RimWorld

RimWorld

RimHUD
1,912 Comments
Forshard 15 hours ago 
Doubling request below to add a widget for unwaveringly loyal.

I think prisoners correctly show the "Unwaveringly loyal" but if they're ever enslaved its impossible to determine if a slave is/was unwaveringly loyal unless you imprison them again (or use a different UI mod).
My Ups Got Down Sep 17 @ 8:38am 
When not docked (using float - top right), Events are not clearing. Seeing events from previous worlds/saves and cant get rid of them. Tried right clicking as well as opening letter + closing. Pls help
VitaKaninen Sep 12 @ 8:30am 
@Blitzs, Speech bubbles are from a different mod. Interaction Bubbles
Blitzs Sep 12 @ 1:25am 
Why is mine not showing the speech bubbles?
Mozetronick Sep 11 @ 1:43pm 
I am also tired of constantly seeing "..." instead of the current values ​​of the characteristics, because this width works completely indistinctly and instead of moving the left value of its name I get scaling in the opposite direction, which completely shifts all the columns and blocks the digital values ​​of this broken width table. And this is not even a mistake of superficial modification of the translation of your add-on. I tried without it and it also breaks all the settings.
Mozetronick Sep 11 @ 1:38pm 
Your presets do not save the necessary data. No matter how much I tried to put all the checkboxes, they seem to not save the label width variables and floating positions. Instead, accidentally clicking the Reset button, I get completely screwed presets that cannot return their original values ​​​​as they were saved by me. It's not about the space, it's not about the Latin alphabet, but the fact that they do not even save the content of the preview with perks. Fix it. I do not want to constantly twitch these sliders and lose my ready-made presets.
Paradies Aug 25 @ 4:51pm 
Could you add a widget for unwaveringly loyal?
Fastrighthand Aug 23 @ 1:59am 
I removed "Loading progress" mod and rimHUD works again!
SilverShade Aug 22 @ 8:27pm 
rimhud, camera+, some other mods all seem to have broken overnight....
Guarwo Aug 22 @ 2:36pm 
@tehzipfile I honestly wish steam would let people disable updates then update if they want for workshop and games lol. On some games updates annoying that add nerfs on singleplayer or changes people don't want. Micro transaction or later on some company buys a game and changes it where they want you to use their launcher instead of steam. Then for workshop every now and again big modded game gets broke cause a workshop mod gets updated that steam just forces you to download when had stable game then got to go through a ton of mods to find the conflict.
Dahaka Aug 22 @ 2:03pm 
you are right, my bad.
tehzipfile Aug 22 @ 12:20pm 
"Loading Progress" updated and broke a lot of other mods. RimHUD stopped working for me until I disabled it.
Dahaka Aug 22 @ 12:02pm 
it broke at the same time as rimdark, and rimdark have a special compability with rimHUD. I have a suspicion...
Dahaka Aug 22 @ 11:43am 
RimHUD stopped working for me, at first i though that it was some mod incompabillity, but i tried to run this bare bones and it still wasn't working. Any ideas why?
Apocalypse Bird Aug 21 @ 9:49am 
For some reason doesnt show any info on Anomaly's Noctol's panel. But works on other entities.
Ruuj Rubellite Aug 20 @ 4:59am 
@Guarwo - I don't have any issues with RimHud and Ancot - Is RimHud above Ancot Library in your mod load order?
Guarwo Aug 19 @ 6:10pm 
Ancot Library has issues with this now. Verifying files didn't fix it so temp removed Ancot Library and fixed my issue. Guess won't be using Milira or Kiiro race till they fix it but it prob something on ancots end since that was the latest one updated.
Karet Aug 19 @ 12:17pm 
Hola vengo a informar de un error de este mod cuando selecciono un personaje en las categorias de area, comida, atuendo y horario me sale un (0) en cada categoria. Ejemplo : (0) Area
Vlad Draculea Aug 19 @ 3:42am 
compatible with hidden enemy bio?
Ruuj Rubellite Aug 17 @ 8:53am 
@Misterdino Prime - Issue fixed with Verification of Files in RimWorld. Try that solution.
Misterdino Prime Aug 17 @ 8:22am 
o, thanks for the info
Ruuj Rubellite Aug 17 @ 8:20am 
@Misterdino Prime - Ancot's problem. They updated their Library today and it's what is throwing the error; not RimHud
Misterdino Prime Aug 16 @ 3:53pm 
Ancot Library library is incompatible with rim hud? because started to jump a error with that
Hawks Aug 16 @ 12:01am 
@M4 They're just mad at those who report game mods for no reason, what's wrong with that?
M4 Aug 15 @ 12:16am 
Averagely raging Chinese in the comment section.
Jaxe  [author] Aug 14 @ 9:33pm 
Updated to v1.17.5:
- Added new 'Preview' preset with the latest upcoming default layout candidate
