XCOM 2
[WOTC] Iridar's Underbarrel Attachments
515 Comments
Tommy Apr 23 @ 9:12pm 
Can not see "Extra UBGL Grenade Pack" in Secondary weapon, I don't know what happened.
MG_Cozmic Apr 15 @ 2:03am 
Found it! Thank you very much.
Iridar  [author] Apr 15 @ 1:44am 
If it's not in the config, you can change action cost of abilities with Ability Editor mod.
MG_Cozmic Apr 15 @ 1:38am 
Is there any way to remove the action cost of reloading the UB grenade launcher in the ini files? Shooting it working with salvo is nice and all, but the lack of being able to use it twice in 1 turn like the regular secondary grenade launcher is kind of a bummer for a class i"m trying to create.
Iridar  [author] Mar 16 @ 8:20pm 
No
Is there a way to configure the grenade launchers from Launchers and Hand Grenades to use your 40mm ammo?
Gearhammer Oct 14, 2024 @ 1:48pm 
Underbarrel attachments for Laserguns?
I am using Long War Pack Laserguns for Wotc unofficial and your underbarrel attachments are invisible, but they are working. Is there patch or companion mod for underbarrel attachments for these laserguns just like for coilguns?
TannerA Sep 11, 2024 @ 12:46pm 
it think it would give the player more at the beginning of the game
TannerA Sep 11, 2024 @ 12:45pm 
True; but It doesn't have Conventional, Magnetic or Beam tiers
Iridar  [author] Sep 10, 2024 @ 10:24pm 
Metion Shogun mod.
TannerA Sep 10, 2024 @ 12:41pm 
How about automatic shotgun to compliment Amalgamatian: Jackhammer; I just think it would be cool
TannerA Sep 9, 2024 @ 8:06am 
ok; it was just a thought it would it cool; thank for telling me
Iridar  [author] Sep 9, 2024 @ 1:22am 
It would be pretty challenging, but theoretically possible. I'm definitely not doing that, though.
TannerA Sep 8, 2024 @ 9:04pm 
Is it possible if you or someone else can make a patch so that the underbarrel weapons can use perks like the sawed off shotgun perks, the gauntlet fire perks and the other fire perk form other modder and the grenade perks.
Badger Sep 6, 2024 @ 4:00am 
I've been trying to modify the files so the underbarrel can go on to the DC17M from GalacticWeaponry, but to no success, can anyone help?
TannerA Jul 31, 2024 @ 4:46pm 
Would it be cool if the underbarrel shotgun and flame thrower can benefit from the sawed off shotgun and flamethrower perks
Iridar  [author] Jul 14, 2024 @ 2:14am 
@stonefly88
No.
stonefly88 Jul 13, 2024 @ 8:34pm 
Does having the under barrel GL disable the regular grenade launchers? My sappers have GLs and Underbarrel launchers and its not letting me launch the regular grenades
Iridar  [author] Jun 22, 2024 @ 1:05am 
Maybe
Leokosta Jun 21, 2024 @ 6:29pm 
What caught my attencion is that, even without a GL on secondary weapon, only granade on another slot, there is the option of launch the granade with launcher on tactical, But the Area of effect shows kind transparent, and theres no damage. Do you think if I post my AML profile on Discord, people will be able to help me ? Thank you
Iridar  [author] Jun 21, 2024 @ 3:40pm 
Sounds like a messy compatibility problem.
Leokosta Jun 21, 2024 @ 10:25am 
Went on a mission wuth UBGL attachment, extra UBGL ammo on a slot and magnet granade on another slot. It shoes an option to lauch granade as if I was equiped with Granade Launcher ( I wasnt ). Also, when launching the granade with this option, Theres no damage. Is it normal behavior or I ran into a messy compatibility mod problem ?
Iridar  [author] Jun 7, 2024 @ 11:07pm 
Depends on how the perk is set up, can't say. If it does, you should see it in the targeting preview.
Ripsnort Jun 7, 2024 @ 7:54pm 
Do attachments such as the underbarrel shotgun benefit from perks like Center Mass?
Iridar  [author] May 27, 2024 @ 10:22am 
I don't understand what you're asking. If you're asking whether it's possible to launch underbarrel grenades from the wrist-mounted heavy weapon, then no.
Unkown Rose May 26, 2024 @ 7:15pm 
he is is possible for you to covert it to use in the regular launchers in the game
Dood! Apr 23, 2024 @ 5:21pm 
@Iridar
Sweet! I'm going to try it in my current campaign as soon as I find all the parts I need. But I just realized a small flaw in my plan in that fully equipped with a shield, UBGL, and 4 grenades is a total of -7 mobility in LWOTC. I know I can edit the mobility penalty but I don't want to cheat too much. So maybe not really a viable class but it will look cool!
Iridar  [author] Apr 23, 2024 @ 12:55am 
@Dood!
Should work.
Dood! Apr 22, 2024 @ 11:27pm 
Has anyone tried building a Grenadier that uses an UBGL and a ballistic shield? It might go very well with Proficiency classes as they have perks that add onto the utility of grenades, like the one that also makes any damaging grenade also disorient. I want to try it and create a lil mini SPARK lol.
Iridar  [author] Dec 7, 2023 @ 6:40am 
No.
Lord Joanic Dec 7, 2023 @ 6:20am 
Love this mod. However, is there a way to make the UBGL function like the regular grenade launcher (or a nerfed one)? I would like to use it with a custom RPGO soldier I made that already needs 2 other weapons.
Iridar  [author] Nov 5, 2023 @ 4:14am 
@Abyssalflower
Add more config using existing config as an example.
Abyssalflower Nov 5, 2023 @ 3:04am 
yo how would i go about enabling underbarrels for ALL guns?
alexh0079 Jan 23, 2023 @ 5:23am 
It'd be funny if it were possible to Direct Impact kill lower tier enemies if there was a distance-arming mechanism lmao
Cheesequuake Jan 5, 2023 @ 2:20pm 
alright yeah no problem, i understand. thank you!
Iridar  [author] Jan 5, 2023 @ 12:46pm 
@Cheesequuake
Sorry, but I don't have time to walk through everyone who asks. Open the config files and try to figure it out, it's not that complicated, you just add weapon template names into the list. Useful links:
https://www.reddit.com/r/xcom2mods/wiki/index/template_names
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
Cheesequuake Jan 5, 2023 @ 11:22am 
how exactly do I edit the config to make the attatchemnts available for all weapons?
Grizzly Dec 28, 2022 @ 9:48am 
Fortress psionic skill doesn't seem to provide immunity from underbarrel grenade launchers (and possibly also flamethrowers). I checked it on Sectoid Abjurer (from another mod, who has fortress perk).
NukeGod365 Jul 8, 2022 @ 9:45am 
never mind i just checked resistance firearms page it is compatible
NukeGod365 Jul 8, 2022 @ 9:43am 
does resistance firearms work with this mod
Iridar  [author] Jun 29, 2022 @ 9:14pm 
@tac
The three abilities are:
Fire_UBGL_Conv
Fire_UBGL_Mag
Fire_UBGL_Beam

