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I am using Long War Pack Laserguns for Wotc unofficial and your underbarrel attachments are invisible, but they are working. Is there patch or companion mod for underbarrel attachments for these laserguns just like for coilguns?
No.
Sweet! I'm going to try it in my current campaign as soon as I find all the parts I need. But I just realized a small flaw in my plan in that fully equipped with a shield, UBGL, and 4 grenades is a total of -7 mobility in LWOTC. I know I can edit the mobility penalty but I don't want to cheat too much. So maybe not really a viable class but it will look cool!
Should work.
Add more config using existing config as an example.
Sorry, but I don't have time to walk through everyone who asks. Open the config files and try to figure it out, it's not that complicated, you just add weapon template names into the list. Useful links:
https://www.reddit.com/r/xcom2mods/wiki/index/template_names
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
The three abilities are:
Fire_UBGL_Conv
Fire_UBGL_Mag
Fire_UBGL_Beam
There's no "FF_" prefix.
@MrMister
You're right, it doesn't work. Looks like it never did. Shameful of me not to test that, but it is a pretty old mod and I barely knew what I was doing. Fix uploaded.
I've tested it just loading only this mod + reqs (and Skirmish+ to make it faster), ini purge and all, and while the damage preview does show the +2dmg, it fails to inflict it on enemies.
I understand not wanting to touch an old mod, but could you confirm whether it works for you or not? I want to make sure it's something else wrong on my end.
Alright, well thank you for responding, in any case. Love a lot of your mods, mate. Keep up the good work.
No, right now I don't have a good idea on how to rework this mod.
Do you have an ETA on the rework of this? And I'd like to hear your ideas for it. Always considered this an essential mod.