RimWorld

RimWorld

CCP's Stone Tweaks Vanilla
71 kommentarer
cucumpear  [ophavsmand] 13. aug. kl. 14:43 
Will do!
Deggial 13. aug. kl. 14:09 
Not my fault!
I would have been fine with the name!

Unfortunately, Helixien was not.
So he changed it.
Which, apparently, broke your mod support. :(

Would you be so kind to have a *second* look?
cucumpear  [ophavsmand] 13. aug. kl. 0:07 
You're very welcome, I appreciate you letting me know it's been updated!
Change is always hard for me but I'm always for a bit more variation in debris and terrain (I'm most excited about the return of the hemolope tbh, I do love my ethically fed sanguophages).
Deggial 12. aug. kl. 14:58 
Thank you!
The boulders look much nicer now.

I'm still not sure about their general shape, though.
Dizzy Ioeuy 12. aug. kl. 2:06 
@deggial It's a strange place I find myself in, but ReGrowth has included too many kitchen sinks for me to enjoy it anymore- unsubbed. Glad the WMBP is separate and in fact done by someone else. I've made my own version of that offline now too.
cucumpear  [ophavsmand] 12. aug. kl. 0:11 
Oh! it updated? I was waiting for it so I'll be checking that out asap!
Deggial 11. aug. kl. 21:51 
Hello cucumpear,
I have another request in my never-ending stream of mod integration requests.
Sorry about that!

This time, the very popular 'ReGrowth 2: Core' mod isn't playing nicely.
Helixien has added large boulders to the map generation.
I'm currently not sure if I like what they do. (Too square in my opinion).
But I *definitely* don't like the fact that their colour doesn't match the rest of the chunks.
cucumpear  [ophavsmand] 31. juli kl. 5:00 
Terrains have very particular challenges, I'm excited to see how your idea pans out!
Scav 31. juli kl. 4:52 
@cucumpear
When I worked on the chequered tiles for Flooring Floors, I felt dissatisfied with the standard stone colors. After looking into your Stone Tweaks, I must say that these colors look very nice and definitely superior to vanilla colors imo!

@Deggial
Chequered tiles in Flooring Floors are using "premade" colored textures, meaning that you can't simply readjust the colors in XML, you'll have to make an entirely new set of textures with specified colors. You can see how it works in the Flooring Floors folder.

I've got a wild idea for chequered tiles, but I'm not sure how that would work just yet. Once I'm done working on a new set of floorings for FF I'll look into it, but no promises!
Deggial 30. juli kl. 10:04 
That's fine, no worries!
As written, I can happily live with this one tile untouched. :)
cucumpear  [ophavsmand] 30. juli kl. 9:41 
That's intentional, there's no way to apply both colours to a terrain, so it's impossible to make them work with custom colours. If terrains worked like objects it would be pretty easy with masks (still tedious because you would need all the texture files for colour 1 and then apply the second one with a mask) but that's just not how terrains work.
(There's probably a way to code it with c# but I'm like a 6 year old trying to write an essay with that. It might work or it may look all crayons and backwards letters.)
Deggial 30. juli kl. 8:58 
First of all, thank you for the update!
It worked - almost!

There is one mixed-material tile called 'Chequered Tile' which comes in marble/sandstone variants, for example. While the tiles made of one material (they do exist as well) are coloured as intended, the mixed ones are still unaffected by your colour tweaks.

It's just this one tile. If you cannot access these values, I can certainly live with it.
Otherwise, you may want to take another look.
cucumpear  [ophavsmand] 30. juli kl. 7:01 
No problem, it's a common thing that happens, but I love then people default to they/their!
Also the patches for Flooring Floors should be live soon (once Steam releases the update), please let me know if there's anything I missed!
(And a first "draft" of a metal tweaks mod should also be live soon, more notes why I call it a draft will be in the description there.)
Deggial 30. juli kl. 6:26 
That other post in that completely different mod discussion, where you just reacted to me...
I think I know how I summoned you: by mislabelling your gender! Sorry about that! :(

I should probably switch to the more general "their" and "they" to be on the safe side.
mathan 28. juli kl. 8:44 
@cucumpear amazing, thank you for considering this. I used to have Green Uranium/Glowing Uranium mods just so I can tell which is which from a glance. And yes, I kind of know that in reality it doesn't really glow, that's just Hollywood logic xD But hey, we have orange compacted steel ore with Colorblind Minerals, so why not make Uranium any color we want?
cucumpear  [ophavsmand] 27. juli kl. 13:04 
That shouldn't be hard, it would be a separate mod though. I can put that on my to-do.
mathan 27. juli kl. 12:12 
@cucumpear, is it possible to do the same for metals? Uranium walls being barely distinguishable from steel is annoying the hell out of me. Especially space ship hulls. They are virtually the same shade of grey.
MacGyver 18. juli kl. 13:01 
Oh not at all was just asking because i dont like to use mods and xml is just another one on the list dont mind me and thanks for taking the time to answer
cucumpear  [ophavsmand] 18. juli kl. 11:27 
@MacGyver It *might* work as is, but the easiest way to be sure is to go into the mod folder and edit the LoadFolders.xml file so the <1.6> section points to the 1.5 folder. Of course that would not have custom colours and just use my usual default colours.
However that will be overwritten every time I upload an update. Is there a particular reason why you can't use XML Extensions? If there's enough of a reason I can look into making it optional.
MacGyver 18. juli kl. 6:07 
Hi! Is it possible to use the mod without the dependancy?
cucumpear  [ophavsmand] 12. juli kl. 1:18 
Limestone Oopsie is fixed but the wee colour may be saved to the settings file so hit reset in the options or edit the colour individually and restart the game if you're affected. (The default should end in 202 instead of 20, someone did a little copy paste fail. It was me.)
cucumpear  [ophavsmand] 12. juli kl. 1:08 
I swear I fixed that before! Bur maybe I fixed it in the other version of stone tweaks. Thank you for letting me know!
Unagi 11. juli kl. 17:33 
Okay, this is easily fix with the wonderful Options available. (it was working in 1.5, btw)

For Limestone - it has the following set in my game : 232,225,20

I've changed that to be: 250, 242, 205 - and it looks great.

