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Perhaps somebody should remake it?
It does work but the some of the focuses are a bit broken
But that is not the case? Newly created mods made after the updated launcher do not suffer from the issue, it's a one-time conversion problem for legacy mods. I tested it with one of my mods, and once it had been converted to the new format once it then continued to work fine with new updates made as usual.
On the side of good news, I have a version of this mod updated and ready for release, all EaW updates included and added seamlessly to it. So once this issue is resolved, the mod will be ready for action. Not the best news, but it is something.
I hope you enjoy the mod. Looking at your profile, your approval seems like a good thing for this mod to have.
Also, are you aware at EaW has moved to a new workshop page?
I see the problem, but I'm unaware as to why it is happening. I found a solution, but it's only a band-aid until I can figure out what exactly is causing the mod to have no effect when activated. Considering the fact that the "New" EaW was only to allow other admins of the mod more authority when it came to updates, it shouldn't have caused any issues, but here we are...
Activating the mod linked below seems to fix it when I tested it. This might have something to do with it being active when I was first creating my mod. It's not a fix in the sense that I wanted, but it will have to do for now. It has been added to the REQUIRED ITEMS section until further notice.
https://steamcommunity.com/sharedfiles/filedetails/?id=1409242147
The other small changes were simple buffs/debuffs to some national spirits, and fixing an error in the last two focuses in the tree which were essentially broken. You no longer have to Censor the Press or hire the Fascist Demagogue to achieve 100% NSGWP party support, and the army buffs were scaled back a bit and replaced by Recruitable Population buffs.