RimWorld

RimWorld

Palisades
77 Comments
Mlie Dec 9, 2024 @ 11:20am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Signal Dec 6, 2024 @ 4:34pm 
I've been using this mod for a while now with 1.5 without problems. It's an XML-only mod with nothing that has to be recompiled for 1.5.
Peter G Rhombus Nov 18, 2022 @ 2:57pm 
I see that 1.4 update on the 15tgh :eyes: hell yes thank you
Vela Sep 25, 2021 @ 2:32am 
Still works in 1.3,ignore the warning
CovertKraken Aug 21, 2021 @ 11:32am 
This is one of my favorite mods, and I would love to see it updated for 1.3 if you're still doing modding stuff.
kongkim Jul 18, 2021 @ 2:47am 
The ideology expansion will be out on 20/07,and the game version is 1.3 will this mod be updated for that :)? As i will be starting a new game when ideology is out.
Rosen Ritter Feb 3, 2021 @ 6:53pm 
Pretty good mod, I just wish the model wasn't so flat. Makes me miss the old log walls, that's for sure.
Seripa Dec 16, 2020 @ 1:00pm 
Excellent idea, thank you for the mod.
DisKorruptd Oct 9, 2020 @ 3:18pm 
Can you please make it so that the crenels can be constructed atop the palisades directly, deconstructing the palisades in the process? also, pylons and palisades being constructable on top of one another, deconstructing the other, this would allow the construction of the palisades to be much more dynamic and adjustable
Michiko Jul 31, 2020 @ 4:30am 
@ElCracko96 I notice this sometimes even without this mod. They seem to do that particularly with wooden things. Even the walls from Gloomy get attacked by raiders. I made a barn with Gloomy wooden walls and tribal raiders went straight for it, many of them completely ignoring getting shot at, and as a result, getting killed trying to punch my barn.
ElCracko96 Jul 17, 2020 @ 4:02pm 
Im having a weird issue with the mod(1.1) that i never seen happen on rimworld 1.0, normal raiders will instead of charge my colonists or go inside my base will go directly to the palisades and start punching them, even if i shot at them they seen to be more interested in the walls, the raiders also never destroy the palisades just punch few times and go to another one.
Have anyone experienced this?(9 raids so far and all of them its the same story)
ScrapyardBob May 17, 2020 @ 5:05am 
I'd also like to see a version of this with the "plaster" option. Maybe 2x the work to build for 30-50% less flammability.
altaica Mar 16, 2020 @ 1:49am 
Ahh perfect - can finally do a tribal or medieval run now that these are updated! Thanks for making it 1.1 compatible!
__ Mar 15, 2020 @ 9:09pm 
Thank you for the update!
Sir Lagsalot Mar 15, 2020 @ 9:35am 
update pls
Tommy Gray x Land Raider Feb 24, 2020 @ 1:38pm 
update for 1.1 plz
UltraDelux Dec 21, 2019 @ 3:07pm 
anyone know how i might be able to change the cover value for these?
RoYaL_Salus3 Nov 21, 2019 @ 5:27pm 
The crenels should damage enemies that cross them because it is still sharp wood sticks they are jumping over. Just a thought but the mod looks good
OneShotPaddy Oct 13, 2019 @ 10:42am 
Does this conflict with the Goblins mod that offers palisades?
Randy Random Oct 4, 2019 @ 11:12am 
Can I use it alongside combat extended ?
steveners Aug 18, 2019 @ 5:04am 
what menu do you find these in to build? I only see the regular palisade in security
N7Huntsman  [author] Apr 28, 2019 @ 5:50pm 
Revised the patch, which should hopefully solve the issue.
Oddworld86 Apr 26, 2019 @ 10:52am 
Hi N7,

