RimWorld

RimWorld

[FSF] Filth Vanishes With Rain And Time
362 kommentarer
Waddlehi 18. juni kl. 18:53 
Hey, props to updating to 1.6 so soon. I don't know what it entails but thanks regardless.
LiterallyBeenVibing 3. juni kl. 14:39 
fml, lovely mod tho.
FrozenSnowFox  [ophavsmand] 3. juni kl. 13:55 
@LiterallyBeenVibing
This mod does not change weather in any way. That's simply RNG and the storyteller's hatred for you.
LiterallyBeenVibing 3. juni kl. 5:40 
does this mod make it rain more? it was a normal amount before then i added just this and this alone and now it rains like twice every day or itll be dry thunderstorms ever few in game hours, like just way too much.
tsboyorz 5. maj kl. 20:51 
核心功能:

让游戏中的污秽(Filth)(如血迹、呕吐物、垃圾等)会随时间流逝自动消失,或在下雨时被快速冲刷干净,减少手动清理的繁琐操作。

模拟更真实的自然环境清洁机制。

主要特点:

自然消失:污秽会随时间逐渐淡化(可配置消失速度)。

雨水冲刷:下雨时,室外污秽的清理速度大幅提升。

兼容性:对原版和 Mod 添加的污秽类型均有效(如"VFE - Insectoids"的虫族黏液)。

使用场景:

战后清理大量血迹时,不再需要手动指派清洁工。

提升殖民地美观度,避免因长期污秽积累影响心情。

配置选项
可调整污秽消失的基础速度和雨水加成倍数。

支持排除特定类型的污秽(例如保留重要任务痕迹)。
Daemon Trooper 24. mar. kl. 14:50 
Ohw, Regrowth, I'll see if I can add them back or not, I had other mods conflicting with this collection. Thanks for the quick answer !

