Divinity: Original Sin 2

Divinity: Original Sin 2

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Feenex's Battle Pack: Definitive Edition
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
23.165 MB
Oct 14, 2018 @ 5:49pm
Sep 26, 2020 @ 8:48am
113 Change Notes ( view )

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Feenex's Battle Pack: Definitive Edition

In 1 collection by Feenex
Feenex's Mods
7 items
Description
WELCOME!

This mod requires Feenex Core - Mod Library

Welcome to Feenex's Battle Pack: Definitive Edition!

This mod adds a plethora of new skills, features, and unique items to increase your character customization and build potential. Additionally, this mod will add dozens of new spells to enemies, making every combat more unique and make the game more replayable overall.



Interested in playing this with Kalavinka's Divine War mod?

HERE IS THE DIVINE WAR PATCH

Interested in playing the expansions to this mod?

Find Feenex's Battle Pack: Expanded here, which adds an additional 65+ new spells, new features/mechanics, and more uniques!

Find Feenex's Battle Pack: Shapeshifting here, which adds 150+ new spells, new spell effects/features, and more uniques!
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NEW SKILLS, MECHANICS AND EFFECTS:

The Battle Pack adds 110+ new skills to the game for you to mix, match and customize your character's combat abilities. The pack also adds new features and mechanics, such as Countered and Versatile, which can alter your gameplay or character style. Further, the pack adds 70+ custom and re-skinned spell effects for your flashy new skills!

CLICK THIS LINK TO SEE SKILLS[docs.google.com]

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REMIXED ENCOUNTERS:

Many enemies throughout the game have been granted access to these new skills to make every combat unique and interesting. To do this, I used a low-invasive technique to apply these skills to enemies, increasing compatibility with other, similar mods.

This feature can be activated/deactivated via Feenex's Compendium - an item which is automatically added to the Host's character, which can be used to adjust this mod's settings.

______________________________________________________________________________

NEW PRESETS:

The Battle Pack adds 8 new presets in total during character creation:

  • Arcane Archer: An archer focused around using magic damage. They possess the ability to conjure magical bows and shoot mystical arrows.

  • Arcanist: A master of the arcane, arcanists manipulate and control enemies on the battlefield while laying out flashy, exciting new spells!

  • Deathknight: A warrior who possesses the power of darkness. Deathknights inflict curses on enemies and can extract different forms of resources from their victims for their own use.

  • Druid: A nature focused support who's healing is only outmatched by their versatility.

  • Eldritch Knight: A warrior who dabbles in the arcane arts. These beings conjure magical weapons and shields and wield magic through their weapons to strike down enemies in combat.

  • Monk: Monks are evasive and fast beings who excel at unarmed combat. They can bring wrath down upon enemies, or support allies on the battlefield.

  • Paladin: Masters of vengeance and retribution, paladins make excellent frontline warriors who can take the pain for their allies, or step up and call righteous wrath upon their victims.

  • Shaman: Affliction and desecration are the tools of the shaman, who excels at damage-over-time effects and debilitating their opponents.
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NEW UNIQUES:

Six new unique items have been added to the game, each of which will level with your character so you'll never be forced to relinquish your favorite items! They're hidden in different locations around the game - can you find them all?
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TRADER LOCATIONS:

NOTE: New skillbooks appear at traders at levels 1, 4, 7, 9, 12, and 16.

FORT JOY:
Trader
Coordinates
Description
Arthanas (Deathknight)
(203, 8.0, 124)
Near Beach waypoint
Islei (Druid/Shaman)
(203, 8.0, 124)
Near Beach waypoint
Kaya (Arcane Archer/Arcanist/Eldritch Knight)
(203, 8.0, 124)
Near Beach waypoint
Mirana (Paladin)
(203, 8.0, 124)
Near Beach waypoint
Y'mira (Monk)
(156, -1.4, 160)
Scaffolding, near thugs playing cards

REAPER'S COAST:
Trader
Coordinates
Description
Arthanas (Deathknight)
(396, -0.5, 151)
Driftwood dock by river, near Meist Siva's house
Islei (Druid/Shaman)
(330, 3.3, 113)
Driftwood town center
Kaya (Arcane Archer/Arcanist/Eldritch Knight)
(308, 8.0, 124)
Outside inn's main doors
Mirana (Paladin)
(339, 3.2, 117)
Driftwood town center
Y'mira (Monk)
(342, 1.1, 88)
Driftwood dock by ocean, nearby children

ARX:
Trader
Coordinates
Description
Arthanas (Deathknight)
(259, 1.8, 367)
End of docks, near cathedral
Islei (Druid/Shaman)
(269, 8.0, 291)
Trading square, Kemm's Estate side
Kaya (Arcane Archer/Arcanist/Eldritch Knight)
(269, 8.0, 291)
Trading square, Kemm's Estate side
Mirana (Paladin)
(304, 8.0, 284)
Trading square, paladin barracks side
Y'mira (Monk)
(272, 10.0, 251)
Scaffolding, just left of entrance upon going into city
Popular Discussions View All (4)
155
Mar 21 @ 8:35am
PINNED: Bug Reporting
Feenex
28
Mar 10 @ 9:35am
PINNED: Balance Suggestions
Feenex
1
Dec 22, 2022 @ 4:58pm
Monk Stances
Pure Moisture
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484 Comments
敏捷女特务 1 hour ago 
Hello, first of all, thank you for your mod, but now I found that if Feenex Battle Pack and Conflux are used together, there will be a glare bug in the screen light and shadow
Feenex  [author] 2 hours ago 
@itachiuchiha.helama Yea absolutely, go ahead.
itachiuchiha.helama Jun 2 @ 3:14pm 
Hello Feenex, I'm translating this and the other two Battle Pack Mods into Portuguese, I would like your permission to be able to post them here in the workshop when they are completed
Power.Json Jun 1 @ 7:39pm 
Taunt ignoring armor needs to make its range touch, or just make it resisted by physical. I love losing an encounter because I got taunted from 50 miles away and provoked 6 attacks of opportunity.
Peroroncino May 9 @ 9:15pm 
The fact that provoke can be applied regardless of armor has become extremely op, Magisters tend to use it too often, making many battles extremely annoying and forcing to use not so cool strategies
Ghelzac Apr 11 @ 11:47pm 
@SLEEP probably cause u use controller the trade button doesn't show
CheezBallz Mar 21 @ 11:12pm 
It's specifically Cleric's Warfare Expanded that messes up this mod's monk stances. I commented on that mod too.
CheezBallz Mar 21 @ 8:33am 
Are you working on fixing incompatibility with Cleric's class mods?
CheezBallz Mar 21 @ 5:53am 
My Monk won't initiate unarmed after using Tiger Stance. She just has no weapon.
@SLEEP Mar 18 @ 11:45pm 
Hi, I talk to the trader and I can't do anything with them I only have "end" as an option.