Arma 3
AH-1Z Viper
55 Comments
EricJ  [author] Sep 28, 2024 @ 12:47pm 
I finally figured out how to do the wingtip pylons right, with some help from RHS configs and the like.
Spartan 208 Sep 28, 2024 @ 12:31pm 
*reads RC16 notes* Hm? What brought about this change?
EricJ  [author] Aug 31, 2024 @ 1:05pm 
Thanks, I figured it needed some work, even though I'm trying to add more stuff to it, so maybe within a week there will be more updates, etc.
Vipera 77 Aug 31, 2024 @ 1:02pm 
Thx for your job man! 200 point for you.
EricJ  [author] Apr 27, 2024 @ 6:02am 
I currently don't have any plans to do one in the future, but may reconsider sometime. And as far as I understand it, they don't operationally carry them anyway, so I don't have much reason to do so.
Spartan 208 Apr 26, 2024 @ 8:05pm 
Um, wingtip pylons when?
EricJ  [author] Nov 23, 2023 @ 11:59am 
Not really, this is just a port of the A2 AH-1Z. I don't have many assets to do further variants.
raidopu110 Nov 23, 2023 @ 11:47am 
I love the quality and detail of your work! Have you concidered making older AH-1J, AH-1T and AH-1W models with two bladed rotors? :steamhappy:
EricJ  [author] Jul 10, 2022 @ 4:09pm 
Thanks, I like to keep it simple :)
Vuldaris Jun 29, 2022 @ 7:05pm 
Hey buddy just wanted to say thanks and good job. This is a ton of fun to fly. :steamthumbsup:
EricJ  [author] Feb 11, 2022 @ 7:34am 
I think somehow by default Steam said it required this DLC. I removed it and that should fix the issue.
EricJ  [author] Feb 11, 2022 @ 7:29am 
You shouldn't. Is it saying you do?
Pup Feb 10, 2022 @ 7:44am 
why do i need the helicopter dlc for this to work?
EricJ  [author] May 1, 2020 @ 8:04am 
Thanks both!
*******ive father May 1, 2020 @ 6:48am 
I've been using your stuff for a long time they are all great!
*******ive father May 1, 2020 @ 6:48am 
thankS!!
Funky Apr 27, 2020 @ 11:25pm 
Great job, the high quality interior is amazing!
EricJ  [author] Mar 12, 2019 @ 9:02am 
No problem
Plexy Mar 12, 2019 @ 8:49am 
OK COOL THANKS
EricJ  [author] Mar 12, 2019 @ 8:33am 
I have the same files as the A2 Sample models that can be found on Armaholic, and that's it. IF you have A2 you have to get the texture files from there as well.
Plexy Mar 12, 2019 @ 8:13am 
thats ok i will try to do one myself. i just figured ask you because you did the 1z, could i by chance have your apache files since you dont want to do one. i can credit you and BI fully for it ill just attempt to finish it.
EricJ  [author] Mar 12, 2019 @ 7:53am 
I did try and do an Apache but since everybody was doing one I decided against it. Unfortunately I have no plans to do one, sorry
Plexy Mar 12, 2019 @ 1:28am 
so i know you do not work for anyone but i was wondering if you could port the AH-64D from arma 2 like you did for the AH-1z, i only ask because you did a awesome job with AH-1z in keeping it simple heli system. add nfds was cool touch to. i know there is a amazing mod for this already but that mod is so complex most my guys cant even remember the bloody start sequence and since its module.. the heli costs alot of to spawn in even two. so i was hoping maybe i could appeal to your better side and maybe you could to a EricJ AH-64D :) ive already ported the model my self but i dont know how to make a damgae model or anythat other stuff so.i thought i would ask you.
EricJ  [author] Mar 4, 2019 @ 5:30pm 
No problem
Plexy Mar 4, 2019 @ 5:29pm 
oh well thats cool. thanks mate
EricJ  [author] Mar 4, 2019 @ 5:28pm 
Not really, the Steam version is updated first, and then I do the BI forum post afterwards when it's uploaded via Google Drive.
Plexy Mar 4, 2019 @ 5:11pm 
ok cool, im guessing then that the BI one just get priority in the update que
EricJ  [author] Mar 4, 2019 @ 4:52pm 
Okay teh BI one is just the same as this one, so if you subbed to this then you won't have to worry
Plexy Mar 4, 2019 @ 4:10pm 
ill grab you BI version in a little bit. this current verison hasnt given me the problem
EricJ  [author] Mar 4, 2019 @ 3:22pm 
Check my BI forums topic, as it has the latest build on there. Or you can simply subscribe to this and it'll show up.
Plexy Mar 4, 2019 @ 2:29pm 
i got it off here because some people i play with dont know how to mod via armaholic. i will test it out and let you know if it fixed it.
EricJ  [author] Mar 4, 2019 @ 10:05am 
Thanks! I looked over the model and config and found something on the 3D model referencing an RVMAT, but that wouldn't create the error. Is this the version that's on here? Or is it from Armaholic? Either way it wouldn't generate that error. But anyway, I'll update the mod with what I have on my hard drive and should clear up the error.
Plexy Mar 4, 2019 @ 7:45am 
YOUR THE BEST. :)
EricJ  [author] Mar 4, 2019 @ 7:24am 
I'll look into it
Plexy Mar 4, 2019 @ 6:57am 
hi i am wondering why i get a error code about the textures upon mission load. says something lie uh-60 fuesalge misssing.
EricJ  [author] Jan 1, 2019 @ 10:11am 
1. Yes of course, 2. Not really. 3. Thanks!
turkey bacon halal pasta Jan 1, 2019 @ 8:39am 
@EricJ

