Space Engineers

Space Engineers

(in WCP) [Shell ejection, recoil, model overhaul] 12.8cm KwK 44 L/55 Tank Gun - AWG
31 Comments
Dutch Feb 16, 2024 @ 11:37am 
where can we found that maus ??
cllmsteele Nov 19, 2021 @ 11:28am 
is the shell ejection system still working or does that need a script because for me its not ejecting
V L A X Jun 24, 2020 @ 10:42pm 
..For some reason all my vehicles and blueprints with this weapon have "reversed" in the the barrel direction

https://i.imgur.com/uCJZGiX.jpg

I hadn't opened the game until the weather update. Damn.
Ava [Field Medic]  [author] May 12, 2020 @ 8:32am 
Not sure 704, but an updated version is in my WeaponCore pack (Check my profile) so that one may work.
Ava [Field Medic]  [author] May 12, 2020 @ 8:31am 
Notorious, I don't really upload my own work. Maybe some day but not for now.
Bard, there are a couple of mine that do it (L7 105mm, D-10T 100mm) but as I convert these to WeaponCore sadly they lose that functionality. The upside is that all of the guns receive recoil anims.
JustTsugo May 7, 2020 @ 7:52pm 
Are there any known mods that can cause an error with this one? Whenever i spawn this weapon, the weapon breach is always inverted and causes problems.
wootabix Apr 27, 2020 @ 5:15am 
would love to see the blueprint of the maus public
Dawi'Bard Mar 26, 2020 @ 2:27pm 
I have no idea why but seeing another cannon mod with shell ejection makes me incredibly happy. Do any of your other mods have similar features or was this the first of its kind?
wootabix Mar 25, 2020 @ 2:20am 
would love the blueprint of the maus. then again just about all of your tanks on the promotional art would be greatly appreciated as a blueprint
Alpha-5 Feb 10, 2020 @ 9:03am 
@Airfield_Hime if it's your typical kind of SE 'ship', these guns are not balanced for that in mind, it's mainly meant for small grid-small grid combat. Recoil can be mitigated by pairing the gun with an X-4 charge (found on AWG's workshop) if you really need to. As for RoF, it's a 12.8cm KwK 44, the shells aren't exactly light ;)
Not_EviL Jan 6, 2020 @ 3:23pm 
For some reason I cant use 128 mm shells with this 😐
~Ari~ Oct 31, 2019 @ 11:31am 
hey, odd question. I have this gun mounted to a destroyer I made because it looks a lot like a naval gun, but against large blocks and for a ship the damage and/or fire rate is a bit lacking. Is there a way you know of directly modifying these values, and possibly dampening the recoil a bit? Thanks!
Locomotor79 Sep 23, 2019 @ 5:42am 
ooo lol the frecking Maus but its not compleetly unstoppeble iff you guys have whatchd
Girls und pantser
Dark TIE Jun 17, 2019 @ 11:49pm 
@Fermit The Korg

What do you mean by that? Making a functional turret?

Well, you see, a turret needs these components: a programming block (for MART, which will make it usable with your mouse), two rotors (azimuth and elevation) and... of course, armor (to give it shape and, most importantly, to protect the gun). I think that MART has got instructions on how to get it up n' working.
goose. Mar 23, 2019 @ 10:11pm 
ummmm, how do u mount them?
John Bee Mar 11, 2019 @ 1:44pm 
Guns use a penetration and bullet drop script which is broke in major update. Be patient and he will have them fixed when he knows how and when he has time :)
bruh Feb 18, 2019 @ 1:18pm 
You really should release your models as blueprints if you haven't already. I'm sure a lot of people would love to make them functional vehicles.
Battleguy Oct 15, 2018 @ 12:23pm 
i like the Maus model that u made.
Ava [Field Medic]  [author] Oct 11, 2018 @ 8:16am 
Thanks! :)
Doy Man Oct 10, 2018 @ 8:36pm 
nice maus
Ava [Field Medic]  [author] Sep 29, 2018 @ 11:22am 
Great to hear! :)
Very Pulento Sep 29, 2018 @ 10:41am 
Fixed it , some other mod must have been the problem ...
DankNoodles420 Sep 29, 2018 @ 5:55am 
okay
Ava [Field Medic]  [author] Sep 29, 2018 @ 5:04am 
Sorry to hear that Flakker :( Not sure what to say other than maybe try clearing your mod list, trying it independently on it's own and if that doesn't work validating the game files
Ava [Field Medic]  [author] Sep 29, 2018 @ 5:03am 
DankNoodles, it's not clickbait at all. I was showing the gun mounted on a replica of a tank it was IRL.
DankNoodles420 Sep 28, 2018 @ 9:35pm 
why you have a tank in the picture and not include it in the download. Its click bait basically
Very Pulento Sep 28, 2018 @ 6:15pm 
game crashes everytime I try to put this on anything in creative :(
Apollo1641 Sep 25, 2018 @ 12:40am 
The kick on this thing is amazing. I tried making a Dual cannon, one on each side, and fired only the cannon on the left side... Some say its still spinning to this day.... XD
Ava [Field Medic]  [author] Sep 24, 2018 @ 4:17am 
Better, 4.5 blocks instead of 3.5, I'm balancing to relative performance rather than absolute performance in real life
Apollo1641 Sep 24, 2018 @ 4:02am 
How's the damage compared to the L11 120mm?
AegiusX3 Sep 22, 2018 @ 12:12pm 
Nice Maus