RimWorld

RimWorld

Dire Raids
143 Comments
Mlie 16 hours ago 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3259909708
Hope it helps anyone!
Tucs May 21 @ 4:09am 
Can you update the mod plz? :)
Killer Tamashi May 14 @ 7:38pm 
@FiauraTheTankGirl
That usually happens because there's pawn(s) in the raid that break the game, not nessairly the raid itself causing it.
I.e, outdated race mod makes any appearance of the race break the entire game, so it shows up in raid and does the same thing

If you have dev mode on you can 'fix' it by using the "clear area" function over where the raid appeared, which removes the bugged pawn(s).
FiauraTheTankGirl Apr 24 @ 2:11pm 
Have an issue where this mod spawns a raid and the map starts blinking as well as pawns on the map stop interacting with well, everything, including bullets and swords and each other. It's funny until you realize yOU cannot continue playing that way.
WaKKO151 Apr 16 @ 7:31pm 
1.5? I got my brown pants on.
Tucs Apr 16 @ 10:55am 
plz 1.5 :)
(^-^) Apr 16 @ 9:30am 
1.5
Turambar Apr 10 @ 3:34am 
Any update planned for 1.5?
elĐeve Jan 26 @ 7:30pm 
does these raids get compressed by compressed raids mod?
TheRockinTux Nov 26, 2023 @ 2:44am 
I like the idea of this mod but i want to adjust the settings to maybe just be a double size regular raid or so. Can someone explain the adjustable settings for the mod more precisely please? Great work.
Torres Jun 17, 2023 @ 12:39am 
Hi there is there a way you can make the pods compatible with Expanded Roofing mod https://steamcommunity.com/sharedfiles/filedetails/?id=2879451927

I just covered my base in thick stone roof akin to mountain yet the pods land inside my base breaking through the protective layer -_-
Zeppkf Apr 30, 2023 @ 11:52pm 
love the mod but the junkers just coming in and bombing the fuck out of my base is just clowning me
GorsinatorV22 Apr 20, 2023 @ 1:56pm 
@ShadzMadz Yes it does. I checked it myself and the rating is a 4 (Everything Works)
KelTuze Feb 24, 2023 @ 12:47pm 
I don't understand, it says "Russian" among the translations, but I only see English text in the mod's settings. Am I doing something wrong?
ShadzMadz Nov 5, 2022 @ 2:52pm 
Does this work for multiplayer?
pyrce  [author] Oct 29, 2022 @ 7:39pm 
Updated to 1.4 -- the HugsLib dependency isn't updated but it does mostly work in 1.4. If it's not updated for a while I'll look at making it an optional dependency
Slip Oct 28, 2022 @ 4:33am 
Thank you for your work! Can't wait for the update :)
Moi Rot Tvoi Rot Oct 27, 2022 @ 2:24am 
ty for your work, waiting for 1.4
The Grapest Oct 25, 2022 @ 3:40pm 
sweet bro im just happy you are still active in the community my dude. take your time.
SpookyBlush Oct 25, 2022 @ 1:56pm 
Thank you for all of your work. You do great things for the Rimworld community.
pyrce  [author] Oct 24, 2022 @ 2:21pm 
1.4 work is queued -- give me a little time as there's lots of mods I supported and I don't have a lot of free time to patch these
Evono Oct 21, 2022 @ 10:15am 
1.4 planned?
cleaner475 Oct 18, 2022 @ 12:53pm 
Hi Pyrce, will you be updating this to 1.4?
pyrce  [author] Apr 21, 2022 @ 7:01pm 
Yeah, the game doesn't handle really large numbers of units well. Usually it gets better once everything loads and gradually more as units die in but it's just the game engine and not this mod specifically.
Rassmond Apr 17, 2022 @ 4:01am 
me likey, but my hardware not likey( two hundred ultratech members killed all my fps just by spawning on map
juan.garcia99el salvador Feb 3, 2022 @ 6:58am 
Thank you, the mod is good, yes. But not suitable for this playthrough :)
pyrce  [author] Feb 2, 2022 @ 6:55pm 
Yes you can remove mid game, no problem. It may complain if you remove it while a Dire Raid is still happening but otherwise it shouldn't care.
juan.garcia99el salvador Feb 1, 2022 @ 12:02pm 
Can I remove mid-game? Does not seem to be in FAQ.
I know, there should not be anything too important not to remove, but I want to make sure, if the creator still responds.
tuk0z Nov 30, 2021 @ 11:40am 
@Robo7988 gg wp, I wasn't as resilient as you :} Next game, Dire Raid sent a 342 (tribal) raiders party to my 7 (still tribal) pawns' second base. Only this time had made preparations (aka the Great guinea pigs army) that wrecked the attacking army using THEIR firepower :o].
Dire Raid is the only mod I know of that can greatly challenge the experienced player using standard harsh scenario and without using immersion-breaking mods to e.g. multiply raid points (like Francis John did in the game he finished earlier this month).
Robo Aug 24, 2021 @ 8:54pm 
@tuk0z There was a dire raid and a sapper raid occurring almost at the same exact time (Thanks Randy). I sent out a small kill squad to deal with the sapper but they were downed and the sapper breached the perimeter wall, which led to the massive warband enter through like a flood of ants and overwhelm my colonists despite wearing marine and recon armor.

