Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Battle Pack: Definitive Edition
487 Comments
KumaSan Apr 21 @ 6:05am 
Might be weird but i thought the Heaven's Fury Paladin spell had been deleted but Gareth casts it occasionally , is there a way to create the spell or to buy? Because i've dropped it once and i forgot how? Mirana doesn't sell it even in lvl 20 + Arx...
Naichi Oct 4, 2024 @ 11:11am 
Why do new skills have very low damage? Like 5-7 damage at most
ChucSon Aug 29, 2024 @ 9:34pm 
cant find y mira
Xustom Aug 18, 2024 @ 7:24am 
@leakonalucard
They do work. You have a button on the top left with coins as a symbol. You have to click on that.
laekonalucard Jul 30, 2024 @ 6:26pm 
hi i dont think the traders work, they only have the option to end the convo and nothing else
Dęąth Viper Jul 28, 2024 @ 8:39pm 
Hey I added you. If you wouldn't mind showing me how you made those effects I would appreciate a bit of help
kabel Jun 17, 2024 @ 1:28pm 
my new skills arnt popping up anymore idk whjy it was working fine on geforce now at my girsl thne i come home on my pc and now the skills dont appear
Mibib May 18, 2024 @ 6:18am 
Unique items like Frostmourne and the Wand of Shackles do not appear. Can this be fixed?
Vulture Nov 21, 2023 @ 12:08am 
How the hell do I get rid of the book?
Sever Sep 24, 2023 @ 1:08pm 
Disregard my previous post, please. It seems there is a conflict with Cleric's Warfare Expanded. If I don't have that mod enabled, then Tiger Stance works just fine.
Sever Sep 24, 2023 @ 12:45pm 
As was mentioned in a post a little earlier, my monk isn't initiating unarmed combat with Tiger Stance either. The buff icon flashes briefly, and the "New Skill: Stunning Fist" pop up appears but my monk never enters the stance.
DeMOiX Sep 8, 2023 @ 8:18am 
Does AI use new spells/skills?
Wind Wolf Aug 27, 2023 @ 8:21am 
Boy would I like to have a separate mod for each of the classes.
Giveth Aug 20, 2023 @ 4:33pm 
Hey if you're still working on this mod, I would really like an option to disable the vendors and instead have the skillbooks distributed to vanilla vendors. Looking over some of the comments on balance I agree with big time also.

Nitpicky thing as well but it would be cool if the skill icons could have that slight 'frayed' effect like vanilla skills do. I'd be happy to do that for you
Laxusthunder Jul 19, 2023 @ 1:38am 
Are the suppliment skills available to the player? Can't seem to find vendor selling the skillbooks
iuser2011 Jul 12, 2023 @ 8:01am 
@RzRTelhalm
It's easy to make abilities balanced, you just need to use numbers from similar vanilla spells. For example, Death Grip could have damage like Mosquito Swarm and cost 2AP, or like Infect and cost 3AP. This way it would be balanced(Vitality damage dependancy should be removed of course; or changed to attribute bonus, see below).

Seems abilities with Vitality as damage deciding factor(but without Bloodletting effect) have wrong description: it says there are bonus from attribute. Tested on Death Coil and Hammer of Judgement: no bonus from INT and STR respectively.
iuser2011 Jul 11, 2023 @ 7:28am 
@RzRTelhalm
"Kaya is supposed to look like that" - without part of legs? Well...

"Balance is off with most spells, yes" - and? Maybe some changes in order? For example, those fire damage abilities could and should be in line(more or less) with vanilla fire spells, right?

"Why shouldn't a defence-oriented character be able to deal damage?" - because to do *serious* damage, we need to develop certain attributes and skills. And it's not Constitution. We intentionally sacrifice character toughness. And get damage dealer instead of tank: more fragile, but more dangerous offensively.

"build expression" - all I'm saying, Vitality is just unrelated to damage calculation. Just unrelated. And that's how it should be.

P.S. Tank in vanilla game actually can do serious damage thanks to 2 abilities: Bouncing Shield and Reactive Armor. But this completely unbalanced thing on Larian heads. I'm as player just don't want to see another one from mods. So I'm offering feedback to mod's author(s).
RzR⁧⁧Telhalm  [author] Jul 10, 2023 @ 12:43pm 
@iuser2011
If I recall correctly Kaya is supposed to look like that, unsure about the other[s].

Balance is off with most spells, yes.

Why shouldn't a defence-oriented character be able to deal damage? Seems silly to me in a game about "build expression" that you'd want to pigeon-hole.
iuser2011 Jul 10, 2023 @ 10:16am 
@author
I'm testing the mod while in Arx. Problems discovered so far ->

1) Your trader Kaya Spellsong have empty space from knees and down. Also one Paladin archer(near Mysterious Trader in cheese) also has this problem. Other Paladins seems OK. (Tested on vanilla game with only Core+Battle Pack mods enabled.)

2) Offensive abilities sold by Mirana seems very overpowered: Shield Glare, Hammer of Judgement, etc.

