RimWorld

RimWorld

CuproPanda's Drinks
152 Comments
LostDragon7 🐲🐉 May 27 @ 5:49pm 
Berry wine crates are missing their crate/uncrate recipes (I am unable to pack berry wine into crates, and any wine crates I get from traders, etc. cannot be unpacked), I figured out the xml for it and made the edit myself, and my changes got wiped from a workshop content update. Steam trolling me I guess.

I don't have the energy to do it again right now, but I might as well mention it. This is a fantastic mod and adds a bunch of stuff I like.
dismarzero  [author] Mar 16 @ 1:17pm 
1.5!!
dismarzero  [author] Mar 16 @ 1:17pm 
Mr. J Soda im not sure I would have to see the item tag in game.
Mr. J Soda Mar 4, 2023 @ 10:57pm 
Seems like I found another problem. I wanted to buy some drinks for my pawns, so I bought some cheap berry wine from a trader, but it turns out no one can drink berry wine because it isn't edible. Not even sure where it came from, since I also can't find any way to produce berry wine, even though it says it's from this mod.
dismarzero  [author] Feb 24, 2023 @ 9:52pm 
Ether if you are running HugLib can you please share the ShareLogs green button will make a link to the full error report.

Seems like a mod conflict as Drinks are completely working fine in my games now.
Emilie Sackenball Feb 24, 2023 @ 7:44am 
Still unseable @dismarzero
https://pastebin.com/eFai5gN0
dismarzero  [author] Feb 23, 2023 @ 5:21pm 
Cupro's

-code correction for pawn carry drinks

See if that fixed your issue
Emilie Sackenball Feb 22, 2023 @ 9:12am 
@dismarzero
The drinks are unusable
https://pastebin.com/inSnEnQr
Emilie Sackenball Feb 21, 2023 @ 10:12pm 
It's just me or all the drinks added by this mod cannot be used/drinked?
dismarzero  [author] Feb 19, 2023 @ 12:19pm 
Cupro's
-Found and re-added the missing crate recipes
Awrawra Feb 18, 2023 @ 5:00pm 
It should but actually doesn't have. I have the same issue of Mr. J Soda.
dismarzero  [author] Feb 18, 2023 @ 6:32am 
Crafting spot should have all those
Mr. J Soda Feb 17, 2023 @ 8:09pm 
So I have PF, and I can make the alcohol, but I can't find where I make crates/crate up bottles. I can buy the crates from AI factions, but I can't do anything crafting wise. Do I need soemthing other than the brewery or drinks table?
Awrawra Jan 20, 2023 @ 8:02am 
Yes, that's it! For some reason the processor framework was disabled. I put it on again and now I can craft. Thank you!
dismarzero  [author] Jan 19, 2023 @ 9:42pm 
-If you load Processor Framework coding you get an alcohol crafting.
Please refer to it's page for instructions:
Processor Framework
Awrawra Jan 19, 2023 @ 3:15pm 
I can't craft any drinks, although I can buy them on traders. And I can't craft crates anymore. Do anyone know if change something on that?
dismarzero  [author] Dec 31, 2022 @ 6:22am 
Fixed?
meotakugirl92 Dec 30, 2022 @ 9:24pm 
Still Says It Needs The (SYR) Universal Fermenter, Which Is Outdated And Doesn't Work With The 1.4 Version Of Rimworld.
dismarzero  [author] Dec 15, 2022 @ 12:23pm 
Nothing changed on that. I can look into it later tho
MoViNg TaRgEt Dec 14, 2022 @ 5:32pm 
How do we make crates for alcohol now? its not showing up in the crafting spot
dismarzero  [author] Oct 22, 2022 @ 11:18am 
Cupro Drinks

Removed Universal Fermenter coding.
-Competed PF coding conversion
-If you load Processor Framework coding you get an alcohol crafting.
Please refer to it's page for instructions:
Processor Framework
dismarzero  [author] Oct 22, 2022 @ 10:03am 
10/22
-Fixed Bug with Gene editor window during game setup.


Sorry took me a while with all the new coding :)
dismarzero  [author] Oct 22, 2022 @ 6:19am 
thanks. i just got the dlc and haven't looked at it yet
bdew Oct 22, 2022 @ 12:18am 
1.4 version is throwing a bunch of missing icon caffeine-related errors in Xenotype editor window, and this breaks the window completely once you scroll far enough to see them.

Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Caffeine/AddictionResistant in any active mod or in base resources.
dismarzero  [author] Oct 13, 2022 @ 2:24pm 
1.4 Updates!

