XCOM 2
[WOTC] Bayonets by Iridar
381 Comments
Kinsect Aug 10 @ 7:32pm 
Say what weapon types can the Chainsaw bayonet be applied to?
can they be put on to Shotguns?
Iridar  [author] Mar 4 @ 7:32am 
No.
Poker Penguin Mar 4 @ 6:53am 
Can you add these SPARK weapons?
Iridar  [author] Jan 12 @ 5:53am 
Should work, yeah.
Remster1236 Jan 12 @ 5:04am 
can I add this mid game?
Templar Dec 6, 2024 @ 4:54pm 
COMPANY, WILL FIX BAYONETS!
Haydern Oct 2, 2024 @ 6:41am 
@Kinsect i have the same problem. Even reduce the drops, but a i still getting 2 or more per mission
Epic Dovahkiin Sep 19, 2024 @ 1:19am 
with the existence of these and under barrel attachments i'm surprised no one has made a Lancer from Gears of War yet
Enemy Post Jul 27, 2024 @ 11:51pm 
I did a playthrough with this, great mod. I enjoyed the tactical element of deciding when to do a bayonet charge, and the guns having knives on them is just fun in itself.
Kinsect Nov 4, 2023 @ 4:09pm 
I turned the config's loot drop to false and I'm still getting them?
Iridar  [author] Nov 2, 2023 @ 8:14pm 
Yeah
Kinsect Nov 2, 2023 @ 4:08pm 
Is their a config of sorts to disable the bayonet's from spawning in the loot pools?
Aquilio Aug 23, 2023 @ 7:34am 
Thanks for clarifying :steamthumbsup:
Iridar  [author] Aug 23, 2023 @ 7:28am 
@Aquilio
The problem is that bayonet sockets are added dynamically and the offset is based on weapon's template name, which is not changed by XSkin.

Bayonets mod cannot tell the difference between a reskinned and not reskinned weapon, all it sees is the template name, whcih is not changed by reskinning a weapon. It's not a bug per se, more of an unfortunate interaction. There's not much I can do about it without reworking the whole Bayonets mod, so I'm afraid you'll just have to live with it.
Aquilio Aug 23, 2023 @ 7:07am 
Hi, I wanted to report a suspected interaction between the Bayonets mod and XSkin, related to socket offsets.
How to reproduce:
- Have a stock Assault Rifle equipped on a soldier (e.g. a conventional one)
- Attach a Bayonet to it in the Weapon Upgrade Menu
- Reskin the rifle using XSkin to a different modded bayonet config-compatible weapon (e.g. AK-15, NC Weapons or Resistance Firearms)
- The reskinned rifle will retain the bayonet with the same offset as the original gun, sometimes resulting in floating/clipping bayonets

This issue is not present when reskinning between vanilla weapons (Conv/Mag/Plasma Rifle).
Tested with minimal mod setup (only important ones such as Highlander/WSR) with framerate smoothing disabled, as well as before/after regenerating user configs.
Technical Difficulties Aug 18, 2023 @ 8:00pm 
Aight, figured I'd ask just in case you had some specific preference. I've known some people who are really insistent that you do things one way over another.
Iridar  [author] Aug 18, 2023 @ 7:22pm 
@Technical Difficulties
Makes no difference to me.
Technical Difficulties Aug 18, 2023 @ 6:40pm 
Since I haven't seen anyone else do it, I set up the .ini to work with pistols (including proper positioning). Should I just leave that in a discussion or something?
Iridar  [author] Aug 17, 2023 @ 10:41pm 
@Technical Difficulties
There could be a mod that adds them to TLP weapons, but I don't know for sure. But yeah, you can always add them yourself.
Technical Difficulties Aug 17, 2023 @ 9:48pm 
Can these be applied to the weapons from the Tactical Legacy and/or Alien Hunters DLCs, or would we have to do that ourselves?
Iridar  [author] Jun 10, 2023 @ 11:12pm 
@Soulfire72
This question should be directed at Mod Jam.
Soulfire72 Jun 10, 2023 @ 10:59pm 
Playing with Mod Jam and LWOTC, but the item is not available in "Build items" despite the Stun Lancer autopsy saying it's available. Is this intended?
4rrakis May 17, 2023 @ 3:03pm 
Mod Jam covers that.
Neko-san May 17, 2023 @ 2:39pm 
@Iridar Can a compatibility mod be made for the LWOTC weapons?
It's jarring in gameplay when I can only really attach bayonets to the default starting rifles...
Iridar  [author] Apr 3, 2023 @ 12:03am 
@zin
The bayonets wouldn't be available to most LWOTC weapons, particularly the laser and coil tiers. The damage also wouldn't be balanced.
Mechanically it should function, though.
zin Apr 2, 2023 @ 10:22pm 
Hi, love your mods! Is this mod compatible with Long War of the Chosen?
Iridar  [author] Apr 1, 2023 @ 4:22am 
Open up the config files for this mod. If there's nothing there regarding that, then there's nothing you can do.
Aonova Apr 1, 2023 @ 3:43am 
How would I go about the config for modifying whether bayonet skill can be used when disoriented/burning?
Iridar  [author] Nov 15, 2022 @ 5:46pm 
I don't take commissions and I don't do cosmetic mods.
X-COM Nov 15, 2022 @ 3:37pm 
Iridar how much would you charge to make an armor pack? I'm serious, I have a decent budget and would like to buy some custom armor from you, and you can upload it here. I'll foot the bill so everyone can have this armor.
✨Frankster✨ Jul 25, 2022 @ 10:08pm 
I can't see the bayonets on the Assault Rifle.
CockMeatSandvich May 24, 2022 @ 9:08am 
@Not Mike
Did you managed to get this mod work with LWOTC?
[CN]突击队队员 May 1, 2022 @ 6:00am 
you can use +STANDARD_MELEE_EXCLUSIONS= to fix.
you just need add

