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Added a new bridge type and did some small tweaks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3006527110
Is there some reason you haven't? Cause no one would object ;p
Would it be possible to add an option to make the bridges destructible again? Turning bridges into unclaimed items could maybe prevent raiders from attacking them as they do not belong to the player, like the walls on a map that are generated at the start of a game. I'm asking this because I'm defending certain chokepoints behind a river but I want my pawns to be able to cross the river at other spots as well (using bridges). However, I do not want raiders to use these bridges, so I would put IED's on them so that they explode when raiders use them. This will force the raiders to find another route that uses my well defended chokepoints.
Another little one, maybe this maybe not: if I build a door, then a boardwalk under it, the pawns deconstruct the door.
Thanks for the mod, it's lovely :)
- Made a few adjustments to allow bridges to be properly constructed over frozen water tiles from my "Permafrost" mod.
- A watergazing spot will now be destroyed if the tile on which it's placed dries up.
And if I were actually to introduce walls that don't support roofs.... Oh, my god, I can only imagine the constant stream of bug reports I'd have to deal with about the mod's walls being "broken." ;)