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I think prisoners correctly show the "Unwaveringly loyal" but if they're ever enslaved its impossible to determine if a slave is/was unwaveringly loyal unless you imprison them again (or use a different UI mod).
- Added new 'Preview' preset with the latest upcoming default layout candidate
- Added new 'Traits' widget (will be added to default layout at a later version)
- Fixed tooltips not showing for some menu buttons
- Fixed font style not saving
- Improved tooltip colors
RimHUD.Interface.Dialog_Config.Tab_Content.Layer.AddStackDesc
RimHUD.Interface.Dialog_Config.Tab_Content.Layer.AddPanelDesc
RimHUD.Interface.Dialog_Config.Tab_Content.Layer.AddRowDesc
If i hower mouse at AddStack nothing happend
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 137CF3EB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
Both errors kept repeting endlessly until i killed that colonist and the hud fixed itself
Exception ticking Condog (at (193, 0, 157)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref C20AC64C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Here are the logs:
i didn't find anything with another mod.
But the is still here whatever i desactivate the mod or not .... in my save i had before the update.
the tool bar are invisible with and witouht the mod for the save.
But everything is normal with a new run.
so there is a problem with an "old" save (a save form before the mod update).
that's it for me.
i will wait for another update and i will play another game for the moment ^^