Space Engineers

Space Engineers

DeepOres
133 Comments
♥♥♥♥ Sapion Oct 27, 2024 @ 9:16am 
How do I read the LCD Detailed screen?
ryangoslinglover306 Jun 30, 2023 @ 10:36am 
any1 got some tactics for actually getting to the dep ores
Captain Aug 29, 2022 @ 1:54pm 
@ghost722nd great mod!
Hyper Coder Mar 2, 2022 @ 3:52am 
Hey, can you please make a version including ALL ores, means with plat etc.

would be really nice if you could do it
Ghost722nd  [author] Feb 1, 2022 @ 5:03pm 
@southernWilds You are free to do it by yourself or if someone else want to do it. I won't build any more Versions of this Mod. Because Keen changes stuff every couple of month and breaks many mods it starts to annoy me. Other Modders already stopped the development on their mods which is absolutly understandable! Sry!
Ghost722nd  [author] Feb 1, 2022 @ 4:56pm 
@Everyone After a very long break i've fixed the mod and added Pertam and Triton inclusive the SkyTextures. The mod still produces errors because Keen renamed/changed the SkyTextures. It is currently not possible to fix these errors because when I write the right filenames to the path then there are no SkyTextures at all!
Skyrma Jan 1, 2022 @ 11:20pm 
so the mod works both uranium and non uranium as far as i can tell, however neither seem to be working on pertam
southernWilds Dec 29, 2021 @ 2:22am 
Hello Gohst .. (2.comment)
.. - ore deposits from 150m depth - 5%,
from 200m - 5%,
from 300m - 5%,
from 400m - 10%,
from 500m - 10%,
from 600m - 10%,
from 700m - 7.5%,
from 800m - 7.5%,
from 900m - 7.5%,
from 1000m - 7.5%,
from 1100m - 5%
from 1200m - 5%,
from 1300m - 5%
from 1400m - 5%
from 1500m - 5%,
.. - The total amount of the various ores:
- iron - 30%
- ice cream - 20%
- silicon - 15%
- nickel - 10%
- cobalt - 10%
- magnesium - 7.5%
- silver - 5%
- gold - 2.5%
.. - The ores can vary in each occurrence ..
(for example: iron-ice-gold, cobalt-silicon-nickel, silver-magnesium-silicon, iron-silver, magnesium-gold, ice-gold, ... ... ... - or even occurrences with only one Ore type ..
.. - Distribution:
- Occurrence with only one type of ore - 45%
- Deposits with 2 ore types - 30%
- Deposits with 3 ore types - 25%
.. I could pretty much imagine it for a heavier gameplay .. (:
I would be very happy if there was such a mod .. (:
lG ..
southernWilds Dec 29, 2021 @ 2:22am 
Hello Gohst .. (1st comment)
Can you also create a mod, "DeepLessOres"? (for harder survival)
..- 1/4 as many OreDeposits as in the original game ..
..- amount of ore per deposit about half as in the original game - random also less (20-30%) ..
..- OreDeposits 1-3 ore types each (deposits with one ore type 40% of all deposits, with 2 different ore types 35% of all deposits, with 3 ore types 25% of all deposits)
..- random mixed ore ..
(no uranium and no platinum on planets)
..- OreDeposits -
Depth 150m-1500m meters (every ore can occur up to a depth of 1500m)
- Iron - from a depth of 150m-1500m
- silicon from 150m-1500m
- Nickel and ice from 200m-1500m
- Cobalt from 300m-1500m
- Magnesium from 400m-1500m
- Silver from 500m-1500m
- Gold from 700m-1200m
.. - And maybe with a suitable OreDetector (range 300m - so that you can at least find something) (can be included in the mod)
.. - The ore deposits can hardly be small (20-50% of the original game)
32xDDaniel Nov 27, 2021 @ 9:18am 
Why does it work for me then? i mean i had to dig 1.5km to find gold and it was a HUGE vein. Subscribed, created a new world and it works just like it should.
Storm Nov 27, 2021 @ 8:20am 
broken
Delpheus Nov 5, 2021 @ 12:24pm 
Can confirm this mod is dead. It will not work in any combination of mods or alone.
Delpheus Nov 3, 2021 @ 10:27am 
I spawned in surrounded by 3 surface deposits. Are surface deposits still possible, and this only adds the possibility of deep ores, or are they all supposed to be deep?
KingFisken Sep 20, 2021 @ 11:18am 
no matter how deep we go we can't find anything other than stone
ThaDaVos Sep 9, 2021 @ 1:26pm 
Seems to not work anymore, as pointed out below by @Dardzull, the mods throws erros and doesn't change generation
Mistlynx Aug 15, 2021 @ 6:58pm 
Is there a way to modify this myself? I'd like to make the ore veins larger to really encourage massive mines.
Tase Aug 10, 2021 @ 5:07pm 
How do these changes work practically when playing survival?