-Removed the dependencies on Other mods. Can be a standalone now.
-Alcohols can only be crafted if using Processor Framework once updated.
-All Alcohol can be bought from Traders
dismarzero  [author] Oct 23, 2021 @ 5:45am 
Cupro Drink
-Corrected the coffee coded for double listing
-Spelling errors fixed
-Addiction descriptions added to the drink info page
dismarzero  [author] Oct 23, 2021 @ 5:43am 
Alcohol drinks and Caffeine drinks are addictive.
DisKorruptd Oct 22, 2021 @ 11:54pm 
I feel like the alcoholic drinks should probably be addictive... maybe a caffine addiction too?
Kayedon Oct 22, 2021 @ 10:59pm 
Hey, while working on a new mod of mine, noticed that both the base and def for Garden Coffee define the exact same node:

<li Class="CompProperties_Drug">
<listOrder>1100</listOrder>
</li>

Causing my mod to pick up Garden Coffee twice. When you get the chance, mind nuking that part from the child, Coffee? Cheers!
djrusson Aug 7, 2021 @ 11:26am 
dismarzero,

Many thanks for looking at this.
dismarzero  [author] Aug 7, 2021 @ 4:56am 
djrusson: that is perfect.

So I found the error:
-coffee beans is coming from something in the Seeds Please: Dizzy Fork
-Wine error is being caused by something in the Fermenter continued by Miles

Probably a patch error from changes I made in 1.3 so you'll have to reach out to those authors. I did do a lot of re-coding for the DLC and coffee beans raw were removed...
djrusson Aug 7, 2021 @ 12:17am 
dismarzero

I have created a log as requested but have no idea how to move the large text ( or zipped file ? ) to this steam workshop forum
dismarzero  [author] Aug 6, 2021 @ 1:59pm 
Can I get some more info like a log. The green share button on your error screen.
djrusson Aug 6, 2021 @ 10:19am 
having 2 red errors using this 1.3 mod :-

1) Could not resolve cross-reference to Verse-ThingDef named CPD_RawCoiffeeBeans ( wanter=ThingDefs)

2) FermentDef: Ferment_CPD_Wine has a product (CPD-Wine ) that is not defined as a ThingDef
dismarzero  [author] Jul 29, 2021 @ 7:19pm 
dismarzero  [author] Jul 29, 2021 @ 4:48pm 
1.3 Official release
Cupro Drinks
-Updated coding to work with Garden drinks no copy recipes!
-Uses the new UF
Drinks
-Made changes to Items to work with Cupro drinks no copies of Drinks!
-Updated to work with the new UF
dismarzero  [author] Jul 22, 2021 @ 6:46pm 
hmmm that's very strange. Have you made any changes to the restrictions to the pawns? I haven't touched the 1.2 coding
Enclave Tesla Trooper Jul 22, 2021 @ 3:08pm 
Hey I was having an issues. I am still playing on 1.2 but I just noticed that you can't assign a colonist to take the drink on command anymore. Is this a bug or am I doing something wrong. Any help would be greatly appreciated and have a nice day.
dismarzero  [author] Jul 20, 2021 @ 3:40pm 
1.3
Cupro Drinks
-Tons of coding over hauls for 1.3
-Completed coding change to work with Garden and Drinks with no overlaps
Tommy Gray x Land Raider Jul 20, 2021 @ 1:54pm 
update for 1.3 plz
dismarzero  [author] Jul 4, 2021 @ 12:31pm 
Cupro Drinks
-Updated some coding changes from vanilla
-Description Hyperlink updates
DisKorruptd Jun 23, 2021 @ 9:35pm 
ah, I figured it was an error that would make it not work as a result of them not showing an addiction setting in the drug restrictions menu
dismarzero  [author] Jun 23, 2021 @ 6:56pm 
That's just information. The coding is correct and they will work. I have updated my copy to provide that information and will upload once I look over some more coding looking for base game code updates.
DisKorruptd Jun 23, 2021 @ 4:44pm 
your alcoholic drinks dont appear to be addictive, as they dont have a "Chemical type" tag of Alcohol in their information, and thus they also dont help pawns with alcohol addictions
dismarzero  [author] Mar 28, 2021 @ 9:38pm 
I think it's trader only. A few of the drinks are.
TheThiccShaft Mar 19, 2021 @ 4:30pm 
how do you make peppi soda
dismarzero  [author] Jan 26, 2021 @ 2:55pm 
I run both :)
Beornvig Jan 26, 2021 @ 2:39pm 
Is this designed to work with VGP Garden Drinks UF, or instead of it? Can I run both?
dismarzero  [author] Jan 8, 2021 @ 4:21pm 
Think i got all the bugs out :P

Cupro
-Alcohol Crates no only hold 50 but stack to 4
-Prices adjusted for new size
-Fras plant coding corrected no longer blocks roofs and act like trees.
-Fras sow /harvest greatly reduced.