RimWorld

RimWorld

Floored [1.0+]
56 Comments
Fedeh Jul 13, 2024 @ 5:41am 
Yeah i could add it manually myself but last time i did i got some errors so im a little afraid to broke something :s
also you could report it to @Mlie no version warning mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692)
I could but i didnt tested it, cant secure it works error clear
Esse Coisa  [author] Jul 8, 2024 @ 11:15pm 
Yeah, I'll look into it. I imagine it should just need me to add 1.5 to the about document, but it should also work as-is if you ignore the version mismatch warning.
Fedeh Jun 25, 2024 @ 4:51pm 
Hello hi, any toughts on updating to 1.5? thanks!
Neon Ninjax May 3, 2024 @ 3:09am 
1.5?
Esse Coisa  [author] Apr 14, 2024 @ 1:18am 
@Miguel V-DF - sorry for the late response but uh... seems like HugsLib issue. I can take a look at fixing it if there's specific reason for ThingDefs not allowing numbers at the end of a file name when it wasn't an issue before.
Miguel V-DF Sep 1, 2023 @ 3:29pm 
some strange errors when loading this mod in a minimal test modlist. Can you take a look at them? https://gist.github.com/HugsLibRecordKeeper/a04a0da214811f567d74ce7f59bbbb0d
Esse Coisa  [author] Jan 27, 2023 @ 8:08pm 
Not sure that's from this mod, Lance. I haven't changed anything since October, and January 18th's patch notes don't mention any changes to floors. If others have this issue, let me know and I'll take a look.
Lance Hardwood Jan 26, 2023 @ 3:01pm 
Why is the concrete so bright suddenly?
Esse Coisa  [author] Oct 26, 2022 @ 4:26pm 
I've updated this to point at 1.3 and 1.4, though I'm sure it would have worked even if I hadn't. It will throw an error because of changes to vanilla carpets, I can try to fix that at some point. Maybe. Probably not a real issue.
Azuwi Jan 11, 2022 @ 6:23am 
Any update?
Paul Nov 28, 2021 @ 8:59pm 
Please make 1.3 update, it's best floor texture mod! :)
LionelCG Oct 10, 2021 @ 12:43pm 
One of my favourite ambience mods <3
포로 Sep 8, 2021 @ 4:09pm 
1.3.......
itchyrin Sep 6, 2021 @ 2:36pm 
Take your time! The aesthetics of your floors are my favorite I've found
Esse Coisa  [author] Aug 21, 2021 @ 12:54pm 
Hello everyone! Sorry for the delay, I will try to get this working with the latest update. Unless something has changed with flooring, this should work with only minimal modification. I'll try to get that done in the next week!
ProfZelonka Aug 12, 2021 @ 11:55am 
Haven't tried yet but isn't a floor mod pretty minimum and should work with 1.3? Hoping to see 1.3 update of course
PhoenixDIE Jul 28, 2021 @ 2:02pm 
Yeah, would love to see this updated for 1.3, this was one of my fav floor mods :D keep the good work and mods coming my friend :D
Cato Jul 23, 2021 @ 6:53pm 
Will there be a 1.3 version? I do hope so.
Esse Coisa  [author] Jan 10, 2021 @ 1:33pm 
Just the floors pictured!
pinbuck Jan 8, 2021 @ 9:33pm 
does this have royalty's floors?
Esse Coisa  [author] Aug 23, 2020 @ 2:37pm 
Sorry for the wait, this mod now works with 1.2!
Deuce Aug 16, 2020 @ 5:17am 
1.2?
Esse Coisa  [author] Jun 7, 2020 @ 3:29pm 
I can give it a shot!
Zergologist Jun 5, 2020 @ 5:07pm 
Is there a floored version of the fine tiles and burgundy carpet?
Esse Coisa  [author] Apr 11, 2020 @ 6:21pm 
Alright, these floors should now count as "floors" again.
Esse Coisa  [author] Mar 21, 2020 @ 1:20am 
Fixed, managed to paste the 1.0 version over 1.1 somehow 🤷‍♀️
Magicthize Mar 21, 2020 @ 12:23am 
Getting a bunch of errors since the mod was updated - uploaded the logs for you https://gist.github.com/73334b0a5438c80846e1e3596968c836
Esse Coisa  [author] Mar 20, 2020 @ 4:41pm 
I assumed everything needed for the Royalty mod - DLC, sorry - would be packaged with that content, and not folded into the game's core folder. Whoops! These floors will work for your royal rooms again.
Esse Coisa  [author] Mar 15, 2020 @ 1:15am 
Thanks Tausret! I'll get that updated soon...-ish.
Tausret Mar 11, 2020 @ 5:02am 
You need the fine floor tag

<tags>
<li>FineFloor</li>
</tags>

This in the defs and the floor is good enough for royals :abs_happy:
Esse Coisa  [author] Mar 11, 2020 @ 12:55am 
@Pinbuck - Your request will be pretty simple to implement but the changes are drastic enough that I'm going to make it a separate workshop item from this mod. I'll drop a link to that here when I have the time to make it.