Cobalt is 400-800m deep, so to get out of the early game I need to get an ore detector mod that changes the range to 800m? And then dig by hand 400-800m deep so I can make a cargo box?

Then later on, I need to use ore detectors with a range of 1000m+ that freeze the game to find ore?

Dardzull Jul 21, 2021 @ 11:44pm 
Seen to have caught an error in the code.

Error while loading texture: c:\program files (x86)\steam\steamapps\workshop\content\244850\1540170706\textures\models\environment\sky\landsky_texture_cm.dds, exception: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Render.Image.MyImage.Load(Stream stream, Boolean oneChannel, Boolean headerOnly, String debugName)
at SharpDX.Toolkit.Graphics.ImageSharpHelper.LoadImageHeader(Stream imageData, String debugName)
at SharpDX.Toolkit.Graphics.Image.LoadImageDescription(Stream imageStream, String debugName)
at VRage.Render11.Resources.MyFileTextureImageCache.LoadImage(String filepath, Boolean headerOnly)

Just in case you wanted to fix it up. Love the mod
kingslycamben Jun 9, 2021 @ 10:14pm 
Yea, that would be cool to have both gens, so you can have a early game temp mines and then late game large scale mines.
cjfoks Apr 2, 2021 @ 8:22am 
Is it possible to have this mod and old ore generation combined ?
Gandorhar Mar 30, 2021 @ 8:25pm 
Hey is there a way to combine Procedual Ore Gen with this mod? Or can we smh change the files to make ores only spawn on spesific planets?
cjfoks Mar 16, 2021 @ 6:28am 
Hi can You make version of this that would not replace normal ore vains and would only add deep ores to existing ones ?
Teamson Feb 24, 2021 @ 2:35pm 
any idea/tipps for an underground fixed mining station?
The Gerhard Technique Jan 9, 2021 @ 11:13pm 
No pertam deep ores?
Lengen Jan 1, 2021 @ 10:24am 
i have a problem starting new worlds. anytime i start a new world with a single mod enabled any mod i get a preset world with no planet drops lists on intital spawn screen and cannot use this mod after i start a new one without and enable as ores are already then set.

how do i start a new world without triggering this and with the deep ores mod at new start?
WASP103 Jan 1, 2021 @ 4:16am 
Can confirm that DeepOres Uranium does not work on Pertam
Would love a fix <3
LordOscar Dec 12, 2020 @ 1:37pm 
Hi, I don't know how the guy in the uranium version got the mod to work on Pertam, but I can tell you that I couldn't. I spawned on Pertam, and found only normal depth and density ores, respawned on Earthlike, and found only the deep ores version. I tested it only with two mods, Deep ores and a ore detector range increaser. Thank you for your work, and I hope Pertam is an easy patch :)
Ghost722nd  [author] Dec 10, 2020 @ 6:55am 
@Elefantenkot (lustiger name xD)

In the Uranium Version is a comment of Phoenix that it's working on Pertam. If not then feel free to contact me here again :D
Jorji Costava Dec 6, 2020 @ 2:17pm 
Hey, does this already work with Pertam? I'd like to start a modded save there but that would be kinda pointless if it doesnt work and I'm too lazy to check rn
Ghost722nd  [author] Nov 22, 2020 @ 8:32am 
UPDATE

After a long time i've updated all versions of my mod and the issues with the black sky on Triton should be fixed.
Furthermore i've added a FAQ which covers the most asked questions.

