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also you could report it to @Mlie no version warning mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692)
I could but i didnt tested it, cant secure it works error clear
<tags>
<li>FineFloor</li>
</tags>
This in the defs and the floor is good enough for royals
@Tarianor - No clue! I thought that updating the mod for 1.1 would fix that... apparently not. I don't have any intention of buying DLC for this game, but I'll look in to fixing that for anyone who has!
https://www.dropbox.com/s/n0tj754pud0kip0/Terrain_Floors.xml?dl=0
I made a version of the xml that doesn't have the non-vanilla tiles in it
<defName>StripedTile</defName>
<label>striped tile</label>
<renderPrecedence>240</renderPrecedence>
<description>A metal tile, painted with yellow stripes to indicate critical areas.</description>
<texturePath>CautionTile</texturePath>
<color>(255, 255, 255)</color>
<statBases>
<Beauty>1</Beauty>
<Cleanliness>0.2</Cleanliness>
<WorkToBuild>800</WorkToBuild>
</statBases>
<costList>
<Steel>7</Steel>
</costList>
<constructEffect>ConstructMetal</constructEffect>
<designationHotKey>Misc9</designationHotKey>
</TerrainDef>
Cut out whatever other terrain defs you don't want, save your changes, launch the game and disable the Steam Workshop version of the mod and enable your version - should be easy enough to tell which is which.
Lemme know how that works for you!
You can remove it yourself, but it's a lil complicated: find where Steam stores your workshop mods, look for the folder named "1543196802" - that's the workshop ID for this mod - copy it, paste into Rimworld's specific mod folder. From there, open the "Defs" folder for whichever version you're on and delete this from terrain_floors.xml:
Huge thanks to @Sixdd, I hate to think how much more drinking this would have required to complete.
Enjoy!
As for your request, Traelium, I'm going to try once I get this working for 1.1 :)