I think the safest route will be to stay here with your great mod ^^

PS : what happened to my keyboard (because I won't complain over my own fingers, it would imply it's my fault xP), my previous comment is so wrong ! xD Thanks for reading it successfully !
FrozenSnowFox  [ophavsmand] 24. mar. kl. 14:42 
@Daemon Trooper
I don't have any plans to do that sorry. As far as I recall Regrowth Core more or less does that with its implementation of this.
Daemon Trooper 24. mar. kl. 14:38 
HAve made a mod or an option to toggle which filth would or would not removed ? I would love a version where it's just "organic filth" that's removed by rain, the rest being too heave. (or maybe during stomr only, but that's something else)
If you don't have options do you know any mod doing that ?
Laquillare 25. sep. 2024 kl. 12:53 
Would you be willing to create a version that would allow us to edit the amount of days the filth washes away ourselves? Thank you for the great mod! :steamthumbsup:
Mask of Humble 16. sep. 2024 kl. 19:54 
Hmmm, I'm not sure really, I used only this mod and snow still doesn't disappear with snow, only rain. I get no error messages or anything
FrozenSnowFox  [ophavsmand] 16. sep. 2024 kl. 15:41 
@Mask of Humble
As long as its unroofed blood should disappear with rain/snow even without this mod. If it's not, then another mod must have changed it for whatever reason. As for this mod as far as I'm aware the changes only apply to filth spawned after the mod is added.
Mask of Humble 16. sep. 2024 kl. 15:36 
Hmmm, it has been snowing heavily non-stop for about 12 days now and all the blood and filth is still there but if I go to a place where it rains the blood and filth vanishes after a day or two
FrozenSnowFox  [ophavsmand] 16. sep. 2024 kl. 15:15 
@Mask of Humble
Filth will vanish when it rains or snows. If you want filth to disappear quicker when on snow I'm afraid that's out of my depth as I can't code. This mod simply makes use of the existing vanilla system which allows setting a duration and whether something vanishes with rain/snow.
Mask of Humble 16. sep. 2024 kl. 15:09 
Anyway you could make it where snow makes filth go away too? I play on snow maps a lot and would like for the blood in the snow to slowly disappear
FrozenSnowFox  [ophavsmand] 12. aug. 2024 kl. 4:09 
@🅾🅼🅸🅲🆁🅾🅽
The mod description should be rather clear on what this mod does. The vanilla game removes filth after 35-50 days, my mod shortens this to 14-15 days. Also in the vanilla game some types of filth wash away with rain/snow, my mod changes this so all types of filth wash away with rain/snow. Overall this mod is not necessary, however the changes it provides ensures filth as a whole will be removed a lot quicker especially when it rains/snows.
🅾🅼🅸🅲🆁🅾🅽 12. aug. 2024 kl. 3:41 
https://www.reddit.com/r/RimWorld/comments/1eoxdqu/hit_me_with_rimworlds_best_underrated_mods/ . --> Reddit seems to be under the impression that this mod isn't needed anymore with 1.5?
正義の味噌 8. aug. 2024 kl. 21:52 
I mean I'm using a cleaning area mod that can set separate the cleaning area from the blue one (idk if it called life area or something). And I found a pawn cleaning area that is not assigned, which scared me:expression3: Later I found not all other regions are cleaned, and the part my pawn cleaning was indeed under roof, which reminds me of this mod:NekoPawLeft: It doesn't really affect too much tho :zagpls: Thx for the reply
FrozenSnowFox  [ophavsmand] 8. aug. 2024 kl. 21:40 
@Burn ur mama to ash
This mod doesn't change any behaviour when it comes to cleaning. If you want to change how that functions you'll need another mod.
正義の味噌 8. aug. 2024 kl. 21:36 
is this mod more prioritized than cleaning area mods:expression3:? My pawns would clean the unassigned area if it's under roof :P5R_Morgana:
FrozenSnowFox  [ophavsmand] 7. aug. 2024 kl. 3:38 
@Vladimeow Purrtin
No worries, good to hear you worked it out.
Vladimeow Purrtin 7. aug. 2024 kl. 3:36 
Found the culpit, it was desired path. I forgot i had that installed :steamfacepalm: Sorry for the confusion
Vladimeow Purrtin 7. aug. 2024 kl. 2:52 
@FrozenSnowFox Thx for the reply, it helped clearing the confusion alot.
Maybe it's the problem with grazing land and fertile field altogether. But more testing is needed... Thanks again.
FrozenSnowFox  [ophavsmand] 6. aug. 2024 kl. 22:52 
@Vladimeow Purrtin
That's not coming from this mod. This mod is a simple xml patch and it only touches filth defs. You'll have to look through your mod list to see where its coming from. It sounds like you have some sort of terraforming mod that changes terrain with rainfall.
Vladimeow Purrtin 6. aug. 2024 kl. 22:17 
for some reason this mod causes some weird issue, for an example if i make a land with mod's floor like rich soil, or tilled land. after rain the land will 'washed away' and turn into packed dirt as their base floor.

replaced it will turn it back. no need for rain. any tips? im using fertile land
17 18. maj 2024 kl. 0:33 
thank you very much for the explanation and quick reply :)
FrozenSnowFox  [ophavsmand] 17. maj 2024 kl. 23:53 
@17
It's a very simple xml patch using functions coded in the Core game. If anything it might improve performance since the game won't keep hundreds or thousands of stacks of filth on the map for 3-4 quadrums.
17 17. maj 2024 kl. 23:48 
how big is the performance impact of this mod? is that somehow quantifiable, trying to cut down on high drain mods
匿名 5. maj 2024 kl. 0:50 
GOD
دانيال أيفان مولا 16. apr. 2024 kl. 19:08 
thanks for he update!
我有一个学妹 15. apr. 2024 kl. 19:50 
哦,看看我发现了什么宝贝
Hykal 14. apr. 2024 kl. 8:01 
FSF FTW.
Zetic 14. apr. 2024 kl. 7:49 
@FrozenSnowFox

Thank you for the update. It takes time to adjust to the changes of the new DLC and you responded pretty quick actually. Great work!
Bleiser 14. apr. 2024 kl. 3:14 
Thank you for your work :)
FrozenSnowFox  [ophavsmand] 13. apr. 2024 kl. 20:27 
The danger of the Revenant creature far exceeded my expectations. I've added an exception so its blood and trails do not vanish with rain to match the vanilla behaviour. I'll be adding a toggle in my tweaks collection to specifically enable this behaviour for extra hard mode. At a later date I might see about adding this behaviour as an option to this mod if there's interest but the setting will require XML Extensions to use.

