Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would have been fine with the name!
Unfortunately, Helixien was not.
So he changed it.
Which, apparently, broke your mod support. :(
Would you be so kind to have a *second* look?
Change is always hard for me but I'm always for a bit more variation in debris and terrain (I'm most excited about the return of the hemolope tbh, I do love my ethically fed sanguophages).
The boulders look much nicer now.
I'm still not sure about their general shape, though.
I have another request in my never-ending stream of mod integration requests.
Sorry about that!
This time, the very popular 'ReGrowth 2: Core' mod isn't playing nicely.
Helixien has added large boulders to the map generation.
I'm currently not sure if I like what they do. (Too square in my opinion).
But I *definitely* don't like the fact that their colour doesn't match the rest of the chunks.
When I worked on the chequered tiles for Flooring Floors, I felt dissatisfied with the standard stone colors. After looking into your Stone Tweaks, I must say that these colors look very nice and definitely superior to vanilla colors imo!
@Deggial
Chequered tiles in Flooring Floors are using "premade" colored textures, meaning that you can't simply readjust the colors in XML, you'll have to make an entirely new set of textures with specified colors. You can see how it works in the Flooring Floors folder.
I've got a wild idea for chequered tiles, but I'm not sure how that would work just yet. Once I'm done working on a new set of floorings for FF I'll look into it, but no promises!
As written, I can happily live with this one tile untouched. :)
(There's probably a way to code it with c# but I'm like a 6 year old trying to write an essay with that. It might work or it may look all crayons and backwards letters.)
It worked - almost!
There is one mixed-material tile called 'Chequered Tile' which comes in marble/sandstone variants, for example. While the tiles made of one material (they do exist as well) are coloured as intended, the mixed ones are still unaffected by your colour tweaks.
It's just this one tile. If you cannot access these values, I can certainly live with it.
Otherwise, you may want to take another look.
Also the patches for Flooring Floors should be live soon (once Steam releases the update), please let me know if there's anything I missed!
(And a first "draft" of a metal tweaks mod should also be live soon, more notes why I call it a draft will be in the description there.)
I think I know how I summoned you: by mislabelling your gender! Sorry about that! :(
I should probably switch to the more general "their" and "they" to be on the safe side.
However that will be overwritten every time I upload an update. Is there a particular reason why you can't use XML Extensions? If there's enough of a reason I can look into making it optional.
For Limestone - it has the following set in my game : 232,225,20
I've changed that to be: 250, 242, 205 - and it looks great.
Remember, one needs to Exit to OS and restart the game for the option to take effect.
I wasn't sure because your last activity was more than a year ago.
It's always such an unsettling uncertainty whether mods you like will make the transition to a new version.
Anyway, as this mod is 'just' a retexturing job (or is it?), I'm sure you won't break anything.
And even if you do, I'll simply unsubscribe and resubscribe.
For now, it always worked for me doing so.
I hope, this will be true when the DLC drops. (There will be new materials introduced after all.)
But you can find me on github under the same name. I just updated this mod there and I guess I should also update the rest. I've been a bit lazy about non-Steam releases.
Steam Library\steamapps\workshop\content\294100\1524681306\Patches has three xml files that can be edited with any text editor. You can either delete the marble parts or change the colour code to something you like better.
It adds "artificial flooring" basically Linoleum, but now the artificial floor's colors don't match the stones