Space Engineers

Space Engineers

Homing Weaponry (Support Suspended - See Description)
238 Comments
Abisius Xarvenius Carbensius Aug 2, 2023 @ 6:41am 
@Lord titanius anglesmith
as far as i know not without using weaponcore.

mwi - homing weaponry ( https://steamcommunity.com/sharedfiles/filedetails/?id=1919062467 ) would be one, but as said it needs weaponcore ( https://steamcommunity.com/workshop/filedetails/?id=1918681825 ) which isnt everyones taste.
i for myself prefer the possibilites that wc brings with it over the vanilla system, even if that means that not everythign can be used cause mixing up different weaponframeworks only causes incompatibilities and heavier probs se cant handle multiple weaponframeworks in use at the same time properly.
titanius anglesmith Aug 2, 2023 @ 6:25am 
working mod like this somewhere ?
WindyPlus May 16, 2021 @ 12:06am 
Can I refer to your code to make my missile mod (I use the keen's model)?
Abisius Xarvenius Carbensius Jan 10, 2021 @ 7:02pm 
@grabowt
read the moddescription and you know why
mika1976 Jul 1, 2020 @ 10:12am 
What a wasting of time figure out how these workking and find out these are only normal rocket launchers with out homing ability. Even missile turrets if i make some mistake..
Audiacious Mar 11, 2020 @ 2:12am 
Any chance adding this to weapon core to resolve it breaking with keen?
piston rod Jan 29, 2020 @ 2:23pm 
hey man plese make this mod mwork again its one of my favorits hope you find the problem
Victoria, Angel of the void Jan 12, 2020 @ 12:41pm 
@woostyboy
As far as I'm aware, this is the only mod that has homing missiles anymore.
(At least working to any degree at all.)

Sooooooo.... You're SOL, My dude.
JustSpiffy Dec 18, 2019 @ 3:43pm 
No it's not it
woostyboy Dec 5, 2019 @ 1:36am 
Hi Guys. Can you tell me please, is this the mod with the flare countermeasures launchers that look like this? -

http://pic20.picturetrail.com/VOL254/1944025/3755487/414347272.jpg

If not, does anyone have a link please?

Thanks in advance
Delta606 Nov 6, 2019 @ 6:44pm 
Works well so far, but my missiles stopped locking on after a red rift of some sort appeared behind my ship.
The Atlas Enthusiast Aug 20, 2019 @ 2:29pm 
This still works in MP tho
Captain Roman S'Jet Aug 16, 2019 @ 1:26pm 
Anime is hella gay.
Baeg'Ehl, Lord of Circular Bread Aug 11, 2019 @ 11:30am 
Do these turrets lead their shots like normal missile turrets?
themightygeek Aug 3, 2019 @ 10:40am 
Figured out why the missiles and torpedoes were coming back, kinda. If i leave my repair projector on, they'll target the ship. interesting...
themightygeek Aug 3, 2019 @ 10:10am 
Anyone encounter a bug where the missiles and torpedos "come back" at your ship?
Ace Jul 15, 2019 @ 9:22pm 
How do we set this up to use cameras?
Const Jul 5, 2019 @ 5:59am 
I have encountered some problems with the Fixed Missile Launchers on small grid. the missiles sometimes don't track targets, and act like they were only regular missiles

Schwarz Jul 4, 2019 @ 10:29am 
Could you consider new models that look more similar to the vanilla aesthetic? just for the fixed launchers.
uglydisease Jun 30, 2019 @ 6:18pm 
@merodois most torpedo mods use grids for there torpedos, grids tend to be more expensive than the rocket style projectile, but if you could turn the missile/rocket/torpedo into a grid I would think that would solve the syncing problem.
GadenKerensky Jun 18, 2019 @ 4:30am 
Are the small grid launchers reloadable?
John Jun 17, 2019 @ 12:52pm 
lol i have the nuke mod with tis ITS OP :steamhappy: DESTROY
Ace Jun 14, 2019 @ 3:38pm 
Doesn't work for turrets.
Senanthes Jun 8, 2019 @ 5:38pm 
It's been awhile since I've scripted, but I was thinking of converting this from a multiple ammo per weapon to a more standard single ammo type each. Any examples I could parse of a similar grain, perchance?
Ace Jun 8, 2019 @ 2:26pm 
Ability to use turret for targeting?
Bobisback Jun 6, 2019 @ 8:38pm 
It is possible to disable torpedos in this mod? I like them but seems to have some issues with shield mods where the blast radius of the missile moves through the shield uneffected.
MrSlayer Jun 4, 2019 @ 10:14am 
thanks jackik that helped :D
jackik Jun 4, 2019 @ 5:08am 
@noob, you do realize there are tabs and that you have a search bar right? if you can't find them in the general tab, just type in the name... They should show up in the weapons tab though.

