Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Aerotheurge Class Overhaul
237 Comments
XenoVoid Sep 17, 2024 @ 3:32am 
Graviportation grabs items that you shouldn't be able to have in an inventory, after which you can't drop them anymore. Don't use it
Oblivion Jul 11, 2023 @ 11:38am 
why is my electric discharge not trigering conductive? it says it does in the google doc but in game it doesnt?
Aethel Jul 6, 2023 @ 10:52am 
Would it be possible to have swords instead of hammers ?
Milkman Jun 10, 2023 @ 9:00pm 
Just a warning, this is in the bug reports but people will probably see this before they check the bug reports. Graviportation is bugged. It will allow you to pick up world items like the hatch on the lady vengeance. This can and will break your game.
Coccaa Oct 22, 2022 @ 12:59pm 
hey, my friend accidentally used graviportation and sucked up the stairs to the lower decks on the lady vengeance.. we are way too far from the save to go back, is there any way to fix this issue?? help!!
DigaumSpider Oct 12, 2022 @ 10:41pm 
When using Odinblade's Aerothurge mod, I can't restore my source points when standing in source.
I've enabled all other Odinblade's mods and they all work just fine, but the Aerothurge overhaul breaks that for some reason.
Any ideas on what's going on?
zeridoz Sep 12, 2022 @ 7:35pm 
you play mtg
Yogurtmaker Aug 2, 2022 @ 7:06am 
I’m so dumb. I thought DE in mod's name meant this is for German version with German language.
Now it's time to finally add some of this into my game, thanks!
Jaune Dec 24, 2021 @ 4:26pm 
It works with Divinity Unleashed, but a specific spell (Winds of Change) can break some of the fun that Divinity Unleashed adds.
The last mod in your load order determine "who wins" change wise.
For example, if you put DU last, Teleportation will cost 3AP, but 2AP if Odinblade is last because DU makes this change
mouse thing Dec 4, 2021 @ 10:37pm 
Do these work with Divinity Unleashed, and can I apply these mid playthrough?
HzT Nov 21, 2021 @ 5:21am 
isn't thunderbrannd skill a bit op? i tried that and the damage from my basic attack (using dual wand) is getting very high compared to any other skill
[Falando Português] Jun 18, 2021 @ 1:53am 
Can't find Tornado in the npc and I'm lvl 10, it's the same as Hydrosophist skill called Blessing of the north, both lvl 9 and both aren't in the shop :(
Nullified38 Feb 18, 2021 @ 5:33pm 
Hey, I'm a big fan of your overhaul mods here. Just wondering if there is a cheat chest or something. I want to test out some builds but am having a hard time.
Thick Legumes Feb 10, 2021 @ 2:25pm 
In the google doc, how to craft some of the craft able skills would help
Teddy Dec 29, 2020 @ 5:06am 
can skills in this mod be changed based on power?
DollTon Nov 26, 2020 @ 2:02pm 
Are there any plans to add like, a Lord of Lightning Talent or maybe an overhaul or addition of a rune that could give Aero Resistance and intelligence? That would be nice for an Aerothurge Wizard
HarrisC Nov 10, 2020 @ 7:50am 
Really love the concept of the new skills and the improvement over the original skills, I just wanna know if its possible to add a storm sword or storm blade along with the stormhammer, i just love swinging sword more than a hammer.
Cleveland Sep 18, 2020 @ 10:35am 
Am I mistaken or is it possible to set Conductive directly with two skills, both of them tier 1? Superconductor requires another status. I find this somewhat strange.
Schrader Jul 29, 2020 @ 9:26pm 
@The Combat Cleric

No they're not, from what I've tested
The Combat Cleric Jul 18, 2020 @ 8:29am 
Absolutely love your overhauls Odin, but had a question, are the pets added(in this case the wind elemental) compatible with the Larian grab bag pet power addon? I ask since at current I am unable to infuse her.
PremierVader Jun 22, 2020 @ 3:40am 
Hi, im not sure if there is a mod conflict or anything but hitting a conductive enemy with lightning makes the game crash to desktop. I also have Attribute Insanity but it used to work fine before not sure what happened now. Please help thanks.
Adonan May 23, 2020 @ 5:51pm 
So far I haven't had any problem with conductive abilities, though I do occasionally have a problem with statuses not applying (probably due to how armor works in DU). Are you loading this mod after DU?
Kanaan May 17, 2020 @ 2:32pm 
and DU seems to mess with the other mods as well
Kanaan May 17, 2020 @ 2:25pm 
@Odinblade For those using Divinity Unleashed this seems to conflict with conductive abilities, removing them entirely
FAT WANZER May 14, 2020 @ 2:46pm 
@TWizzard are you sure u'r not toggle it off by mistake with the odinblade mod menu?
Tango May 13, 2020 @ 5:59pm 
Hey Odin I'm experiencing a strange bug.

