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Most badass surgical strike in a couple hundred hours of play.
Oh. I failed, did I?
Yes.
Did I?
Yes.
Did I?
Scout, where is this going?
I’d say no, but in virtue of the fact that most (if not all, not sure) mission types in LWOTC are new ones, while this simply modifies vanilla mission types.
However, most LWOTC mission types require you to EVAC to complete instead of routing the enemy, and those that do require you rout it are the ones where routing it is the whole point of the mission, so Phyrric Victories wouldn’t be needed anyway.
injured- 3
dead- 0
kills- 43
mission failed
what? fuck you bradford
We need a mod that, when fulfilling the main goal of the mission, will mark it as well done and that's it — nothing else is needed. ;)
Good idea, I hope it's easy to implement.
Check this out if you haven't:
https://steamcommunity.com/sharedfiles/filedetails/?id=1144390426
And then "mission complete" pop-up showed up, saying that 1 soldier ended up dead and 4 wounded (1 actually managed to evac unscathed) and all 5 suddenly were on skyranger heading up home. Well, I mean... hello again? You should die or be in prison now tho...
I should add that it was a mission from "[WotC] More Mission Types" mod, where you have to fight enemies to provide distraction
Mod is fantastic.
And I did just play a Field General mission where Bradford said that. I remember it fondly.
Me and my brother call him "Bloody Bradford" lol
"Kill that guy! Now tear his guts out! Now go over there and like, throw that Sectopod! Now split it wide open! Just kill them! KILL THEM ALL!"
XCOM is now a stealth guerilla organisation, not an established military force there to secure a perimeter
I always took it as Bradford holding on to his early XCOM days and still trying to satisfy the long gone council.
https://steamcommunity.com/sharedfiles/filedetails/?id=1130972839
but I'm still unsure as to the use of that mod when using this one. I can disable any of the five Mission types in XComSensibleMissions.ini to make compatibility trivial but I was wondering if any of those mission types, other than the Guerilla Ops one would be of any use?
Another Win from RealityMachina!
I am very interested in a "advent reinforcement countdown" type of mod attached to this one. The idea is: you are detected and you have 5 or 6 turns to complete the mission before advent reinforcements start dropping in every 3 turns. If you win before reinforcemts appear, then it's a clean vanilla type win, if reinforcements arrive you can still go for a vanilla win or opt for a pyrrhic victory, or lose. A bit of risk management with higher stakes than just a simple timer.
Maluco Marinero's Reinforcement missions did something like this. Unfortunately, I have no clue how to make it compatible with WOTC or make a mod that uses his ideas.
Any WOTC mods that do something like this?
I don't have Overflow Ability Points and wouldn't use it personally, so can not run a search on that.
Worked quite well. Still have to experiment more with it.