RimWorld

RimWorld

ETRT: Medicine Production
88 Comments
Evil Tactician  [author] Jul 12 @ 2:09pm 
Thanks for confirming @legoholic
legoholic Jul 12 @ 11:37am 
This mod works in 1.6 (tested with no mods except Harmony and HugsLib running) as is.
Sans Jul 11 @ 8:04pm 
Is it still works in 1.6?
Mlie Mar 18 @ 12:22pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Ты кушал? Jul 17, 2024 @ 11:13am 
it works on 1.5
Nyx (She/Her) May 26, 2024 @ 11:14am 
just needs the tag for 1.5, works fine
МИШАНЯ May 18, 2024 @ 4:25am 
1.5?
Goro Akechi Apr 27, 2024 @ 10:13am 
Love this mod being able to craft glitterworld medicine is great
Evil Tactician  [author] Apr 12, 2024 @ 12:58am 
I'll take a look when I have time, but this could very well be a few weeks!

Meanwhile, it's very likely the mod works fine despite the little warning.
bmmb Apr 11, 2024 @ 6:10pm 
any plan for 1.5?
Gliyan Jul 27, 2023 @ 10:06am 
Good mod.
Vanilla doesn't have i want.
Evil Tactician  [author] Apr 1, 2023 @ 2:49am 
Yeah they've slowly added bulk recipes to vanilla.

I'll probably just strip the one from this mod out, as it is redundant in that case :)
小牟 Tiny Ox Apr 1, 2023 @ 1:58am 
And it is the medicine x4 recipe.
小牟 Tiny Ox Apr 1, 2023 @ 1:56am 
There is a vanilla way to make normal medicine,it requires medical level 4 and intellectual level 4,actually 2 level lower than required in the mod.
Evil Tactician  [author] Apr 1, 2023 @ 12:05am 
I've not played for a while and I'm surprised nobody reported this. Are you saying normal medicine already has a bulk recipe in vanilla now?

That would be a relatively easy fix once I get around to it.
小牟 Tiny Ox Mar 31, 2023 @ 8:36pm 
Thank you for the 1.4 update! But the medicine x4 recipe already has vanilla version,and the modded version requires a different level of medical and intellectual skill, there may be a way to solve the problem.:horsemann:
Morale -10 Feb 11, 2023 @ 5:49pm 
:steamthumbsup:
Black Waterdog Nov 13, 2022 @ 3:17am 
Again, thank you for the update.
Azurel Morningstar Nov 12, 2022 @ 10:29am 
IT LIVES! :steamhappy:
Ossian Nov 12, 2022 @ 7:52am 
Thank you.
Evil Tactician  [author] Nov 12, 2022 @ 6:51am 
Updated for RimWorld 1.4
零星大厨 Oct 25, 2022 @ 12:06pm 
1.4 please? Really awesome mod:steamhappy:
該用戶處於新手保護期 Oct 24, 2022 @ 3:03am 
how about update to 1.4?great mod .
Radey Oct 22, 2022 @ 2:48pm 
1.4 please? Really awesome mod :steamsad:
Osseez Oct 22, 2022 @ 1:21am 
1.4 please? Really awesome mod :steamsad:
Yaru Oct 19, 2022 @ 4:24pm 
@Evil Tactician thanks!
Evil Tactician  [author] Oct 19, 2022 @ 11:06am 
@Yaru provided that the recipes aren't being used by any of your workbenches (remove the jobs & save), then yes you can. It doesn't introduce new items.

You may get some errors due to missing research you've already completed, but they should be harmless. I would say overall that removing mods midsave is generally recommended against, so this is of course at your own risk.
Yaru Oct 18, 2022 @ 2:11pm 
Hello, can I safely remove this mod midgame?
RiscaYin Aug 14, 2022 @ 1:52pm 
Sorry, I should have deleted that post, yes everything worked fine once I completed the post. Well except I never seem to have anyone to make medicine but that is my problem not yours :)
Evil Tactician  [author] Aug 13, 2022 @ 7:57am 
Did you complete the research which comes with the mod to unlock the recipe?

