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BTW, great mod! Kudos. This paired up nicely with Smart medicine to help when those pesky raiders arrive and my pawns haven't gotten their beauty sleep. Cheers!
Are you using this mod:
https://steamcommunity.com/workshop/filedetails/?id=3210544395
-Coding updates
If you load Processor Framework coding you get an alcohol crafting.
As listed at the top of the description. Works fine for me.
-Berry wine Crate added.
-Recipes for Wine crate added.
I don't have the energy to do it again right now, but I might as well mention it. This is a fantastic mod and adds a bunch of stuff I like.
Seems like a mod conflict as Drinks are completely working fine in my games now.
https://pastebin.com/eFai5gN0
-code correction for pawn carry drinks
See if that fixed your issue
The drinks are unusable
https://pastebin.com/inSnEnQr
-Found and re-added the missing crate recipes
Please refer to it's page for instructions:
Processor Framework
Removed Universal Fermenter coding.
-Competed PF coding conversion
-If you load Processor Framework coding you get an alcohol crafting.
Please refer to it's page for instructions:
Processor Framework
-Fixed Bug with Gene editor window during game setup.
Sorry took me a while with all the new coding :)
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/Caffeine/AddictionResistant in any active mod or in base resources.
-Removed the dependencies on Other mods. Can be a standalone now.
-Alcohols can only be crafted if using Processor Framework once updated.
-All Alcohol can be bought from Traders
-Corrected the coffee coded for double listing
-Spelling errors fixed
-Addiction descriptions added to the drink info page
<li Class="CompProperties_Drug">
<listOrder>1100</listOrder>
</li>
Causing my mod to pick up Garden Coffee twice. When you get the chance, mind nuking that part from the child, Coffee? Cheers!
Many thanks for looking at this.
So I found the error:
-coffee beans is coming from something in the Seeds Please: Dizzy Fork
-Wine error is being caused by something in the Fermenter continued by Miles
Probably a patch error from changes I made in 1.3 so you'll have to reach out to those authors. I did do a lot of re-coding for the DLC and coffee beans raw were removed...
Is this what you want ?
<script src="https://gist.github.com/HugsLibRecordKeeper/21aa14f558ef8a8b01faa0327bd6d00c.js"></script>
I have created a log as requested but have no idea how to move the large text ( or zipped file ? ) to this steam workshop forum
1) Could not resolve cross-reference to Verse-ThingDef named CPD_RawCoiffeeBeans ( wanter=ThingDefs)
2) FermentDef: Ferment_CPD_Wine has a product (CPD-Wine ) that is not defined as a ThingDef
[SYR] Universal Fermenter (1.3) (unofficial) (fork)
Cupro Drinks
-Updated coding to work with Garden drinks no copy recipes!
-Uses the new UF
Drinks
-Made changes to Items to work with Cupro drinks no copies of Drinks!
-Updated to work with the new UF
Cupro Drinks
-Tons of coding over hauls for 1.3
-Completed coding change to work with Garden and Drinks with no overlaps