Divinity: Original Sin 2

Divinity: Original Sin 2

Auto Identify - Definitive Edition
28 Comments
Bog May 13, 2024 @ 12:30pm 
heh, be proud that ur mod was listed as one of the best mods is cool, but this is kotaku lol
Serious Me Sep 9, 2022 @ 5:40pm 
I too was having a similar issue AtreyusNinjaaa where items would not automatically stack when added to the inventory and had to start systematically deactivating mods one by one until I found that this was the culprit.

My guess is that the modded script tries to auto-identify every item you pickup and as a result whatever function the game uses to check if you already have the item is already in your inventory and then stack it if it is get's skipped because of this. That being said I'm not really a programmer and have no idea how either the game or this mod works, so this is just a guess.
AtreyusNinja Jul 26, 2022 @ 9:35pm 
k i nerfed my Loremaster to 3 and i fixed the bug
AtreyusNinja Jul 26, 2022 @ 12:36pm 
I recently installed this mod and the one "Annoying NPC dialogue removed", I find from Act 2 that items no longer group automatically, if I take an ingredient, they will appear in my generic inventory and will not go longer in the backpack specific where i keep the same type of item, idk which mod is doing it, but maybe it was a good idea to share this "bug", sry for my english btw
如梦亦如幻 Apr 25, 2022 @ 4:35am 
五级博学后自动鉴定
疯狂小雪人(·w·)つ Jan 26, 2022 @ 7:37pm 
在你博学5级的时候才生效,会自动鉴定
Alpe Sep 15, 2021 @ 10:30am 
It doesn't make raising it more valuable. It makes Loremaster 5 valuable.
Loremaster 4 and below are just as useless as normal.
.
What about an >option< to make it auto identify something if your loremaster level is 1 level higher than required?
Eg: To auto identify an item that requires Loremaster 2, you should have Loremaster 3.
This way it isn't much like a "cheat", while making Loremaster levels below 5 somewhat useful.
.
Thanks anyway.
fireundubh  [author] Sep 14, 2021 @ 11:35pm 
Auto Identify is a gameplay mechanic that makes raising Loremaster more valuable and interesting. If you want to cheat, there are other mods for that.
Alpe Sep 9, 2021 @ 4:21pm 
@Xeno +1
Xeno Aug 3, 2021 @ 3:42pm 
Why at level 5? Why not make items auto identify if someone has the appropriate loremaster skill? You can't reach level 5 until around level 12.
fireundubh  [author] Jul 29, 2021 @ 11:58am 
Auto Identify has nothing to do with item stacking.
WildWolfx007 Jul 26, 2021 @ 1:13pm 
Not sure if it's this mod or not (but I'm inclined to say it is) but the ingredients I gather don't auto-rearrange in stacks anymore, neither goes to a conteiner that already has a stack of that. Could you check it out?
Sitting Duck Dec 26, 2020 @ 4:28pm 
Question: Does the mod work in Multiplayer? Mainly what I am really looking for is a mod so that my friends and I don't have to keep handing items back and forth for identification purposes. I can't find one that makes Loremaster act like it does in single player, where items can be identified without handing them over.
Casualfield Dec 21, 2020 @ 8:06pm 
I don't understand why you need +5 Loremaster. This could be such an amazing QoL mod if it was always on.
MoistyMac Apr 24, 2020 @ 9:35pm 
@fireundubh He means with respect to auto-identification of items. If {A} has Loremaster 5, but {B} picks up an 'Unidentified Item' and has their bag locked, will that stop the mod auto-identifying it. Is there any requirement of inventory locking.
fireundubh  [author] Feb 22, 2020 @ 12:31am 
@Spazz: Loremaster is a party-wide skill, and I don't know what you're talking about with respect to locked and unlocked bags.
Spazz Feb 18, 2020 @ 4:16pm 
Does the other persons bag have to be unlocked? Like, if one person has loremaster, and another picks up an item does their bag have to be unlocked or can it be locked?
fireundubh  [author] Nov 23, 2019 @ 11:30pm 
Why is the mod not working? You didn't enable the mod using the in-game mod manager.
DeMOiX Nov 23, 2019 @ 9:19am 
Still doesn't work even after update. Lore max, identify glass in the inventory
fireundubh  [author] Aug 20, 2019 @ 4:17pm 
LaughingLeader and I fixed that issue. Also, unidentified items that are added to your inventory will be automatically identified, but you may not hear the treasure SFX. New version up.
Xyke Aug 20, 2019 @ 1:32am 
Hey, great QoL mod but I'd like to report that your latest patch made characters pick-up doors when opening them. Tried removing all my mods then applying them one by one and narrowed it down to this.
Ataraxie und Aestimation Feb 12, 2019 @ 9:09am 
Hey!
Lovely Addition to the game, thanks a lot.

Any Chance you may Add AUTO READ of Books / Letters as well, if it's possible?
Klim Oct 1, 2018 @ 3:47pm 
How fast you can reach Loremaster 5? Lmao.
ForgottenAmnesia Sep 10, 2018 @ 12:05am 
Likely there isnt, since the game thinks of parties as linked players and when in multiplayer you and anyone else playing is unlinked.
hihoberry Sep 9, 2018 @ 5:17pm 
Doesn't seem to work in multiplayer even when another player has 5 Loremaster, but it seems to work for that player. Any way to fix this?
Elvasat Sep 8, 2018 @ 10:21am 
:phoenixheart:
Norwegian Forest Sep 8, 2018 @ 4:06am 
i like it
WildWolfx007 Sep 8, 2018 @ 2:21am 
This time it works! Great stuff!