RimWorld

RimWorld

High Tech Laboratory Facilities (Continued)
187 Comments
Mlie  [author] Jul 20 @ 10:49am 
@SeraphLionKnight Should be fixed now
SeraphLionKnight Jul 20 @ 5:12am 
Thanks Miles, for updating to 1.6! I was doing a bit of building with this mod and came across the fact that the laboratory station gives a maliss if not in a workshop area. Is that supposed to be a thing?
m33n Jul 16 @ 6:50am 
So far works without problems in 1.6
Mlie  [author] Jul 11 @ 9:21pm 
@oscarmdsh69 Updating all my mods, see Discord for progress
oscarmdsh69 Jul 11 @ 1:31pm 
1.6 update coming?
Mlie  [author] Mar 29 @ 10:58pm 
@DarlanMaz What would be a fitting research to put it behind?
DarlanMaz Mar 29 @ 5:38pm 
I think a good update would be to make the "Laboratory counter" only available with research.
I started a run as Neolithic and there was the "Laboratory counter" available for me to build
Mlie  [author] Sep 2, 2024 @ 12:23pm 
@shiva chirr I think such compatibility would be much easier to implement on their side
shiva chirr Sep 2, 2024 @ 12:19pm 
mod link the mech--comm station wich is 2x1 requires it to be placed on the research bench its self but requires the 2x5 one as it has a requirement to be placed the same direction as the bench and also detects the end of the bench as a requirment
Mlie  [author] Sep 1, 2024 @ 10:07pm 
@shiva chirr Can you expand on that? Perhaps link to the mod as well.
shiva chirr Sep 1, 2024 @ 8:02pm 
any chance for a patch for the mech-communitcation station for glitterworld destoryer 4 - mechanoid addon
Mlie  [author] Jun 22, 2024 @ 12:30pm 
@Kateye Probably not, I have no ability to make new textures
Kateye Jun 22, 2024 @ 11:23am 
Would it be possible to have compatibility with Vanilla Ideology Expanded - Sophian Style? It adds a style texture for the comm console that doesn't work with your smaller comm console texture.
HotdogMoisturiser May 22, 2024 @ 7:27pm 
Cant remember the AI & Sub Ai 4x4 linkables for this specific mod That comes with Sterile research unlock.
Yuka Apr 28, 2024 @ 1:51am 
Thanks for mod update!
Mlie  [author] Dec 16, 2023 @ 1:29pm 
@Ataxius I think textures are better to handle via patches, there are lots of retexture mods to look at for reference
Allachor Dec 16, 2023 @ 1:11pm 
Hello, could there be an option to disable different textures in this mod? For example, I would like to use this for the Comms Console retexture/smaller size, but I would prefer not to retexture the Multi-Analyzer or Research Bench and Cherrypicker does not allow you to disable textures.
xxx_420_Bad_Boy [Wizard_Cum] Dec 2, 2023 @ 10:28am 
It would still be great to get the option of having the new bench as a separate item to maximize compatibility though!
Mlie  [author] Dec 2, 2023 @ 8:50am 
@XXX_420_Bad_Boy Yea, this mod doesnt change the bench more than visually so should not affect functionallity
xxx_420_Bad_Boy [Wizard_Cum] Dec 2, 2023 @ 8:48am 
@mile More Linkables but I was wrong actually, it was a visual glitch with Vanilla Textures Expanded - Variations
Mlie  [author] Dec 2, 2023 @ 2:41am 
@XXX_420_Bad_Boy What linkables?
xxx_420_Bad_Boy [Wizard_Cum] Dec 2, 2023 @ 12:45am 
@mile any chance of a toggle to have the new high tech research bench be a new item? it doesn't work with linkables, etc
Mlie  [author] Jun 1, 2023 @ 9:37pm 
@CreepWallk There is already a mod-option to remove the apparel
CreepWallk Jun 1, 2023 @ 4:46pm 
is there anychance you could make a very simple fork just removing all the armour so it is only the benchs
Mlie  [author] May 29, 2023 @ 1:54am 
@Krowzin Id rather not change such values as I do not know the intentions of the original author regarding them
Krowzin May 29, 2023 @ 1:23am 
the insulation of the leviathan armour is a bit high, any chance of bringing it down to the level of vanilla power armour?
Krowzin May 17, 2023 @ 6:51pm 
I made a patch for this, it's now integrated in CE
Daisuke May 11, 2023 @ 10:32am 
I'm kinda confused as to the point of the laboratory station, uses the same power as the high tech lab, the only thing different about it is the fact that it as 10% slower research speed.
Skullywag May 9, 2023 @ 1:41am 
Thanks, Mlie, like i said I wasnt sure, time to go a huntin for the offender :D
Mlie  [author] May 8, 2023 @ 1:33pm 
@Skullywag Tested this and had no issues with only this mod loaded. You may have other mod-issues, this mod only changes the size and gfx of the bench.
Skullywag May 8, 2023 @ 1:08pm 
Not sure if its this mod, but its the only mod I have that touches the high tech research bench, I couldnt study a powerfocus chip until i put down a normal research bench, im pretty sure you should be able to use the high tech one.
Yagami Aug 20, 2022 @ 3:01am 
The Hospital Expanded runs terrible on 1.3 as it will turn all icons of most(maybe all) prosthetics and organs into pink sqare tiles with a cross in the middle. This error doesn't show up anymore until I replaced that one with this one. It has been bothering me a lot for couple days until I finally find these smaller benches again.
Abrikos75 Aug 3, 2022 @ 11:09pm 
A great mod for research that does not break the balance, now research will go faster
Gar May 16, 2022 @ 9:55am 
Any way to make this mod override Vanilla Textures Expanded: Variations?
Mlie  [author] May 10, 2022 @ 1:02pm 
@Drag0nCh1ld Not without some GFX-help
Drag0nCh1ld May 10, 2022 @ 12:30pm 
Would you be able to add gloves and boots for the armor?
jok Apr 4, 2022 @ 1:47am 
@Mlie
Thank you. I can finally wear this handsome suit of armor in space
Mlie  [author] Apr 3, 2022 @ 11:14am 
@jok Should be added now
jok Apr 2, 2022 @ 10:27pm 
Thank you for your reply. I don't know if the machine translation is correct
jok Apr 2, 2022 @ 10:21pm 
@Mlie
XMA-1 Leviathan Mechanized Combat Armature and XMA-1 " Leviathan " MCA Helmet
Mlie  [author] Mar 26, 2022 @ 10:41pm 
@jok I dont use SOS2 but what apparel should get the eva tag?
jok Mar 26, 2022 @ 9:55pm 
@Mlie