3) What a strange idea to link damage of abilities to our Vitality. What has Vitality to do with damage? There is absolutely no connection. Vitality is Vitality, it's very important stat itself, no need to make it damage deciding factor. Also this idea is unbalanced, because it means that defence oriented character with very high Constitution and therefore high Vitality could still do high damage. Does it seem right to you? it shouldn't, if you care about game balance...
Antek Jul 1, 2023 @ 4:33am 
this mod is compatible with divinity unleashed?
ZhangJao Jun 25, 2023 @ 7:27pm 
It seems like the Mantra of Retaliation from monk isn't countering melle attacks, tested in a few encounters against melle oponents
敏捷女特务 Jun 4, 2023 @ 5:06pm 
Hello, first of all, thank you for your mod, but now I found that if Feenex Battle Pack and Conflux are used together, there will be a glare bug in the screen light and shadow
Feenex  [author] Jun 4, 2023 @ 3:36pm 
@itachiuchiha.helama Yea absolutely, go ahead.
Jorge Russo Jun 2, 2023 @ 3:14pm 
Hello Feenex, I'm translating this and the other two Battle Pack Mods into Portuguese, I would like your permission to be able to post them here in the workshop when they are completed
Priscilla.Json Jun 1, 2023 @ 7:39pm 
Taunt ignoring armor needs to make its range touch, or just make it resisted by physical. I love losing an encounter because I got taunted from 50 miles away and provoked 6 attacks of opportunity.
Vond May 9, 2023 @ 9:15pm 
The fact that provoke can be applied regardless of armor has become extremely op, Magisters tend to use it too often, making many battles extremely annoying and forcing to use not so cool strategies
Ghelzac Apr 11, 2023 @ 11:47pm 
@SLEEP probably cause u use controller the trade button doesn't show
CheezBallz Mar 21, 2023 @ 11:12pm 
It's specifically Cleric's Warfare Expanded that messes up this mod's monk stances. I commented on that mod too.
CheezBallz Mar 21, 2023 @ 8:33am 
Are you working on fixing incompatibility with Cleric's class mods?
CheezBallz Mar 21, 2023 @ 5:53am 
My Monk won't initiate unarmed after using Tiger Stance. She just has no weapon.
@SLEEP Mar 18, 2023 @ 11:45pm 
Hi, I talk to the trader and I can't do anything with them I only have "end" as an option.
Seth Mar 6, 2023 @ 6:57am 
As connorsimpson31 reports below I'm not seeing any of the unique items that spawn on the ground or objects in game. I'm only seeing the few uniques that spawn in chests or on mobs.
kmcsjr Mar 4, 2023 @ 11:10pm 
@RzRTelhalm Found a bug I'll beg you to fix. I cast Tornado on the deck of the lady vengeance after the stance that gives you a 75% chance to generate elemental fury. Your sellers went aggro with no warning. I tried running away, but the fight was on with everyone else on deck :-(. Tornado shouldn't anger anyone. Totally my bad for not doing a few saves. Lost 3 hours of completely redoing characters. Going to bed lol. Can you give it a look?
Escrima Feb 19, 2023 @ 9:59am 
Some of the spells need script extender so if you're on mac like me, sometimes game crashes. You can deactivate enemy spells to solve this problem.
connorsimpson31 Feb 9, 2023 @ 1:41am 
None of the unique items show in game for me but the rest of the mod works fine. Anyone know why this would be happening?
Sinyma Jan 23, 2023 @ 5:26pm 
Love all of your mods and classes, wanted to point out an odd interaction between 2 mods however, the unarmed weapon from the monk stances gets instantly deleted as its created, if the player has Cleric's Expanded Warfare mod going, not sure why because there shouldn't really be any overlap, but I made a fresh game with just these 2 mods active and it happens. Wasn't sure if this should go in bug reports or not, or if its even something to do with your mod or Clerics.
Joro.Pomidoro Jan 16, 2023 @ 12:03pm 
@cerda for me traders also don't work, anyone know solution?
kmcsjr Nov 7, 2022 @ 6:19pm 
does natural harmony affect elemental spells from the base game? does it affect wand attacks?
Nou01 Sep 9, 2022 @ 10:48am 
do the mods described work with divinity unleashed?
TreSPassR Sep 4, 2022 @ 6:04am 
Question about the conjured bow skills. I'm level 14 now and have been changing my points around for testing these bows. With 35 int and 7 ranged, I'm getting about 46-57 listed damage on the bow screen. Is that correct?
RzR⁧⁧Telhalm  [author] Aug 30, 2022 @ 1:16pm 
@WildWolfx007 MonkClass_e533f740-990e-47aa-8ed9-3534f52c4f01
WildWolfx007 Aug 30, 2022 @ 3:34am 
Anyone knows the name of the file (.pak)?
Cerda ;) Aug 3, 2022 @ 8:43am 
traders not working? they show no text when i talk to them
Ghrin May 15, 2022 @ 12:34pm 
Hey, just curious, but what is the Frostdyne item ID? A friend and I want to spawn it in for dual wielding
Briteboy Apr 24, 2022 @ 1:23am 
Is this Mod compatible with Divinity Conflux mod and other Odin overhauls? Readings description, especially in regards to gameplay difficulty, sounds like there may be some overrides. Just wanted some clarification as I have put a lot of time into character planning with my existing mods.
Alcade Apr 9, 2022 @ 10:56pm 
Question about the mod: Can your Companions that are NPCs? I'm playing a solo run and just have one extra companion and was curious if they can get the modded classes as well?
Arcaneshield Jan 8, 2022 @ 4:31pm 
I'm a bit confused. Is the Eldritch Knight an improvement over the Duskblade or another alternative magic fighter class?
violetaz Dec 3, 2021 @ 7:56am 
Does anyone know how Soul Shacked and DU interact? I notice that Soul Shackled doesn't incapacitate, but does it still apply "cooldowns don't reduce for the duration"?
Oni67 Nov 27, 2021 @ 2:01pm 
Since it looks so good, I wanted to ask. What is the armor that is depicted on the character creation for the Eldritch Knight? The fully purple fancy armor. I can't seem to find it anywhere
BajaBlast Nov 19, 2021 @ 11:28pm 
subbed to this mod and realized the file is named monk class instead of battlepack