RimWorld

RimWorld

Material Filter
274 Comments
MajorityOfTheInternet Oct 27 @ 7:54am 
If I only use Hugslib for this mod is it actually that damaging to performance?
-=GoW=-Dennis Oct 24 @ 4:27am 
Any chance for a version without HugsLib dependency?
mathan Oct 13 @ 10:02am 
Yaaay! Amazing.
Snuggl Oct 8 @ 6:28am 
Thanks for the update! You're great :)
Rovstam Oct 7 @ 4:48pm 
I AM GRATEFUL I WITSESSED THIS UPDATE (i won't ever play this game again tho)

I CAN DIE IN PEACE.
VitaKaninen Oct 7 @ 1:48pm 
Thanks for the update!
Kami Katze  [author] Oct 7 @ 1:29pm 
@Knight: the word is "done" :)
Knight Oct 4 @ 7:55am 
Whats the word on 1.6?
Three Sep 27 @ 7:12am 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Rovstam Sep 27 @ 12:55am 
1.6 WHEN
VitaKaninen Sep 14 @ 7:06am 
@Rovstam, This mod is not updated for 1.6 yet.
Rovstam Sep 14 @ 6:58am 
Pawns are placing obsidian stuff despite not allowed in the work tab. Pls update this mod. I can NOT live without it.
Hope this gets updated soon, its such a good mod :3
-=GoW=-Dennis Aug 15 @ 9:24am 
Looking forward for the update, thanks for your work. Would be great if you could consider dropping HugsLib as well.
mathan Aug 8 @ 5:28pm 
Super excited for this. Must have mod in my book. Thank you for good work!
Hotshot53 Aug 4 @ 9:26am 
I'm very excited for the Mod being updated! I love having the variety of assigning colonists different kinds of clothing based on their role (Like Hyperweave for assault troops) and being able to order things like Plasteel weapons to be kept and steel ones be smelted.
VitaKaninen Aug 2 @ 3:24pm 
Thanks for the update! Looking forward to using this great mod again!
Kami Katze  [author] Aug 2 @ 2:15pm 
i'll try to get to it in the next week ;)
thanks for the nice comments <3
Rovstam Aug 1 @ 12:34am 
Having 3 stockpiles of clubs: Flammable, Non flammable, Recyclable

All possible with this wonderful, absolutely beautiful mod.

Also: Can have Devilstrand, Hyperweave and Thrumbofur Dusters in 1 place apart of the ones for Sale.
Rovstam Aug 1 @ 12:33am 
@pfe Yes it is so basic it should be base game lol
Rovstam Aug 1 @ 12:33am 
it works fine in 1.6

Just don't install Vanilla Expanded mods.
VitaKaninen Jul 31 @ 8:34am 
When I used it, it caused all sorts of windows to no longer work properly.
WarezCrawler Jul 31 @ 8:26am 
it work just fine for me on 1.6
Schadenfreude Jul 27 @ 4:10pm 
Once you get back into optimizing storages you can't play without this mod anymore, lol.

Desperately want it back.
pfe Jul 26 @ 8:59pm 
I actually can't believe this isn't a standard feature of the base game especially since materials have differences in stats. Nearly impossible to min max without it. Waiting for mod update. God bless your work good sir.
Venseer Jul 25 @ 8:04pm 
My guy we need you.
VitaKaninen Jul 18 @ 9:55am 
It was not working for me.
PGMP Jul 18 @ 9:46am 
Ill try it on 1.6 :)
UltraEmailMan Jul 12 @ 7:57pm 
Seems to be working on 1.6. I have yet to run into any issues.
Evono Jul 5 @ 5:01pm 
is 1.6 planned please?
Winsenkiller Jun 26 @ 10:12am 
Will there be an update for 1.6?
VitaKaninen Jun 19 @ 4:53pm 
Make sure you remove any bills that are using it before you remove the mod. If you still have issues, delete all your bills.
Savage Servant Jun 19 @ 4:34pm 
Absolutely unsafe to remove, completely bricks the interface and drops FPS to 3-4.
VitaKaninen May 1 @ 6:44am 
@snoper, Yes. I have added and removed it mid-save without issues.
snoper Apr 30 @ 10:50pm 
can this be added to a save game?
Rovstam Jan 29 @ 4:09pm 
This should be basegame lmao
PaoloTerminator Nov 8, 2024 @ 2:00am 
Game is unplayable without with mod, bless ye child
Draky Sep 8, 2024 @ 10:40am 
is this till bugged?
Gárulf Jul 28, 2024 @ 8:15pm 
This mod breaks the vanilla food policy restriction filters.

Meaning it bypasses the selection for meat/vegetarian/insect/human, etc. With this mod, the pawn selects any meal and disregards its content.

Also, it seems it is not safe to remove mid game. Upon removal, a LOT of errors seemingly related to Hauling happen. I didn't see in the logs errors related to apparel policy, but it is possible.
Thels Jul 17, 2024 @ 2:49am 
This mod seems to remove the Defaults button from Animal Controls on the Food Policy tab: https://steamcommunity.com/sharedfiles/filedetails/?id=2426119067
VitaKaninen Jul 5, 2024 @ 5:22am 
@LordHeadass You would make a new policy, and then at the top, click the filter button to only allow them to wear clothing made from that specific material. Then you would set up a separate policy that only uses the other material.

This will apply to the entire policy, so if you wanted them to wear hats made of devilstrand, but dusters made of hyperweave in the same policy, this would not work. I tend to not use this since I like them to wear Bioferrite slave collars, but the rest of the clothes made from other materials.

One option you might try is to use Colony Groups, and assign clothing colors to each group. Whenever they go put on a new piece of clothing, they will automatically dye it to whatever color you have assigned to them.
LordHeadass Jul 5, 2024 @ 4:21am 
Is there a mod that makes this applicable to individual apparel policies? This one seems to apply the restrictions to all clothing rather than by the policy/item you've got selected.

I'm trying to get two groups (based on apparel policy) to wear the same article of clothing but have one group only wear hyperweave and the other only wear devilstrand (sue me, i'm ex-military and like things uniform and organized). Or maybe this mod does it and I'm doing something wrong?
Enlonwhite Jul 4, 2024 @ 8:25pm 
This mod is so needed for late game, I thank you sir for your dedicated service, and this LOVELY mod.
pgames-food Jun 14, 2024 @ 3:08pm 
(yeah i was looking for one) :)
MightyMit Jun 14, 2024 @ 5:39am 
Is there an equivalent of this for food?
Madlark May 2, 2024 @ 9:37am 
How. Did I ever. Live without this.
killalalangdon May 1, 2024 @ 1:26pm 
Thanks Kami!
Proxyer May 1, 2024 @ 7:46am 
Update! :cupup:
oXslothXo May 1, 2024 @ 7:13am 
thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VitaKaninen May 1, 2024 @ 5:36am 
Thanks!