There's no "FF_" prefix.


@MrMister
You're right, it doesn't work. Looks like it never did. Shameful of me not to test that, but it is a pretty old mod and I barely knew what I was doing. Fix uploaded.
tac Jun 29, 2022 @ 6:47pm 
I'm running this mod with your grenade scatter one. Currently, the grenades from this mod's underbarrel launcher isn't getting any scatter. I tried adding the ability tied to launching the underbarrel grenades (FF_Fire_UBGL_Conv, for example) into the appropriate ini, but it's still not working. Is there any advice you can give?
MrMister Jun 29, 2022 @ 9:37am 
Hey Iridar, some testing reveals that UBGLs are failing to benefit from Volatile Mix's +2dmg, despite your documentation saying you've manually adjusted for it to work, and all the scripts to that effect that I've found within the mod.

I've tested it just loading only this mod + reqs (and Skirmish+ to make it faster), ini purge and all, and while the damage preview does show the +2dmg, it fails to inflict it on enemies.

I understand not wanting to touch an old mod, but could you confirm whether it works for you or not? I want to make sure it's something else wrong on my end.
Frosted Flake Apr 22, 2022 @ 9:12am 
Phew, sorry trying to keep track of everything is wild
Iridar  [author] Apr 22, 2022 @ 5:59am 
Pretty sure it's part of Mod Jam
Frosted Flake Apr 22, 2022 @ 5:16am 
Could it get a second glance for LWotC?
Moisesjns Apr 6, 2022 @ 8:26pm 
Love this mod concept thank you creator!
Carlton BEaEnkEs, no E Feb 3, 2022 @ 7:05pm 
@Iridar
Alright, well thank you for responding, in any case. Love a lot of your mods, mate. Keep up the good work.
Iridar  [author] Feb 2, 2022 @ 11:18pm 
@Carlton BEaEnkEs, no E
No, right now I don't have a good idea on how to rework this mod.
Carlton BEaEnkEs, no E Feb 2, 2022 @ 10:01pm 
@Iridar
Do you have an ETA on the rework of this? And I'd like to hear your ideas for it. Always considered this an essential mod.