RimWorld

RimWorld

[CP] Red Horse Furniture (1.0)
314 Comments
Chicken Plucker  [author] Oct 20, 2020 @ 11:34am 
Hi all. This version is obsolete. Here's the 1.1/1.2 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2019227986

@SmolPP - You select a pawn and then you right click the mission or recruitment board and it works. If you are using this for 1.1/1.2 then you should go to the new and updated version designed to work with the latest RimWorld.

@Divine Luna - They work just like the vanilla medicine, did you enable this mod mid-save? I wrote an FAQ about it, it can be because the game auto-disables them for pawn use if this mod is newly added

@haunted medic - Yes
φ Flat Cat φ Sep 25, 2020 @ 2:06pm 
I can't live through update 1.2 without my vending machines!
Nikolai Jul 18, 2020 @ 1:58pm 
How does the Recruitment and Mission board work? When I right click with a pawn they're empty.
Eternal Night Jun 6, 2020 @ 5:16am 
How do I make my pawns use those fancy new medkits? They for some reason ignore them :(
haunted medic Apr 9, 2020 @ 6:22pm 
louis from left 4 dead?
R. Mandrew Mar 19, 2020 @ 7:28am 
Absolutely no problem, mate. Appreciate all the effort you're putting into this!
Chicken Plucker  [author] Mar 10, 2020 @ 9:57pm 
Here's the 1.1 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2019227986

Radio and Fridge is back thanks to valrossenOliver and Dninemfive, sadly we lost the shuffle and autoplay feature. Oh well.

1.1 version needed to be separate due to bloated 300MB size if it was 1.0 cross compatible. I'd have had to duplicate the tune sound files which would have caused unnecessary disk space shenanegans. I am still awake at 5AM to update this mod, and in 2 hours I have to be ready for military college. You lot better be getting tacticool over this update.

New update has removed "Red Horse" tab and includes all buildings within vanilla tabs. There's also new HESCO walls and recruitable pawntypes (if you have RH factions enabled). Enjoy.
BLAZE_WRAITH Mar 10, 2020 @ 12:10pm 
when is it coming to steam and not maunaly via fourms and 3rd party, seeing i have a fear of messing my shit up
megacoosboy Mar 9, 2020 @ 3:24pm 
ABERRRRGAKDSFK!!!! YAAASSSSSSS!
*Runs off into the night cackling like a mad man*
Chicken Plucker  [author] Mar 9, 2020 @ 12:37am 
BETA 1.1 is out here: (Google Drive)

https://ludeon.com/forums/index.php?topic=40519.810

It’s a bit messy at the moment. Check it out if you can’t wait, mission bird and red phone working, no known errors.
Pinkie Keen Mar 8, 2020 @ 9:58pm 
i need this mod updated to 1.1 i've become so reliant on the RH Fuel Generator by comparison to the vanilla one its ridiculous xD
megacoosboy Mar 7, 2020 @ 8:01pm 
I can attest to this personally. 250 boxes of delicious crayons did not stop the army of enraged mid-evil knights (with shield belts) from murder-stabbing half my colony into a fine pink mist...
Chicken Plucker  [author] Mar 7, 2020 @ 3:07pm 
@Dad - The truth is, Vending Machine ans Black Hat Station combo was not an accident. Yes, it's meant to be there to cut out the worries of food production.

Red Horse is meant to cut out as much problems or time consuming things as possible so that the player can focus on combat. Black Hat Station costs time and creates greater risks of high threat raids, Vending Machines overcharge, and again adds to the wealth problem. You can abuse this as much as you want but your colony isn't invincible just because they no longer worry about food or medicine production, when the 8000 raid ticket comes with Scyther spams that were dropped in the centre of your colony, you'll know what I mean.

There are consequences implemented by vanilla already, the attempts to add the FBI was just a bonus.
Chicken Plucker  [author] Mar 7, 2020 @ 3:01pm 
@Dad - It's not as free as you think. Raid tickets and how badly the storytellers want to kill you correlates to how much wealth your colony has. If you are sitting with 100k silver but you don't have the technology or defense to fend off a 100k wealth raid then you played yourself. It's easy to recommend this or that complex system or fancy mechanic, but it already took 2 years to implement FBI raids because I don't have an easy access to a coder.

When FBI raids finally came it didn't work perfectly. It caused a few bugs and then people came to me to ask for it to be taken down. Now that it's gonna be off, I am asked for it to be put back, or some other complex system. It's tricky to find middle ground.

Continued
Mr Nimbus Mar 7, 2020 @ 2:38pm 
@Chicken Plucker I understand now is a pretty shitty time to flag this, since you're busy updating for 1.1, but the black hat station is pretty overpowered, and should probably be balanced by raids - it is an infinite, and easy source of silver, so why not make it proc -rep with factions, or cause raids when they catch onto you? Between that and the fridges, you can sustain an entire colony without having to plant or hunt because of the infinite silver > food loop you can create.
Burgerpants Mar 7, 2020 @ 2:22pm 
Honestly that's fine, if it means getting this out earlier. I can live without specifically choosing a quest.
Chicken Plucker  [author] Mar 7, 2020 @ 8:50am 
@R. Mandrew - Sorry but besides the other version in the description I've abandoned 1.0 support. Old versions from Google Drive has been removed due to the mod taking so much space and needing to be cleared out regularly.