If you encounter any problems feel free to report them here :)
Cak Nov 15, 2020 @ 12:01am 
I just made a Deep Scarce Ores with all the fancy Better Stone Ores! Check it out if you want. https://steamcommunity.com/sharedfiles/filedetails/?id=2281727435
Stefan Nov 3, 2020 @ 8:16am 
Does this disable ores spawned around Asteroids? havn't played the game for a while, can't find any ores right now in/on any asteroid haha.
Merii Nov 1, 2020 @ 6:42pm 
There's a temporary "fix" for the Triton Black Sky issue that I've posted on Reddit . Scarce Resources has a temporary fix linked which is generally what my fix is but for Deep Ores.
Z0MBE Oct 30, 2020 @ 10:19pm 
Im trying to find gold and it's super difficult, is there a way to make finding it easier - I looked 1500 meters underneath an ore patch and found nothing, do I just try again?
satyr451 Aug 24, 2020 @ 7:08pm 
I love DeepOres. Great additional challenge to the game. However, I'd like to use the settings on modded planets. Would you mind if I did so? Assuming I get permission from the planet modders, would you mind if I used DeepOres in the title of the modded planet? Or perhaps re-post DeepOres with support for the modded planets?
Erke Aug 14, 2020 @ 5:01am 
Do I have to start a new game for this mod to take affect? Also is there a way I can customize the values myself? Or is there a light version.... I wanna go deep for mining but not 1500 meters deep especially not for magnesium.
defe Aug 3, 2020 @ 11:06am 
hi! i am getting this in the log MOD_ERROR: DeepOres
2020-08-03 14:59:47.736 - Thread: 1 -> in file: E:\SteamLibrary\steamapps\workshop\content\244850\1540170706\Data\Triton.sbc
2020-08-03 14:59:47.736 - Thread: 1 -> Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\1540170706\Textures/Models/Environment/Sky/Landsky_texture.dds... is this ok, or steam isnt downloading it?
Ghost722nd  [author] Jul 22, 2020 @ 11:57am 
@BinaryKiller1337

As far as I know from my tests it's the ground level. Means you dig into an Mount Everest and you could find platinum or other ores which are normally far deeper. But there is no guarantee!
Ghost722nd  [author] Jun 28, 2020 @ 11:16am 
UPDATE: Triton has been added and tested. Weather Effects are working like they should on all planets!
the zigginator Jun 26, 2020 @ 2:11pm 
sweet, thanks
Ghost722nd  [author] Jun 26, 2020 @ 1:41pm 
@the zigginator

Nope, but as far as I can remember there was a crossover version somewhere. Keep a look for it ;)

@Delta4Phoenix

Already wrote in my other version that I will have to put some work into my mod(s) and an update will come asap.
Delta4Phoenix Jun 26, 2020 @ 11:57am 
Can you update your DeepOre mods to make them compatible with the new weather? Since your mod changes the PlanetGeneratorDefinitions it prevents the weather from working.
the zigginator Jun 25, 2020 @ 3:52pm 
does this work with the scarce resources mod?
Ghost722nd  [author] Jun 5, 2020 @ 5:51am 
Sometimes it takes a bit time for me to respond on questions but I do it that's for sure :D
Tiatank543 Jun 4, 2020 @ 10:23pm 
@Ghost722nd Thanks for the help :) Appreciate you getting back to me.
Ghost722nd  [author] Jun 2, 2020 @ 1:17pm 
@Tiatank543 & @taukarrie

Look at answer 1. for Zerat_KJ above ;)

I'm not aware that it flattens world because I haven't playd it for several month now. But if anything is broken, then blame Keen. But I'll do some tests soon and add the new planet/moon to all of my versions.

@Exidrial

You answered your own question, yes you would have to change the ore generation yourself. You can look for an example at the custom planet i've modified for a server I played on.
https://steamcommunity.com/sharedfiles/filedetails/?id=2011441937
Ghost722nd  [author] Jun 2, 2020 @ 1:17pm 
@k.slama95

Just look at the list above to get a clue which ore is nearby. Underneath for instance iron ore there you should find cobalt and silver nearby. Test results told me that you should find any ore in ~1-2 km range around your mining site.

@mazrados

Simple answer. No!

@Zerat_KJ

1. Best way to use is to put the mod before you start a new world. You can add it later as well but then you would have to delete and replace every planet to make sure that the mod ore generation gets used.
2. Yep, will do it. Just didn't had the time due to corona bu**sh*t.
Yamete Kudasai May 29, 2020 @ 6:57am 
Does this work for modded planets also or will I have to edit custom planets myself?
taukarrie May 26, 2020 @ 8:16pm 
Same question as the last two guys. how does this work when introduced into an existing save?

Also, I've heard in the past updates have broken this mod in such a way that it flattens entire worlds in a game. Is there really a danger of that happening? Could something similar happen in save its being used in if i decide to remove it at some point?
Tiatank543 May 17, 2020 @ 2:33pm 
Does this work on previous saves or do you need to make a new world?

Thanks for any help