- Added new 'Traits' widget (will be added to default layout at a later version)
- Fixed tooltips not showing for some menu buttons
- Fixed font style not saving
- Improved tooltip colors
Jet Aug 13 @ 4:08pm 
what do you do when the hud goes away and reactivate doesnt work. do i have to restart the game each time?
phillipjfry3000 Aug 13 @ 3:51pm 
how do i save my config? :C thankyou for the nice mod too btw. i wish the game clock was more prominent..
What? Aug 10 @ 11:59pm 
其实最好的办法就是自己备份这个模组,然后大家一起 fork 到创意工坊上,人多力量大,sm 东西举报不过来。
Tom Aug 10 @ 8:18pm 
byd dmca
坑货Dietema Aug 10 @ 7:33pm 
游戏模组是哪个生孩子没屁眼,祖坟被人炸飞骨灰被人扬了的的傻逼tm举报的?
MononobeMana Aug 10 @ 7:18pm 
Your also hit by dmca
Enterprise Aug 10 @ 1:03pm 
@Imperial you can change the preset to Classic in mod setting
インペリアル Aug 9 @ 1:27pm 
I was able to see enemy activity in past like months ago it was going to burn wall/attacking ( name ) of item or character now its not showing it in UI why if its removed feature add in mod settings please
AJarOfDirt Aug 5 @ 5:03pm 
This might be a limitation of the float menu, but if you try to move the float version below where the event letters show up it causes issues with the event letters since it thinks there isn't room to display them. Can be recreated by having event letters up, switching to docked mode off and moving the float window below the lowest point of the event letters (anywhere on screen not just the right side).
하나 Aug 5 @ 1:28pm 
It might be due to a specific reason on my end, but I’m unable to use the presets — the button that should appear after entering a name doesn’t seem to show up.
하나 Aug 5 @ 1:25pm 
I really(really!!!) appreciate the mod, but having the configs automatically reset with every update is quite inconvenient. :(
kamikadza13 Aug 5 @ 8:14am 
Hello. I can't understand how to read this description in game:
RimHUD.Interface.Dialog_Config.Tab_Content.Layer.AddStackDesc
RimHUD.Interface.Dialog_Config.Tab_Content.Layer.AddPanelDesc
RimHUD.Interface.Dialog_Config.Tab_Content.Layer.AddRowDesc
If i hower mouse at AddStack nothing happend
Avaon Aug 4 @ 9:59am 
common sense mod did get a update recently :)
Jaxe  [author] Aug 4 @ 8:21am 
All the bug reports I'm seeing so far don't reference rimhud at all in the crash. Also, there seems to be issues with the Common Sense mod right now, which could be the issue but I'm sure it will be sorted out soon if it hasn't already. Feel free to post logs in the bug reports discussion on this mod if you're adamant it's this one and I'll double check
Jaxe  [author] Aug 4 @ 7:28am 
@Tannheuser: the player.log, need to lookup where to find it for your particular system. If you could upload it somewhere and either send it to me on discord or put the link in bug reports here, that would be great
Tannheuser Aug 4 @ 7:24am 
@Jaxe which log do you want and in what format? Haven't done this before
Jaxe  [author] Aug 4 @ 7:24am 
@PlayerEmers: Those logs seem to have nothing to do with this mod - I don't patch those methods. As I've said, this mod doesn't modify the game data in any way, only the UI itself
PlayerEmers Aug 4 @ 7:20am 
resurrecting him with dev mod worked fine too, the hud was still working
PlayerEmers Aug 4 @ 7:18am 
-The other error
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 137CF3EB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

Both errors kept repeting endlessly until i killed that colonist and the hud fixed itself
PlayerEmers Aug 4 @ 7:18am 
-Colonist error
Exception ticking Condog (at (193, 0, 157)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref C20AC64C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
PlayerEmers Aug 4 @ 7:18am 
I just noticed that one of the errors was tied to a specific colonist named "Condog" and that colonist was not at my top bar. I enabled dev mod and killed him and the problem instantly fixed itself.

Here are the logs:
Jaxe  [author] Aug 4 @ 7:17am 
this mod does not affect or modify saves in any way. So there's no way it could 'corrupt' a save. But some part of the update may cause the game not to load properly. If someone affected could give me a player log I can check into the issue because I'm not getting the issue with this mod + Vanilla
Flux Aug 4 @ 7:16am 
Same issue as others are reporting, the bottom bar is not visible on old saves
Avaon Aug 4 @ 6:56am 
so.
i didn't find anything with another mod.
But the is still here whatever i desactivate the mod or not .... in my save i had before the update.
the tool bar are invisible with and witouht the mod for the save.

But everything is normal with a new run.
so there is a problem with an "old" save (a save form before the mod update).
that's it for me.
i will wait for another update and i will play another game for the moment ^^