I am removing the FBI from the black hat station for 1.1 and that's the action I'm taking to reduce issues, other than that I am very out of time and I can't play around making different versions for specific needs, my apologies. Take care.
Chicken Plucker  [author] Mar 7, 2020 @ 8:46am 
Hey all. Spent a few days fruitless trying to recover our fridge and tacticool radio. They're gone for now, especially when Jecrell who originally coded them hasn't even updated his original code from his own mods.

Then there's our medical bed.. I plan on scrapping the medical bed and all of it's medical equipment with the exception of the stretcher. Why? Well besides me trying to gun for a different artstyle, I am told it's just not different enough from vanilla hospital beds. I may keep the stretcher.

News regarding the mission board: You can only select one option now, it was the only way to save it. It's a random quest giver for 500 silver. This is due to 1.1 changing how quests work, they are no longer IncidentDefs, they are scripts. The QuestGiver_Random is an incidentDef which let me put it on the board.

Lots of content getting cut but that's not too bad, minimalizing. Thoughts please.
KhanKanin Mar 5, 2020 @ 7:30pm 
Really excited for an update on this one. I can use it in conjunction with the "Reunion mod" and slowly get more of my custom characters if it's taking too long, the current run I'm on I've only found 2 over 4 years out of 13 pawns.

Regardless thank you so much for making this mod in the first place since your mods are some of the greatest things to ever happen to the game.
R. Mandrew Feb 27, 2020 @ 10:29am 
Oh, yeah, I saw the version without Black hat/VR, but sort of wanted to keep them but without the FBI for now. I love the fact that they raid your base, though. Any possibility that you have an older 1.0-version available anywhere? Won't jump on the 1.1 train just yet.
Chicken Plucker  [author] Feb 27, 2020 @ 10:07am 
R. Mandrew - No black hat and VR version in the description, I’m probably gonna disable the FBI for 1.1 till they are perfected, or perhaps make the black hat station it’s own mod.
R. Mandrew Feb 27, 2020 @ 9:51am 
Unfortunate that the fridge will be removed. : ( The new stuff looks very promising!

Any way for us to roll back to a version without the FBI-units given the somewhat buggy nature of the no-knock raids? : ) Love the mod, but suddenly all of my raids are no-knock sapper raids.
Chicken Plucker  [author] Feb 26, 2020 @ 3:47pm 
Hello all. Update will not be soon.

Besides being out of time and being very busy, some of the textures of the mod are facing an overhaul on it's art. The next return will see this mod being renamed once again.

A few things such as the Fridge will be removed, sadly since it's not performing as it's meant to and the coder for it has abandoned the fridge while the more up-to-date ones out there from other mods are working the way it should be.

Lots of plans to add new furniture and buildings to finally seal the deal for this mod. More details here: https://ludeon.com/forums/index.php?topic=40519.795
GrynnReaper Feb 26, 2020 @ 3:32pm 
Update soon?
R. Mandrew Feb 26, 2020 @ 10:35am 
If you have a mod that does anything to sappers, the FBI obviously remain unchanged. Would it be possible to get some sort of toggle the sappers from the FBI or remove FBI all together?
gttlin Feb 25, 2020 @ 7:15pm 
hi so its a nice mod to bad i yust played it couple of days before the update. are you going to update this mod ?
Chicken Plucker  [author] Feb 15, 2020 @ 2:37am 
@Divine Luna - That's because silver prices are multiplied. I don't have control on what is written on the information tab, it's a vanilla feature that's just there. I have zero access to what the information tab says, it's not in .xml, maybe it's in C# but nobody is willing to delve into that rabbit hole to stop a vanilla feature from being itself.

@Bon - There's a VR mod already out there from which the VR stations here were taken from, I think it's called "Training Console"
Eternal Night Feb 15, 2020 @ 1:56am 
vending machines have weird prices:
when you press 'i' it says nuka-cola quantum costs 30 silver, but when you look into work details it actually costs 300 silver.
They are strong and all, cost is somewhat justified, but if possible please make prices consistent
Hun Alexander Feb 6, 2020 @ 11:50pm 
Could you add simple mod only vr? or training something?
General Teno Jan 30, 2020 @ 11:09am 
ok i just have the mods in a incorrect load order.
Chicken Plucker  [author] Jan 30, 2020 @ 10:48am 
@Despacito 2 - Yes

@dimullaney5 - If the law doesn't get you, someone else eventually will. say no to online theft
General Teno Jan 30, 2020 @ 5:57am 
Is it compatible with combat extended fastrack? I am using the latest version of CE: FT
Nick Nape'em Jan 28, 2020 @ 8:58am 
FBI: say no to online theft Me with ear pods in: WHAT?
DevilDog Jan 28, 2020 @ 4:57am 
Eyyy thank you friend for informing me you awsome
Chicken Plucker  [author] Jan 28, 2020 @ 12:44am 
@DevilDog - Thank you, new CE FT update went live yesterday so hopefully there’s no more issues
Chicken Plucker  [author] Jan 28, 2020 @ 12:43am 
@aggressivebees - PC Research can’t do above microelectronics research because the tier of tech is too high, that’s why they switch to the hi-tech one despite being slower, it has the tech.

