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But love your work and using some of your mods. Saw a few comments back about the mobility modifier not working... did that get fixed as I'm trying to give this a penalty as well. Doesn't seem to work for me unless I'm missing something.
Thank you!
If I have to find a downside:
- Weapon mods-upgrades works 100%, but are not visible.
- Weapon sound is extremely annoying and loud when your soldier does suppressive fire because it replays in loop, to the point of overlapping the music, voices, explosions and almost every other sound till you end your turn or when its triggered by the enemy. This sound issue does not take distance into account, so even if you move the camera away from the soldier who is doing supressive fire, it still sounds right next to you, ear raping loop of the cannon spraying bullets. The solution I found is to give suppressive fire order at the end of my turn. The default fire mode volume is okay, however I'm not sure if its even possible to use an alternative sound effect-archive for when you do the supressive fire, at a lower volume.
www_mediafire_com/file/91k7iynxq4i49xm/UNSA_-_Jackal.7z/file
Not really sure if I'll do it, maybe in the near future.
@njmksr
I use Wraith Archon to extract the models. I also have a repository of most ofthe IW models I've ripped from the game (Weapons and Ships, including the Skelter and Jackal)
Oh yeah I forgot to fix that. Please hold on.
they'll get adapted eventually, but if you want compatibility right out the gate, you'll kinda have to use windows (I prefer 7 myself, as i can't stand 10)
In 1543276573\Config\Weapons\Soldier\Cannon
This one will probably not make it into some megapack, because of the amount of hacks I had to do to make it work properly.
https://cdnb.artstation.com/p/assets/images/images/004/950/139/large/gregor-kopka-turret-highpoly2.jpg?1487415001