Can you update the EVA label for the clothes?SOS2 I want to wear this clothes
Dmitry6 Mar 26, 2022 @ 2:17pm 
Thanks:steamthumbsup:
Mlie  [author] Mar 26, 2022 @ 12:39pm 
@Dmitry6 Thank you, should be added now!
Dmitry6 Mar 26, 2022 @ 10:02am 
Hi, Mlie. I made a Russian translate [drive.google.com] of the mod. Is it possible to add it to the main mod?
Hoki Apr 29, 2021 @ 8:24am 
i can still recall asking for exactly that recent change. glad to see that you found a way to accomplish that
SetArk <Nyanverick 07> Apr 11, 2021 @ 1:15pm 
Ohhh ouki.
Sorry for the dumb question ^^"
Like, the coding part of the mod is like, dark magic to me xD
On Creation Engine at least i can use xEdit or the Creation Kit, that require no coding xD
Coding is like... The bane of my existence xD
Mlie  [author] Apr 11, 2021 @ 10:53am 
@SetArk Well the trouble is that the HighTech research-bench is a static reference. That is, its just one item in the game code. There is no simple way to just say "this is also a high tech bench".
SetArk <Nyanverick 07> Apr 11, 2021 @ 9:29am 
Ohhhh that explains it. I thought that they would be able to be used for all research.
Could be possible to add a toggle on mod options?
Or add a advanced versions of them for having them as advanced research? (Maybe they can use Plasteel and Advanced Components? Sprite-wise they could just be the same but, lighter tone of blue)
Or too much of a chance from the original mod?
Mlie  [author] Apr 11, 2021 @ 8:22am 
@SetArk They can be used as research tables for research that does not require the high tech research bench. Since they are not the high tech research bench