XCOM 2
[WOTC] Helmet Glass Fix
35 Comments
blasterscope Apr 29 @ 1:26pm 
if i have XCOM 2: Anarchy's Children dlc should i get the other [WOTC] Helmet Glass Fix Complete Edition is it depended on having the dlcs also will it effect the mod which needs this mod its called [WOTC] Star Wars Imperial Weaponry 2.0?
ArmoredCascade34 Mar 26, 2022 @ 3:32am 
I have a problem AML is saying there's a duplicate line?
hbpaynes May 21, 2020 @ 7:25pm 
@Poo Sparks
Thanks, downloading the mod RN.
Poo Sparks  [author] May 21, 2020 @ 3:07pm 
Without the mod it's dark-tinted, with the mod it should be clear or slightly bluish
hbpaynes May 21, 2020 @ 2:43pm 
Are the glasses supposed to be dark-tinted? (I don't have this mod but I'm wondering if this changes that or something.)
Drakten May 1, 2020 @ 10:09pm 
No, it wouldn't but snowflake over there would prefer that. Some people...

r/ChoosingBeggars
Deadput Apr 24, 2020 @ 6:06pm 
How I presume this mod works is that it replaces the helmets themselves with versions with new "glass textures" rather then replacing general glass textures.

So it wouldn't effect mods.
Poo Sparks  [author] Apr 24, 2020 @ 5:42pm 
You'll probably need to ask the authours for those other mods.
CompleteTrash Apr 24, 2020 @ 3:42pm 
Well, I'd prefer a version that works for mods. And it works without TLP.
Poo Sparks  [author] Apr 24, 2020 @ 2:27pm 
It's strange if it affects other mods, as the method I used should only change the helmets from the description list.
And yeah you need TLP because some of the changed helmets are from TLP.
CompleteTrash Apr 23, 2020 @ 9:13am 
Does this work with mods? And do you need TLP?
Poo Sparks  [author] Oct 16, 2018 @ 10:39pm 
I think another easy way to bring over the vanilla glass materials is to copy the .upk's from vanilla XCOM 2 into your mod content folder, rename the .upk's and just reference the materials there on the spot.

Lol why didn't I think of that before...

Cyber Von Cyberus Oct 16, 2018 @ 12:04pm 
Thank you, now Claudia Kholer can finally wear her glasses with pride. As her commander I thank you
p6kocka Oct 16, 2018 @ 5:26am 
The modded glass looks good but I thing the Fxaa version looks more like glas. It's only my opinion...
Juravis Oct 15, 2018 @ 9:32pm 
The glass has the same problem on top of buildings. FXAA looks OK, but you get massive shimmering at MSAA anything.
Poo Sparks  [author] Oct 15, 2018 @ 9:30pm 
I couldn't find the smoking gun for a blanket replacement unfortunately :(

To make these edits using the SDK and editor, I had to copy each helmet's archetype, corresponding mesh file and corresponding glass material instance file into my own .upk.

All I had to do then was to copy over the vanilla base glass material file from vanilla XCOM 2. Then I simply point the glass material instance file towards this vanilla file and away from the WOTC copy.

Afterwards, I made all relevant references in the files refer to those in my own local .upk. Then, I made my mod .ini files load the archetypes from my .upk.

Pretty much copy, paste, point and click lol.

Hope this helps.
2Scribble Oct 15, 2018 @ 9:06pm 
What has been seen cannot be unseen...
Sylel Oct 15, 2018 @ 7:41pm 
Yes! Thank you SO much for this, I thought it was just me that thought this!
KongMD Oct 15, 2018 @ 7:03pm 
Thank you so much for this! This is such a big improvement.
Brakkey Gurdy I Oct 15, 2018 @ 6:57pm 
And to the Andromedon proper.
Brakkey Gurdy I Oct 15, 2018 @ 6:57pm 
We need to figure out how to apply this to map stuff.
Cato Oct 15, 2018 @ 4:53pm 
I thought this would never be fixed! Thank you!
Please consider adding support for CapnBub's Gear.
Azzla Oct 15, 2018 @ 3:05pm 
Someone's either gotta get in touch with CapnBubs to do this for his helmets and goggles or upload the fixes themselves. The nice thing is that the proper glass assets already exist in the vanilla form of the mod; presumably they just need to be made compatible with WotC in the same way you've done for these helmets.

I'm sure the folks over at /r/xcom2mods would be very interested in your methodology here. You should make a post.
Eggy Oct 15, 2018 @ 2:22pm 
Is this different to the fix for glass and windows they added with the release of TLP?
Macca Oct 15, 2018 @ 12:20pm 
is there some way to make this a blanket fix so it applies to all armors and mods? instead of you having to do it manually
MisterDog Oct 15, 2018 @ 11:17am 
Thank you, I thought I was the only one seeing it and I remembered it being different before. This is such a massive improvement.
Poo Sparks  [author] Oct 15, 2018 @ 8:29am 
Good point DOX, I'll update my description. Surprised there was no visual option in the menu to choose the nicer looking material. Woulda been a good idea.

Also this mod only fix the helmets, shouldn't have touched any other glass materials...
d_valroth Oct 15, 2018 @ 3:19am 
I remember dithered glass....back in Quake 2.
DOX Oct 15, 2018 @ 2:16am 
Also not techically brokem, dithering was just an optimization to improve performance in wotc vs vanilla.
DOX Oct 15, 2018 @ 2:10am 
Its unlocked from the recent TLP dlc
Californiadreaming Oct 15, 2018 @ 1:59am 
Can you tell me where the Tunnel Rat Helmet is from?
Tyranniac Oct 15, 2018 @ 1:54am 
Yesss! Thank you!
Mr. Nice Oct 15, 2018 @ 1:42am 
Nice, I could tell that car windows weren't dithered rubbish anymore...
Kexx Oct 15, 2018 @ 1:24am 
Excellent! Thank you!
p6kocka Oct 15, 2018 @ 1:16am 
Thank you for this mod. Maybe you should put some before- after screenshots for somebody who doesn´t know what exactly was broken...