Remember, one needs to Exit to OS and restart the game for the option to take effect.
Unagi 11. juli kl. 17:18 
although, I would call it more 'cheap gold' color... personally. :)
Unagi 11. juli kl. 16:57 
same.
Hadley 11. juli kl. 14:01 
Yep, same problem.
Abacaxique 11. juli kl. 13:32 
Does anyone else's limestone look like pee?
cucumpear  [ophavsmand] 11. juli kl. 0:49 
Oh, I must have missed that, I'll check how that works once I finish the last couple mods I need to update!
Imranfish 10. juli kl. 18:45 
I recently added proper settings to XML Extensions for picking colors, if you wanted to use those instead.
donthiebaut 2. juli kl. 11:16 
I've also had no issues playing this on 1.6, for what it's worth
Deggial 29. juni kl. 4:16 
Hi @cucumpear, it's great to read that you're still here and modding! :)
I wasn't sure because your last activity was more than a year ago.
It's always such an unsettling uncertainty whether mods you like will make the transition to a new version.

Anyway, as this mod is 'just' a retexturing job (or is it?), I'm sure you won't break anything.
And even if you do, I'll simply unsubscribe and resubscribe.
For now, it always worked for me doing so.
cucumpear  [ophavsmand] 29. juni kl. 1:09 
Yes, it should work for now, but warning, I'm doing a big rework of a few of my mods to add options, so I can't promise things won't break when I release the 1.6 update.
Deggial 28. juni kl. 20:14 
Apparently, this mod still works under 1.6 without issues.
I hope, this will be true when the DLC drops. (There will be new materials introduced after all.)
White cat I 24. nov. 2024 kl. 7:58 
Very pretty.
cucumpear  [ophavsmand] 13. apr. 2024 kl. 7:04 
I'm playing it safe and not including any direct links to outside sources at this time.

But you can find me on github under the same name. I just updated this mod there and I guess I should also update the rest. I've been a bit lazy about non-Steam releases.
The Forgotten Detective 12. apr. 2024 kl. 16:12 
Is there any chance of a github link for non steam users? Great mod btw I refuse to play the game without it!
cucumpear  [ophavsmand] 19. mar. 2024 kl. 6:18 
yeah, I should really just upload the version number change XD
tiagocc0 18. mar. 2024 kl. 7:14 
tested on 1.5 and still works
Xenophonex 3. jan. 2024 kl. 16:32 
Honestly these should be the stock stone colors for the game, they are so much better. (ust had to find and redownload after a mod reset.)
Enlonwhite 5. dec. 2023 kl. 5:05 
I agree that your stone colors are great, and love them. Much more style than vanilla
cucumpear  [ophavsmand] 16. nov. 2023 kl. 23:38 
That's been on my to-do for a looooong time. I can't make promises but knowing there's still interest may prod me into action sooner rather than later.
Xenophonex 15. nov. 2023 kl. 20:15 
love this mod so much, the colors are perfect, cant play without my stark white marble haha. but there are so many floor (and other mods) that do not partake of the great coloration. Is there a way to have more mod compatibility (more floors for example)?
cucumpear  [ophavsmand] 11. nov. 2022 kl. 12:06 
It should work fine, the only thing that's getting patched is the colour.
Muad'dib 10. nov. 2022 kl. 12:38 
Maybe dumb but does painting work fine over top of this still?
Ickura 21. okt. 2022 kl. 22:26 
Thanks for the update! Can't ever do without the white marble. :steamhappy:
JACK 12. sep. 2022 kl. 22:55 
haha oh gosh, it wasn't a bribe I swear! but thank you for the info, I'm eager to do that then and get that lovely sandstone/granite synergy back :)
cucumpear  [ophavsmand] 12. sep. 2022 kl. 5:25 
Thank you for the kind words and the cuppa, Jack! If you don't mind editing text files it's super easy to remove the marble.
Steam Library\steamapps\workshop\content\294100\1524681306\Patches has three xml files that can be edited with any text editor. You can either delete the marble parts or change the colour code to something you like better.
JACK 11. sep. 2022 kl. 18:35 
I would kill to have all of this except the marble... it just bugs me that it looks the same as if my mod had failed and forgotten to add color to a structure! but everything else is so beautiful I can't live without it!
Pazik 3. apr. 2022 kl. 22:08 
Any way to patch the Rimefeller mod to this?

It adds "artificial flooring" basically Linoleum, but now the artificial floor's colors don't match the stones
Mr McNificent 29. juli 2021 kl. 5:40 
Agreed, the vanilla stone colours seem awful now, my eyes have truly been blessed by CCP's Lovely Stones.