If they aren't there, reinstall the mod...
MrSlayer Jun 3, 2019 @ 10:49pm 
i cant find any weapons/turrets in the creative menu some help please
Meat Wagon May 26, 2019 @ 6:03pm 
having a tough time getting the camera designation to work. Seem to work just fine when actually point the launchers at the target but the camera isnt working even when following the instructions you gave.
Greyson XMG May 25, 2019 @ 5:52pm 
HOW do you designate a camera to be a targeter?
GadenKerensky May 24, 2019 @ 3:52am 
It's a shame this isn't being updated until a fix can be achieved (which may be unlikely), since there are a number of things that'd be nice to see.
Coopertt May 13, 2019 @ 3:22pm 
also the projectiles don't have trails as in the pictures
could this be a mod conflict?
Coopertt May 13, 2019 @ 3:00pm 
can turrets be made to designate targets?
i have MA Designator turret installed and would like to use that
tremerid May 6, 2019 @ 9:16pm 
Can't seem to duplicate the bouncing off the shield thing, but speed is definitely a problem. Above the vanilla speed, you quickly outpace the missiles and torpedoes, and when you run into the torps, you die :). Unfortunately I don't know how to edit something like that, Jackik, but hopefully the mod author might. It would definitely be a help.
jackik May 6, 2019 @ 3:37am 
is it possible to define the projectile speed relative to max speed?
tremerid May 5, 2019 @ 10:20pm 
Dunno if this has been mentioned before, but be careful using these with a speed mod and/or the defense shield mod. The projectiles can move slow enough to hit if you aren't careful, and when moving quickly with a bubble shield, the torpedoes impact the inside of the shield and explode, lol. I'm enjoying the mod, though I find I need to brake a little when entering a strafing run and shut down my bubble shields before firing. Keep up the great mod work, and watch out for those bubble shield missile explosions :).
Jake Baldwin Apr 25, 2019 @ 9:36pm 
Can you increase the targeting range of the turrets to 1.5 Km please? I've been trying to find turrets that can AI target further that 800 meters and can't find anything good, would love to see these missile turrets barrage a target out of the range of gatling turrets. Another thing is that changing the ammo type doesn't seem to make a difference in regard to damage, any way to help?
Armabearo Apr 14, 2019 @ 1:59am 
Trying to bring this into my build but can't seem to get it to designate any ideas? Followed the steps
Hawk Art Apr 5, 2019 @ 6:29pm 
could you make a speed tweak? when using speed mods the missiles are too slow and slam back into my ship. torpedoes will devastate my ships.
DustyDust Mar 18, 2019 @ 8:22am 
for the target designation, does it have to be a camera, or one of the many "designator turret" we can find on the workshop can be used to lock a target?
same with slaving script, can they be used to auto lock a target for the homing missile?
WardenWolf Mar 12, 2019 @ 10:28am 
So yeah, they work in single player, but the models leave a lot to be desired. You can see the turret base through the torpedo's launch hole.
MagnusEffect Mar 3, 2019 @ 1:48pm 
Really appreciate your efforts to get this working properly in multiplayer. Hope you find a solution
Da Warptrekka Feb 26, 2019 @ 1:47pm 
I have a serious bug problem: None of your Weapons use the conveyor system. They are connected but not accessable. I can't load them through the Inventory menu either. i tried it with and without "Ammo Manegement Controls" mod. Maybe its SE, but im not shure
Shrouded Soul Feb 20, 2019 @ 7:11pm 
understood
Meridius_IX / Lucas  [author] Feb 20, 2019 @ 7:11pm 
at the moment, I'm not planning to do anything else with the mod until I can find a resolution to the mp sync issues it's had. If it can be fixed, there are some new ideas I want to explore.
Shrouded Soul Feb 20, 2019 @ 7:07pm 
*meaning turrets
Shrouded Soul Feb 20, 2019 @ 7:06pm 
Would small grid variant homing rocket and homing missile launchers be considered for addition?
Meridius_IX / Lucas  [author] Feb 17, 2019 @ 12:26pm 
I've added a notice to the mod description regarding MP compatibility and the future of this mod.
Spartan Feb 17, 2019 @ 6:51am 
Not working on dedicated server, missiles and torpedoes are not locking targets