I only saw a patch for medieval times. I was meaning to change the woody category by "WoodLog" as a cost list.
N7Huntsman  [author] Apr 23, 2019 @ 4:46pm 
@Odd Added a patch.
N7Huntsman  [author] Apr 23, 2019 @ 4:35pm 
@Edo Just made an update that should get rid of other mods messing with this one.
Audax Apr 23, 2019 @ 11:57am 
Sorry, forgot to add that i run several mods, but not sure which ones could cause a conflict, the only building mods i run is the hygene one
Audax Apr 23, 2019 @ 11:55am 
Hello, for some reason the crenels do not appear after being built, am i missing something?
Turkey Apr 13, 2019 @ 4:28pm 
Vertical textures are a bit iffy, but everything else is great
Oddworld86 Mar 29, 2019 @ 11:49am 
Could you make an hardcore SK patch to make it possible to make palisades with Woodlogs instead of planks?
Howard Appreciation Club Feb 26, 2019 @ 7:56pm 
I'm having the issue of enemies just attacking the walls instead of walking around as well. It doesn't seem to be an issue of those paths being faster, they're pretty blatantly ignoring my killbox and just walking into the wall unless they're SUPER close.
LegendBraki Feb 7, 2019 @ 10:59am 
Is the problem with the Palisades not appearing while using Fences and Floors gone? I still have it, but i use the other version Fences and no Floors ( https://steamcommunity.com/sharedfiles/filedetails/?id=1567724907 ) because i have fluffys Stuffed floors mod too and i thought the floors are included in it. Perhaps i have to run the original Mod, but i dont know if it will cause Problems with possible Duplicates.
hawk20a Jan 23, 2019 @ 9:11am 
Does anybody know why scythers just stand there and attack my pallisades...
N7Huntsman  [author] Jan 22, 2019 @ 9:37am 
What other mods are you running, Sour? In prior cases where stuff like that has happened, it's been the result of other mods changing things in the vanilla game.
Emotional Assistance Goat Jan 22, 2019 @ 9:32am 
Everytime I construct a wooden crenel, it just disappears from the game. No BP, nothing left in the space, no fail message, just gone.
Friendly Noob Jan 11, 2019 @ 10:59pm 
ok thx
N7Huntsman  [author] Jan 11, 2019 @ 8:53pm 
The gates function just like regular doors--pawns and animals obey the same conditions as regular doors as to whether or not they can pass through them.
Friendly Noob Jan 11, 2019 @ 7:27pm 
*enemies
Friendly Noob Jan 11, 2019 @ 7:26pm 
can enemys go through the gates?
AmbiguousMonk Dec 24, 2018 @ 8:59am 
Could we get a list of stats for the different objects added? e.g. health, work required, material cost, etc
PantsOffDanceOff Dec 21, 2018 @ 3:20pm 
The Spectres would be proud of you. Thank you for dusting this loverly mod off and keeping it breathing. <3
N7Huntsman  [author] Dec 17, 2018 @ 5:49pm 
Perfect! Thank you so much for the feedback, I had been wondering if the update had fixed the issue.
An Alias Dec 17, 2018 @ 5:32pm 
Awesome, seems to work for me. thanks for the quick fix!
N7Huntsman  [author] Dec 16, 2018 @ 4:38pm 
Alright, i've released an update that I am hopeful resolved the issue--I had no problems running it alongside Fences & Floors. Please let know how it works for you guys.
N7Huntsman  [author] Dec 16, 2018 @ 8:54am 
In the meantime, try placing Palisades before F&F in your load order, and tell me if that does anything.
N7Huntsman  [author] Dec 16, 2018 @ 8:51am 
Ok, than you for the info, I will investigate the issue. I have a suspicion that Fences and Floors may engage in some bad practices as far as modding goes, which is leading to some interference with this mod. If that's the issue, I should hopefully be able to looking at F&F's structure and determine pretty quickly how to remove the interference.
An Alias Dec 15, 2018 @ 11:43pm 
I am having the same issue as mikechmi, and I too have Fences and Floors. It seems to be the cause of the problem.
N7Huntsman  [author] Nov 25, 2018 @ 8:28am 
Hey Olly, thank you for the info. Does the issue still persist? I made an update a couple of days ago that I'm hopefuly resolved the problem.
mikechmi Nov 25, 2018 @ 2:23am 
Hi N7,
I'm running a good amount of mods, but the ones that add/alter fence/wall/etc. type things are:
barbed wire (unofficial)
fences and floors
doors extended
replace stuff
razor wire (though that's yours so obviously not it)

Thanks again!
N7Huntsman  [author] Nov 23, 2018 @ 12:56pm 
Olly, while I'm not familiar with that particular mod, I've made an update that should hopefully resolve your issue. Let me know if it works for you.
Other_Olly Nov 23, 2018 @ 12:20pm 
I haven't done more testing yet, but I've decided the problem was probably caused by loading Impassible Furniture before this mod. Looks like IF only draws from already loaded mods to generate its list of impassible buildings. Otherwise buildings must be added manually.