So two of my colonists sacrificed themselves by drawing attention towards themselves for my five to evacuate via the drop pods, so a tale of a new colony begins, lol.
'Till then my new colony will hopefully muster the strength to take on the world and avenge the fallen then conclude the story. :-)
tuk0z Aug 24, 2021 @ 7:17am 
@pyrce Base wealth was slightly over 200k - Tribal - Loosing is Fun standard difficulty - mod Yayo 3. I stopped after we killed the first raid (20 mechs), as the 40+ mechs from (Dire) raid #2 arrived at our base... right when my 2 pawns who where rescuing comrads also arrived. So yeah, Dire raid helped Randy killed me. First time forever. Lessons have been learnt hopefully.
tuk0z Aug 23, 2021 @ 6:02am 
tuk0z Aug 23, 2021 @ 5:10am 
@Robo7988143 lol, unless your 15 tribals (ok, with 4 SMG) slave & non-combattants incl. are already engaged against 20 mechs (12 Centis) when a Termite, 28 Centis and what not Scythers & Lancers attack immediately.
@pyrce how would *you* deal with that, eh? I'm using default settings; have 3 potential allies, all at war with each other (can summon only one until earlier batch are all brain dead).
Robo Aug 17, 2021 @ 4:08pm 
How to get your well established and wealthy colony of 30+ reduced to surviving evacuees of 5.
Babaloo321 Aug 15, 2021 @ 9:52pm 
Have you heard of Dire Raids? They're like regular Raids, but Dire.
pyrce  [author] Jul 18, 2021 @ 1:15pm 
Updated for 1.3!
mojucy Apr 24, 2021 @ 9:37am 
I just read through the description and I was wondering if this is save game compatible. Seems like it would be as it's just a modifier but wanted to check
zinapple Mar 14, 2021 @ 2:05pm 
开5倍入侵很容易死机
pyrce  [author] Mar 13, 2021 @ 10:34pm 
Love seeing Dire Raid pics :D You all should post ones that broke your bases!
Bud Mar 9, 2021 @ 6:53am 
the raid worked when i disabled the rimatomics tacs, i'll need more info and a duplicated glitch to be more helpful though
Bud Mar 9, 2021 @ 6:28am 
finally, from what i've noticed the raids seem to be doubling every time. i did goad them on once and didn't get the mood buff from it
Bud Mar 9, 2021 @ 5:49am 
the first dire raid worked fine, but then the rimatomics tacs and pre-emptive strike kept bouncing between eachother, when it was supposed to arrive the system would switch. gonna try turning one off to see if it helps
BirdOfPray Mar 6, 2021 @ 10:16pm 
Best mod to try out my defenses and for my modded turret army. Thanks op
Paolini Feb 15, 2021 @ 3:19am 
This shouldn't work with Vanilla Expanded Framework i guess (since Sometimes Raids GO Horribly Wrong doesn't work neither)
Archotech Nov 26, 2020 @ 9:46pm 
@Pyrce the issue is I have no clue what you're talking about. The things you say are also very conflicting

Description
"Is this another type of raid? No. In game terms this is a new Incident like Infestations, Mad Animals, and (formally) Tornados. It triggers independently as a Big Threat and reuses the Raids available while giving them bonus points to pick build enemies."

Your reply "it's a bigger raid that happens more rarely"

You could simplify the description and give us, you know, a clue of what you speak of. You could say it's a bigger raid. That's all thats needed mate...
pyrce  [author] Nov 26, 2020 @ 9:01pm 
Literally second sentence says:
> multiplies the points available for the raid to use in purchasing pawns
so yes it's a bigger raid that happens more rarely
Archotech Nov 26, 2020 @ 8:54pm 
Ok so... can you explain what this is? I understand its rarer event and whatnot but is it just a larger raid? The description isn't very useful for getting information on what this adds is all...
Ataman Sep 3, 2020 @ 2:40am 
Can confirm it's fixed, thank you.
pyrce  [author] Sep 1, 2020 @ 9:26pm 
Ok should be fixed now