The vendors are there but they are only selling vanilla skills. Do you know if there is a way to fix this?
Ashlei (Hatsune Miguel) May 7, 2020 @ 2:34am 
Hello Odin, is it possible to get Stormblades? Like swords that have the bonus of the stormhammers?
DAWG Apr 17, 2020 @ 12:55pm 
Hi Odin,

Love all the class mods you have. Any way you can add two handed axes like the one in the MCU to the vendors? Currently have a character with Berserker and your Aero-Lightning skills and would love to equip him with an axe with Thunderslam.

Also, is there a possible way to combine two skills? Like Thunderslam and a weaker Earthquake?
Anoteros Apr 6, 2020 @ 10:58am 
why exactly do thunderlords take damage from their own attacks? :(
Thunderslam just killed me twice...
Thornspire Apr 1, 2020 @ 4:07pm 
I just bought a 2handed Stormhammer and while wearing it the AP cost of Whirlwind increased to 3 AP. Is this normal?
FAT WANZER Mar 29, 2020 @ 8:39am 
@Odinblade what spell proc fork lightning of conduit?
Ada ⚢ Mar 8, 2020 @ 7:33pm 
I also have the vendor missing, the others from the other mods are there tho
Odinblade  [author] Feb 2, 2020 @ 2:47am 
@Bioness Thank you! I've updated the assets and description to match :)
Bioness Feb 1, 2020 @ 9:26pm 
Minor thing, for the Electromancer artwork, the artist's name is Kieran Yanner, not Yanker.
DragonFist Jan 24, 2020 @ 6:13pm 
@Odinblade: You sir are a genius! It worked, thanks a lot!
Gilgy Jan 20, 2020 @ 1:13am 
I second @jack_gf7's sentiment, it would be nice to be able to switch teleport's damage back to physical.
Odinblade  [author] Jan 11, 2020 @ 11:10am 
@DragonFist No worries :) Now let me apologise for my late reply :steamfacepalm: Looks like your OdinCore is a version out -> it should be at 1.2.0 now. If you head to the Bug Reports and Known Issues discussion page above, in there you should see some instructions for getting mod updates added into the game. Also, I'd recommend using LaughingLeader's excellent Mod Manager to help flag when mod versions become outdated: https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager/releases

Hope this helps!

@TheOnlyTrueReaper How strange! Is it only the merchant for this mod which is missing? If they're all missing, there is a setting in the Odinomicon to hide the vendors so maybe that is enabled? Let me know how you get on
TheOnlyTrueReaper Jan 10, 2020 @ 6:59am 
Fort joy is supposed to have the skill book merchant. For me it does not.
DragonFist Dec 20, 2019 @ 4:47pm 
sorry for the late reply.

the versions are:
- OdinCore: v1.1.2.1
- Aerotheurge Class Overhaul: v1.1.4.0

THanks!
IMullerI Dec 15, 2019 @ 11:15pm 
Is it possible that lightning warp make target surface electrified? I think it would be a good way to trigger elemental affinity.
Lainy Dec 10, 2019 @ 3:48am 
This mod makes it where I can't start my previous saved game. All your other mods work though.
jack_gf7 Dec 9, 2019 @ 7:02pm 
Is there a way to make teleportation proximity dmg back to physical again?
Lt. Cal Nov 16, 2019 @ 6:28pm 
Im having the same issue, narrowed down to specifically aerothurge, all other odincore modes work fine.
Odinblade  [author] Oct 19, 2019 @ 1:47pm 
@DragonFist What version of OdinCore are you using? You can find this by hovering over it in the mods menu
DragonFist Oct 19, 2019 @ 12:00pm 
Hi bro, yeahh I have the Odinblade mod installend and put to the very top...I play the definive edition..if that helps..?
Odinblade  [author] Oct 19, 2019 @ 12:24am 
@DragonFist Hey there, do you have OdinCore enabled in the mods menu and placed above my other mods in the load order? Let me know if you already have it :)
DragonFist Oct 18, 2019 @ 4:23pm 
Hi, when I activate this mod and start a new game, the games says no working story could be created...anybody knows what I can do?
Bmo Sep 29, 2019 @ 10:19pm 
i'm missing some core skill book, is it a bug ?, please help!
Shiroho Sep 20, 2019 @ 9:24am 
Love all your mods. Your spells are really fine and fun, nice imagination. I don't see why people call them underpowered, i find them pretty okay, it's important not to break the game difficulty. Could i suggest something if you still working on your mods ? I was thinking some intelligence based bows and crossbow were kinda missing in the game, may be adding them to your nice vendors in each element ... I would love to finally build a mage which can shoot arrow when out of cds !
AaxaA Jul 29, 2019 @ 2:45am 
if I try to use odin mods when I play with friends the game crashes. Do you know why