55pm 
Thank you. Adding a short version is the perfect solution as it reflects the rolls and and different sizes used in the real world.
Ralathar44 Dec 30, 2018 @ 2:34am 
Thank you for your hard work on this, it's appreciated :D. I adapted quickly enough, just didn't want anyone else running into the same death I did as my pawns did not shoot back haha :D.
N7Huntsman  [author] Dec 29, 2018 @ 11:31pm 
Hello, I apologize for the misunderstanding--while it's accurate to say that h-barriers are modernized gabions in a historical context, that's not reflective of how they fuction in this mod--though I can understand the confusion.

The advantage of the h-barriers is that they're blast-resistant; whereas normal walls receive double damage from explosives, h-barriers do not, making them much stronger against sappers and late-game raids.

While I won't change the existing h-barrier in order to prevent missing with the saves of people who have used them as walls, I will add a "short" h-barrier that functions like reinforced sandbags.

And yes, you can fire through the Wire Barriers.
Deathlock47 Dec 29, 2018 @ 11:00pm 
I got this mod specifically for the H-barriers because i thought it was a genus oblivious choice for mid/late game upgrade to sandbags as they are effectively larger wire held sandbags. I attacked a enemy camp and set up a perimeter using them. I started mortaring the camp to force an attack. They did and I was confused as to why my pawns where not shooting them as the enemy closed the gap, only to find out i just built walls, not cover. It did not end well for my perma death save.
Deathlock47 Dec 29, 2018 @ 11:00pm 
Good mod but i think the H-barriers should be an upgrade to the sandbags instead of another wall. 2 Steel, 4 Chemfuel and a lot of work/time, is really expensive for just a wall. i would rather use cheap brick, steel or wood that i can build on or just cheap sandbags i can shoot over. T-walls seem like a better choice for outer barriers. Maybe make it so that if you double stack them they count as a wall? i don't know but the game has enough "walls". I hoped for more cover options.

Also can you shoot through Concertina Wire Barricades? if so, super cool. the game needed a fence mechanic.
Ralathar44 Dec 29, 2018 @ 5:28pm 
Just downloaded this today, the Gabions were providing cover and allowing me to fire over them, the H-barrier claim to be modernized Gabions but do not let me fire over them. Is this intended?
Savoyard Dec 17, 2018 @ 9:41pm 
It looks like the update worked. Thanks a bunch!
N7Huntsman  [author] Dec 17, 2018 @ 8:19pm 
Ok, thank you for the information. And don't worry, you're not wasting my time--I made the update after you reported the issue.
Savoyard Dec 17, 2018 @ 7:42pm 
I haven't re-launched in a few hours. Hate to waste your time with an issue that you've already fixed, so I'll do it now.

I don't have Fences & Floors.
N7Huntsman  [author] Dec 17, 2018 @ 7:38pm 
Ok--do you have Fences & Floors installed, perchance? It was causing a similiar issue with Palisades. Also, I pushed an update here a little bit ago, are you stil having the issue?
Savoyard Dec 17, 2018 @ 7:36pm 
Phew. About 80. I also have Palisades installed, but Combat Extended (the current Steam branch), a couple turrent mods are the defense-related ones.
N7Huntsman  [author] Dec 17, 2018 @ 6:23pm 
Hmm. There was a similiar issue with Palisades, related to some interference from other mods. What other mods are you running?
Savoyard Dec 17, 2018 @ 6:07pm 
H-Barriers currently do not function in my game. They can be crafted and 'built', but upon building disappear completely. I'm not seeing any error logs - they simply vanish as soon as the construction project finishes.

Has anyone else had this issue?
Kittamaru Dec 3, 2018 @ 3:51pm 
I... think they might be actually.

I'll double check!
N7Huntsman  [author] Dec 3, 2018 @ 7:41am 
The barriers shouldn't block light, and I'd be rather perplexed if they are doing so in your game. While the obstacles weren't set to block light anyway, I've made a minor update that should prevent it from even being possible for them to block light regardless of what other mods are being run. Your colonists aren't building roofs over top of the obstacles, are they? As these would block light.
Kittamaru Dec 3, 2018 @ 5:26am 
Awesome, thanks! I wasn't sure haha.

One thing - the barriers also appear to block light (they function as full walls) - I presume that's to make sure they aren't crossable?
N7Huntsman  [author] Dec 2, 2018 @ 12:13pm 
Yes, the razor wire obstacles slow enemies considerably. The barriers, however, are solid walls, and can't be crossed.