@Tarianor - No clue! I thought that updating the mod for 1.1 would fix that... apparently not. I don't have any intention of buying DLC for this game, but I'll look in to fixing that for anyone who has!
Tarianor Mar 10, 2020 @ 5:10am 
Hi. Do you have any idea why it makes floors not count for Royal bedrooms? :)
pinbuck Mar 9, 2020 @ 6:57pm 
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1543196802\Defs

https://www.dropbox.com/s/n0tj754pud0kip0/Terrain_Floors.xml?dl=0

I made a version of the xml that doesn't have the non-vanilla tiles in it
pinbuck Mar 9, 2020 @ 6:50pm 
same as goes for the plasteel tile, i never had any incentive to use it because it's not vanilla and is subject to the same fate as the striped/colored tiles you added in to this
pinbuck Mar 9, 2020 @ 6:23pm 
in my opinion, you should just make your add-on mod contain all the new floor types rather than re-textured floors, that way if this mod is removed those new floor types don't disappear from the game (unless you somehow scripted them to just return to normal metal tiles)
Esse Coisa  [author] Mar 9, 2020 @ 1:50am 
Lemme know if that works for you!
Esse Coisa  [author] Mar 9, 2020 @ 1:50am 
<TerrainDef ParentName="FloorBase">
<defName>StripedTile</defName>
<label>striped tile</label>
<renderPrecedence>240</renderPrecedence>
<description>A metal tile, painted with yellow stripes to indicate critical areas.</description>
<texturePath>CautionTile</texturePath>
<color>(255, 255, 255)</color>
<statBases>
<Beauty>1</Beauty>
<Cleanliness>0.2</Cleanliness>
<WorkToBuild>800</WorkToBuild>
</statBases>
<costList>
<Steel>7</Steel>
</costList>
<constructEffect>ConstructMetal</constructEffect>
<designationHotKey>Misc9</designationHotKey>
</TerrainDef>

Cut out whatever other terrain defs you don't want, save your changes, launch the game and disable the Steam Workshop version of the mod and enable your version - should be easy enough to tell which is which.

Lemme know how that works for you!
Esse Coisa  [author] Mar 9, 2020 @ 1:50am 
I agree it's strange to see the striped tiles spawn in the world, I'll see if I can modify that on my end.

You can remove it yourself, but it's a lil complicated: find where Steam stores your workshop mods, look for the folder named "1543196802" - that's the workshop ID for this mod - copy it, paste into Rimworld's specific mod folder. From there, open the "Defs" folder for whichever version you're on and delete this from terrain_floors.xml:
pinbuck Mar 8, 2020 @ 9:24pm 
how to remove the yellow and yellow striped tiles? they look really awkward in map generation
cheetome Feb 28, 2020 @ 8:22pm 
thanks!
Esse Coisa  [author] Feb 28, 2020 @ 6:22pm 
Well, that took me longer than I expected - but I spent a lot of time drinking about it and here we are - the first version of [Floored] to support TWO DIFFERENT VERSIONS OF THE GAME!

Huge thanks to @Sixdd, I hate to think how much more drinking this would have required to complete.

Enjoy!
crylive Feb 28, 2020 @ 12:57pm 
thanks :summer2019hare:
Esse Coisa  [author] Feb 26, 2020 @ 11:56pm 
My mods haven't been updated for 1.1/Royalty yet, but I'm hoping to figure out what's holding me up this week.

As for your request, Traelium, I'm going to try once I get this working for 1.1 :)
cheetome Feb 25, 2020 @ 11:22am 
is this updated for 1.1?
Poop King Feb 25, 2020 @ 8:05am 
@Esse Coisa THIS DOESNT WORK WITH ROYALTY, IT STOPS ALL FLOORS BEING RECOGNIZED AS FLOORS FOR ROYAL ROOMS!
Traelium Feb 21, 2020 @ 1:58pm 
love this mod, but floors dont match bridges now when you want to avoid the weird edges on riverbanks, can the bridge texture be replaced too?
Pupuxa Feb 21, 2020 @ 8:09am 
te amo porraaa
Esse Coisa  [author] Feb 19, 2020 @ 12:40am 
I'll be working on updating this to 1.1 shortly. Thanks for your patience!
fatburner Feb 17, 2020 @ 2:22am 
Great mod
#6 Jan 24, 2019 @ 5:33pm 
Yay, thank you! Now I can see the descriptions properly :)