[StandardMelee.X2DownloadableContentInfo_StandardMelee]
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Stab_Conv
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Stab_Mag
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Stab_Beam
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Ripper_Stab_Conv
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Ripper_Stab_Mag
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Ripper_Stab_Beam
+STANDARD_MELEE_EXCLUSIONS=Bayonet_Stab_Psi

then no more UI error.
mod is compatible with this little XComStandardMelee.ini Config.
DummyPurple Feb 15, 2022 @ 8:45pm 
This Bayonet is not for XCOM, for the GEARS!!
radaradardarda Jan 23, 2022 @ 9:20pm 
Holy cow i didnt know about that! thanks @iridar!
Iridar  [author] Jan 23, 2022 @ 9:08pm 
radaradardarda Jan 23, 2022 @ 6:58pm 
I do have a question though. I am using LWOTC and tried following your instructions to add bayonets to the laser guns series. Would it be

+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=LaserRifle_LW, TIER=LW)

It would be LaserRifle and the tier would be spelled LW right?
radaradardarda Jan 23, 2022 @ 6:51pm 
Thank you so much for this mod Iridar, I had fun making an assault only squad with a Templar leader.
holgerschlegel Jan 9, 2022 @ 3:13am 
@Parameter
The download has been removed because the translation is now part of the mod
Deutsche Mod-Übersetzungen
Parameter Jan 9, 2022 @ 2:27am 
@ holgerschlegel.

Thank you very much for your translation. Finally a mod that I don't need to translate. :)

Unfortunately I can't download your translation. I get the message: "The file is in the owner's recycle bin".
holgerschlegel Jan 7, 2022 @ 9:14am 
@Iridar
And here comes the German translation for this mod.
https://drive.google.com/file/d/1IpO2yVCM6TBxtqVk8N2avZn1smFZDapM/view?usp=sharing
Just in case you want to include it in the next update.
Iridar  [author] Nov 19, 2021 @ 7:33pm 
@SportyHeadShot
That's not the kind of problem that crashes the game, which you can easily test for by disabling the mod and trying to launch.
SportyHeadShot Nov 19, 2021 @ 3:28pm 
The game crashes before loading, in the crash log report the only problem I can make out is that it couldnt load bayonet lighsaber model mesh
Iridar  [author] Nov 19, 2021 @ 1:41am 
@SportyHeadShot
Is there an actual problem in-game?
SportyHeadShot Nov 19, 2021 @ 12:43am 
Im getting some bayonets error regarding a missing mesh for lightsabers?
Iridar  [author] Oct 7, 2021 @ 10:06pm 
@Valvatorez
No
Valvatorez(Cox Cable = awful ISP Oct 7, 2021 @ 9:10pm 
@Iridar

Is there a way to add bayonets across weapon types instead of having to cut and paste a new weapon each time? (.i.e. (WEAPON_CAT=rifle) instead of (TEMPLATE=AssaultRifle_CV)
Sir George Oct 2, 2021 @ 10:42am 
this mod is great thank you
Iridar  [author] Sep 14, 2021 @ 11:11pm 
@Lux Manifestus

Sounds about right, but I'm not 100% sure.

https://www.reddit.com/r/xcom2mods/wiki/index/template_names
Lux Manifestus Sep 14, 2021 @ 9:49pm 
I've been trying to create configuration files for a PA and CI bridge with little luck. What are the datanames? Bayonet_Classic and Bayonet_Ripper? Any help is appreciated.