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Thanks, downloading the mod RN.
r/ChoosingBeggars
So it wouldn't effect mods.
And yeah you need TLP because some of the changed helmets are from TLP.
Lol why didn't I think of that before...
To make these edits using the SDK and editor, I had to copy each helmet's archetype, corresponding mesh file and corresponding glass material instance file into my own .upk.
All I had to do then was to copy over the vanilla base glass material file from vanilla XCOM 2. Then I simply point the glass material instance file towards this vanilla file and away from the WOTC copy.
Afterwards, I made all relevant references in the files refer to those in my own local .upk. Then, I made my mod .ini files load the archetypes from my .upk.
Pretty much copy, paste, point and click lol.
Hope this helps.
Please consider adding support for CapnBub's Gear.
I'm sure the folks over at /r/xcom2mods would be very interested in your methodology here. You should make a post.
Also this mod only fix the helmets, shouldn't have touched any other glass materials...