1. May I use this as a dependency for a fatction Im working on?

2. Will you be adding more textures for your mod?

3. Your mods are cool!
EricJ  [author] Dec 8, 2018 @ 10:50am 
Thanks!
sotemeste Sep 22, 2018 @ 7:30am 
Great job!
EricJ  [author] Sep 21, 2018 @ 4:50pm 
I plan to implement AFM sometime, it's not a pressing issue for me so it always has to be reminded to do it. Pylons will come out sometime, just not a priority right now. @Poly this one was supposed to have been released earlier but Real Life got in the way
Diesel Sep 21, 2018 @ 3:59pm 
hmmm pylons? just a thought
Dick Caught In Fan Sep 21, 2018 @ 3:53pm 
@EricJ do you ahve any plans to implement AFM to your aircraft, they are well made and there is a lack of good realistic helos in the Workshop
PolyG Sep 21, 2018 @ 2:13pm 
@EricJ no problem. I tried to do what you are a while back with my own AH-1Z Port, but lost the drive to do so when it seemed like Everyone was doing it.
EricJ  [author] Sep 21, 2018 @ 10:25am 
Thanks! And thanks Poly, I don't see any reason to make it dependent on RHS despite that it is a great mod to play with.
Diesel Sep 21, 2018 @ 3:31am 
Welcome back!!
PolyG Sep 20, 2018 @ 10:23pm 
@StevetheHero making it dependant removes the ability to pick and choose just his mod. EricJ mods are generally quality though so RHS isn't nessicary
SteveTheHero Sep 20, 2018 @ 5:27pm 
Awhhhh darn.. ok, i think that would really boost the immersion of that awesome weapons pack. And what would be wrong with it being dependant?
EricJ  [author] Sep 20, 2018 @ 5:46am 
No, that would make it RHS dependent, and I'm not going to do that.
SteveTheHero Sep 19, 2018 @ 6:39pm 
hey speaking of requests, can you make all the reload animations on your EricJ weapons pack RHS based?
EricJ  [author] Sep 19, 2018 @ 3:07pm 
I'm on occasionally, the Internet I'm using is erratic for me so I stay offline most of the time.