@dimmullaney - I didn’t wanna do voice likes because repetition of voice lines can get very tiring compared to sound effects, it’s uncanny to hear the same phrase made by a human being, uttered exactly the same way each time. It worked in MGS V since it was highly randomised.

Anyway, if it were to ever happen it’d be for an MGS V mod in the future
aggressivebees Jan 27, 2020 @ 3:02pm 
How do i make my colonist prioritize researching at the PC reaserch desk? some of the research requires for me to have a multi-analyzer and they research there instead of the PC
Nick Nape'em Jan 17, 2020 @ 8:41am 
@chicken plucker - i have a suggestion how does a metal gear solid alert mod where the message sounds are the voices from the camp omaga CP sound? e.g ALL FIRE TEAMS THIS IS CP
DevilDog Jan 16, 2020 @ 3:57am 
Ayy happy to hear i was really bummed when I tried making a game and then found out that these amazing mods were incompatible with CE but nevertheless keep up he amazing work friend
Chicken Plucker  [author] Jan 16, 2020 @ 3:44am 
@DevilDog - Hello, I’ve gotten word from the CE:FT team that their patches for this mod is ready for the latest update, just that they haven’t released this month’s update yet. They’ve fixed a ton of mods and are still doing so. For now I’ll mark it incompatible but the other version in the description will be compatible and you can safely switch to this mod with faction discovery also later for a smooth transition
DevilDog Jan 16, 2020 @ 2:54am 
Good sir i got a question is this now compatible with CE ffast track also pretty awsome mod
Chicken Plucker  [author] Jan 15, 2020 @ 9:46am 
@SonOfNitrous - This is an edit of an earlier comment. I needed to calm down.

The mod has added food, it’s added a mercenary pawntype with unique clothing and it adds drugs. Nobody went to me to say “hey I thought this mod was about furniture!”

I’ve been trying to implement this feature for a year. I’ve gotten complaints, asking why there’s no consequences for the OP silver production with illegal activities. I’ve told the last person this, there’s a version of this mod in the description that doesn’t have the Black Hat Station. If you don’t like the new update here, either switch to that version or stop using this mod because Chicken Plucker won’t do what I want him to do.

I’ll repeat it again, there’s already a version that doesn’t have the FBI. It’s in the description. If you don’t like that, no, I’m not making another version or rolling back an update that will break other people’s saves.
SonOfNitrous Jan 15, 2020 @ 7:54am 
I think @--Stumpy-- is talking about FBI
This mod is about Furniture - isnt it?
Chicken Plucker  [author] Jan 14, 2020 @ 1:06pm 
@--Stumpy-- - I'd love it if you could help me by leaving a description of the issue, but I assume I know what you're talking about. Please be more helpful next time instead of leaving snide questions, I don't need it.

Here's some bullet points:
- There's a version of this mod that removes the black hat station. It's in the description.
- I don't control your raids, storytellers do, I can only tweak the "combat power" of pawntypes, which means what they're worth in raid tickets
- If you're running hundreds of mods, it's natural your game will slow and eventually crash
- If you're on the endgame with high wealth, it's natural storytellers will send you hundreds of enemies, be it insects or mechanoids

I'll add the changes today, and hopefully it at least helps massively.
Chicken Plucker  [author] Jan 14, 2020 @ 1:01pm 
Hey all update is coming out today, I'll tweak the FBI combat power to reduce their numbers.

I'm still waiting for dninemfive to fix a few things (i.e. sappers being labelled as no-knock raids) since a lot of my mods rely on these third party coders that have decided to donate their time and help add features. I am getting busier and modding is rapidly fading away from my schedule.
--Stumpy-- Jan 14, 2020 @ 11:12am 
Any chance that the game breaking raids can be made into their own mod?
Nick Nape'em Jan 14, 2020 @ 9:45am 
@chicken plucker - i dont need to worry i have an arsenal of weaponry thanks to umbra
Anomaly Jan 13, 2020 @ 12:55am 
Cool beans
Nick Nape'em Jan 13, 2020 @ 12:08am 
@chicken plucker - the FN FAL bias is strong!
Chicken Plucker  [author] Jan 12, 2020 @ 11:49pm 
@dimullaney5 - the feds will get you one day, maybe through the IRS

@Anomaly - fast track has patched it but they haven’t gone live with an update.