@Zetic
I've uploaded a fix for it. It won't change existing trails but it will change any trails made after. Sorry for being a bit slow on this. I had no idea the danger these things posed was so serious.
Zetic 13. apr. 2024 kl. 19:43 
Hopefully a toggle for disabling clearing of revenant trails is added. In muddy terrain it should almost be easier to track the trail of a large shambling creature. Will have to disable this mod until then.
FrozenSnowFox  [ophavsmand] 12. apr. 2024 kl. 19:41 
@Hykal
Once I've seen how these things work I can make a judgement on it. If they're making lairs in the middle of nowhere and these marks are the only way to find them, then yes I'll have to put in an exception. If that happens I'll probably add a toggle for it in my tweaks collection.
Hykal 12. apr. 2024 kl. 19:36 
@FSF

It may make sense for it to vanish in the rain but to be on the safe side, I think it may be best to make an exception.
IAmDylann 12. apr. 2024 kl. 19:24 
yeah it probably does make sense, but I also know pretty much nothing about it, so I thought it might be good for me to bring it up. Either way, cool mod :)
FrozenSnowFox  [ophavsmand] 12. apr. 2024 kl. 19:00 
@IAmDylann
I haven't encountered one of those yet. It's tagged as false for rain in the files but then so is the majority of the stuff my mod patches. If its required for something I'll make sure to exclude it. However it sounds like its simply a trail to help find them? It kind of makes sense to vanish in the rain.
IAmDylann 12. apr. 2024 kl. 18:42 
I found that in the new dlc Revenant Trails/spoiler get washed away in the rain. not sure if this even matters, because I don't really know how it works, but thought I should mention it.
David Mitchell 12. apr. 2024 kl. 15:46 
@=^w^= My dog once threw up on the ground, stare at it and then proceed to eat it again.
meow 12. apr. 2024 kl. 8:22 
I've seen my dog lick up some pretty crazy things, dude.
FrozenSnowFox  [ophavsmand] 12. apr. 2024 kl. 1:57 
@=^w^=
I think not, also that would require coding so its out of my expertise. On that topic though Alpha Animals has an amoeba animal that eats filth.
meow 12. apr. 2024 kl. 1:55 
you should also add an option for some animals to "lick up" blood and viscera if they walk over the tile
Bleiser 12. apr. 2024 kl. 0:28 
Great, thanks! :) <3 <3 <3
FrozenSnowFox  [ophavsmand] 12. apr. 2024 kl. 0:27 
@Bleiser
It was updated nearly a month ago for 1.5. It's also a very simple xml patch, yes it works fine with anomaly.
Bleiser 12. apr. 2024 kl. 0:25 
Is this compatible with 1.5 and anomaly?
FrozenSnowFox  [ophavsmand] 11. apr. 2024 kl. 14:06 
@FireCow
In theory yes, however, I've been unable to verify if it actually improves performance in the current Rimworld versions. If nothing else it should help reduce save size a little since the game no longer needs to store filth data as much.
FireCow 11. apr. 2024 kl. 10:56 
random q - does this mod improve performance in theory?
FrozenSnowFox  [ophavsmand] 3. apr. 2024 kl. 22:59 
@jacrispy360
Sorry but I've had no reason to make a config for this mod and that's unusual and specific. At the current settings blood will last 14-15 days which is vastly lower than the vanilla value of 35-40 days. If you aren't on a very dry biome one thing you could do is just set a fire outside your base. Unless you've got a mod disabling it the game should eventually throw rain at you to kill the fire which will wipe the map completely clean of all filth.