Arma 3
SPS AI AXMC Sniper Rifle Series
158 Comments
Steve  [author] Feb 20 @ 4:38am 
@AdamTheWold#550 as long as it's not monetised, yes
Charles De Castevau Jul 14, 2023 @ 6:09am 
Is isnt available in Editor in the Weapons section, So i can't place it or use a rifle for a composition. Do you know how to bypass that ?
Thx
DG May 5, 2023 @ 5:53am 
can you make some even shorter barrel variants for .300 & .308 version but with less damage, less range, less weight... etc, and also make them compatible with bipods & suppressors from other mods say cup, rhs... etc.
Fercho Jan 27, 2023 @ 3:01pm 
Thanks @Steve, apologize me again. I will correct this.
Steve  [author] Jan 27, 2023 @ 2:49pm 
@Fercho - It wasn't a 'collection' it was a re-pack and re-upload to the Steam Workshop.
Publisher is now very explicit and makes you check a box to say you own the IP to anything you post. (Which you've clearly ignored.)

But let me be clear, I don't want to stop anyone using my mods. However additional uploading to the workshop not only violates my IP but also causes all mod makers massive headaches with maintenance of mods. Let's say that in the next A3 2.12 release, I need to fix some bugs that it causes - I can only control / fix those bugs for people that download directly from this page.

I would be delighted for you to continue to use this mod but via a collection, an A3 Launcher Preset or even by making a dummy mod where you set this mod to be a dependency through the workshop options.
These are all much better solutions than re-packing!

For info, if no license is stated it ALWAYS means the strictest license applies.
Fercho Jan 27, 2023 @ 2:20pm 
Hi Steve, I need to talk with you. I used your mod in a collection, and it was reported. I want to apologise, I don't see a note about the author prohibition to use. I will remove the content and use this directly from the link of your mod. I´m really sorry.
HIGHZUNG Oct 18, 2022 @ 10:37am 
https://www.youtube.com/watch?v=LqxskXKA2gw the sound from tarkov axmc would make this mod a 10/10 but still without it best sniper rifle mod so far
SovietToastCrunch Jun 4, 2022 @ 2:12pm 
I clearly must be illiterate because I never saw that in the name until I looked just now. Thank you for your help!
Steve  [author] Jun 4, 2022 @ 12:08pm 
Glad you're enjoying it!
I should probably use more of the descriptive sections to make it more obvious but, for example, the following magazine
.338 LM 250gr Naturalis 10Rnd Mag
fires 250 grain Naturalis rounds.
SovietToastCrunch Jun 4, 2022 @ 11:38am 
i never saw that on there, i'll have to look again. I've been using the .338 with the berger rounds in an antistasi server with my friends and im loving it so far
Steve  [author] Jun 4, 2022 @ 2:06am 
Most of them state how many grains the rounds are. Obviously higher = heavier.
SovietToastCrunch Jun 3, 2022 @ 5:42pm 
I'm assuming the OTM rounds are the heavier ones then
Steve  [author] Jun 2, 2022 @ 5:24am 
No. They do all behave differently but not necessarily representative of what you'd expect in reality. E.g. because there's no wind affecting rounds in Vanilla, lighter projectiles tend to be better at long range in Vanilla as they fly faster so have flatter trajectories. Where as in reality, heavier & slower round tend to be preferred for long range shooting as vertical deflection due to gravity is easier to predict than the effects of wind. (Which affect heavier projectiles less.)
SovietToastCrunch Jun 1, 2022 @ 6:06pm 
So without ACE, they both behave the same?
Steve  [author] Jun 1, 2022 @ 1:35pm 
@SovietToastCrunch yes but the implementation is more meant for ACE3. So differences in Vanilla aren't necessarily representative of what you'd expect in reality
SovietToastCrunch May 31, 2022 @ 10:58pm 
Is there any functional difference between the two ammo types for the .338?
AbsolutelyNobody May 10, 2022 @ 4:58pm 
Ok I fixed it,the problem was that there were no scope options
Steve  [author] May 1, 2022 @ 2:02am 
@AbsolutelyNobody - erm... exactly the same way as any other weapon platform.
Just select the scope you want in the arsenal...
Not really sure I understand your problem though
AbsolutelyNobody Apr 30, 2022 @ 11:48am 
How do I attach scopes?
Franklin the GOPNIK Jan 1, 2022 @ 5:09am 
Thanks for the mod man
Steve  [author] Dec 17, 2021 @ 1:59am 
@MrJimbos
There's no mechanic within the game that this mod touches that can do that so highly likely to be a clash with another mod.
Or a dodgy mouse.
Simply isn't possible to be done within a mod that's just inheriting characteristics from an existing rifle....
MrJimbos Dec 16, 2021 @ 7:14pm 
fires randomly without pulling trigger lol. In Stealth 1 second then Next....splat
Steve  [author] Nov 2, 2021 @ 12:00pm 
@The Operator, yes, there's even one included in the pack.