There's no real reason why it should conflict, unless another mod is using the exact same names for their recipes. If that's the case, just load mine after theirs :)
RiscaYin Aug 13, 2022 @ 2:22am 
I'm sure my issue is with conflicting mods :( I have Questionable Ethics Enhanced. But it also has make neutroamine from nutrient solution and protein mash but I do not have your recipe. Ages ago I used to have a grow plant X make neutromine from it I liked that even if I need tons of the plant to make enough but it used to be simple and clean and nice and easy :) Because I have run out of medicine and I want Penoxycyline since I am in the jungle. Any help would be great.
Evil Tactician  [author] Jun 1, 2022 @ 4:05am 
That shouldn't really make a difference as I've done that a fair few times myself. Could you by any chance upload a screenshot (or a few) to illustrate the exact issue?
Lord Isaak Jun 1, 2022 @ 1:59am 
Totally sure, all the research are complete except these :( but i have add the mod during the game, not on the start, maybe that?
Evil Tactician  [author] May 27, 2022 @ 3:25pm 
It should work fine, are you sure you have all pre-requisites?
Lord Isaak May 27, 2022 @ 3:06pm 
I have a little prob with this mod. I have the research for the 1st step but after, the luciferium and of course the advance medecine, it's lock. Impossible to search. Any soluce?
Evil Tactician  [author] Feb 22, 2022 @ 12:04pm 
The full mod now has toggable features, including a few granular ones for this mod.

For those who wish to disable specific elements only, such as Neutroamine, Luciferium or Glitterworld Medicine - that can be done in the full version of my mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1500293791

The stand-alone version will stay 'as is', without dependencies.
Evil Tactician  [author] Jul 30, 2021 @ 10:56am 
@Valkirions, just click subscribe - wait for Steam to download it (automatically, takes a few seconds) and then load RimWorld.

Activate it in the mods menu there, your game will reload automatically. Then play your game. It's as easy as that :-)
Valkirions Jul 30, 2021 @ 9:58am 
How to download this mod? Can anyone help me?
The Bard of Hearts Jul 21, 2021 @ 10:18pm 
Thanks boss!
Evil Tactician  [author] Jul 21, 2021 @ 12:24pm 
Added RimWorld 1.3 Compatibility.
Changed all bulk recipes to x4 for consistency with vanilla bulk recipes of other types.
nike-h Jul 21, 2021 @ 11:03am 
+1 for a 1.3 update!
The Bard of Hearts Jul 20, 2021 @ 7:08pm 
+1 for a 1.3 update! :steamhappy:
Scout Gaming Jan 11, 2021 @ 2:45pm 
Change bulk crafting from five to four, since vanilla bulk crafts are four, not five, for some reason. Please. Or at least, add that option. Still, good mod. :selike:
Sevrahn Oct 23, 2020 @ 8:09am 
Medicine Bulk, BLESS YOU!!! <3
Mr McNificent Oct 22, 2020 @ 9:48am 
Bulk recipes <3 you absolute legend.
Evil Tactician  [author] Oct 22, 2020 @ 9:11am 
My pleasure, enjoy your time on the Rim!
MrKampfCookie Oct 22, 2020 @ 9:05am 
Thanks, that was quite the detailed explanation! :3
Evil Tactician  [author] Oct 22, 2020 @ 8:57am 
For the record just to add to the below - I deliberately made the requirements quite high as we're talking extremely powerful medicine which is normally unobtainable in-game via crafting.

I fully support everyone plays in the way they enjoy, so instructions in my earlier reply on how to make this change for your own game. It will only take you 2 minutes.
Evil Tactician  [author] Oct 22, 2020 @ 8:55am 
@MrKampfCookie - Yeah you would have to edit the mod files, but it's really fairly trivial.

Make sure Rimworld is closed prior to making changes.

Find this folder:
D:\Steam\steamapps\workshop\content\294100
(Or the equivalent where you have installed Steam - it's the bit from Steam onwards that matters)

In there you find a list of all mods you subscribed to. The ID of this one is 1544557152
Open that folder and go to \Defs\RecipeDefs
You will find a file named ET_RecipesDrugs.xml
Open with notepad++ or some equivalent program. Basic notepad is fine, Wordpad is not as it messes with the file.

For each recipe, you will see something like this:
<skillRequirements>
<Medicine>10</Medicine>
</skillRequirements>

Just change the skill requirement(s) to whatever you desire :)
Save, and your changes will be reflect in-game next time you play.
MrKampfCookie Oct 22, 2020 @ 8:49am 
Is there a way to reduce the required medical skill? IMO it's extremely hard to make it to 12 or even 14 medical skill if you're not constantly at war with somebody and also using just a single person as healer.