@Predator14 yes - it's still a Vanilla animation at the moment as has been stated many times already. I've not had time to add anything other than this.
Obviously I'd be delighted if someone with such a discerning eye as yourself would be prepared to make a better animation and donate it such that we can all enjoy your immense wisdom, talent and good taste....
Predator14 Oct 31, 2021 @ 5:37pm 
bad animation dude !
ImDaOperator Aug 31, 2021 @ 1:26am 
Is it suppressor compatible?
Steve  [author] Jul 31, 2021 @ 3:22am 
Sounds like Steam has not updated your mods for you. (Sometimes it's quite slow to realise there's updates.)
If you right click on each of the SPS mods in the Arma3 launcher and choose 'repair' it should force them to update
Steve  [author] Jul 30, 2021 @ 4:12am 
@Schaer
The error was repeatable without running any other mods and this should be fixed now.
I think the M8541A+AN/PVS-27 is RHS not CUP. This should now be available on the rifle.

Thanks for bringing those bugs to my attention.

For info, SPS Equipment has some long range scopes with and without clip on night vision devices which can be added and removed with ACE3 self interactions.
Steve  [author] Jul 29, 2021 @ 12:05pm 
OK - I can re-create this error.
No idea why and where this comes from because all the paths look correct.
I'll see if I can sort it and send an update tomorrow
Steve  [author] Jul 29, 2021 @ 11:19am 
I'll look into that - thanks for the report.
(Didn't see any of that when last testing though... so might be other mod compatibility errors.)
Schaer Jul 29, 2021 @ 2:04am 
Hey Steve, good mod! But...Ace compat addon breaks a mag icons and spam a error while u open mag page with a ur mode weapon in arsenal. Can u fix it?
Jay Remington Mar 22, 2021 @ 8:30am 
ill check it out thank you
Steve  [author] Mar 21, 2021 @ 3:38pm 
For info, there's a PVS24-LR as part of SPS Equipment that you should be able to add/remove to/from the S&B scopes (with ACE interaction). Might tide you over until I get round to sorting the joint rails.
Jay Remington Mar 21, 2021 @ 12:53pm 
it would be super appreciated i use the .338 almost exclusively!
Steve  [author] Mar 21, 2021 @ 12:27pm 
It's possible I've only update Joint Rails in the combined version of this mod in SPS Weapons
I'll try to have a look when I get chance
Jay Remington Mar 21, 2021 @ 12:15pm 
anyone else having trouble putting the M8541A + AN/PVS-27 on these rifles?
Steve  [author] Feb 9, 2021 @ 10:56am 
@yadidbala yes, but if you want to use it with ACE3, I'd strongly suggest you also use the ACE3 compatibility mod. See above for the link
Peacemaker01 Feb 9, 2021 @ 4:58am 
is it compatible with ace ?
jcgau7227 Jan 28, 2021 @ 11:46am 
at a distance the bullets just go through the enemy but don't kill them, you have any idea where the problem is coming from ?
jcgau7227 Jan 28, 2021 @ 2:58am 
OK, thanks
Steve  [author] Jan 28, 2021 @ 2:18am 
@jcgau7227 a compatible silencer is included in this mod.
jcgau7227 Jan 27, 2021 @ 6:30pm 
is there a way to mount a silencer ?
Predator14 Jan 12, 2021 @ 2:01pm 
Ok, I hope there will be better later then! ;) otherwise no, I'm a levels designer, not an animator sorry.
Steve  [author] Jan 12, 2021 @ 1:47pm 
@Predator - yes - that's already a discussion point. The animations are just vanilla animations synced as closely as possible to this geometry.
As stated, if/when I have time, I'll look to do something better.

If you've got time, skill and the inclination to make animations, I'd be delighted to include your improved versions with this mod.
Predator14 Jan 12, 2021 @ 1:32pm 
pretty weapon, my animation very poorly done and late compared to the movement of the hand ...
Shlomo Oct 18, 2020 @ 3:30am 
I'll take a look at SPS Equipment and test those out, cheers.
Steve  [author] Oct 18, 2020 @ 2:06am 
@Lauri Allan Torni - if you're using ACE3, SPS Equipment has a range of sights where you can add and remove an AN/PVS24-LR with ACE self interactions.

The version of this rifle within SPS-Weapons has been updated to be in line with RHS's latest joint rails definitions (which means it can use the M8541 scope with PVS27) - I just haven't got round to updating this version yet..
Shlomo Oct 17, 2020 @ 5:48pm 
Is it a possibility to make this rifle compatible with the M8541 scope with the AN/PVS-27 night vision filter? i'd love to use these rifles more often but having no high magnification optics with night-vision is a big problem.
ᴍᴍʙʙ Aug 18, 2020 @ 4:19pm 
ok ,i delete it in my pack.and how did you find my pack used your pbo?
Steve  [author] Aug 18, 2020 @ 12:19pm 
Then just subscribe to it here and use it @铭铭比比
Simples
ᴍᴍʙʙ Aug 17, 2020 @ 4:20pm 
sorry,my nps 武器包 used your pbo.so sorry for that. i just need kt weapons pac and it requires your mod.would you like to talk with me?