Divinity: Original Sin 2

Divinity: Original Sin 2

797 ratings
Auto Identify - Definitive Edition
Type: Add-on
Game Mode: Story, GM
File Size
0.386 MB
Sep 7, 2018 @ 11:33pm
Aug 27, 2019 @ 10:07am
5 Change Notes ( view )

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Auto Identify - Definitive Edition

In 1 collection by fireundubh
fireundubh's Mods - Definitive Edition
5 items
With Auto Identify, unidentified items will be automatically identified without an Identifying Glass when anyone in your party has Loremaster 5 or higher.

At Loremaster 5+, you will no longer need an Identifying Glass, you will no longer to need to stack Loremaster ability buffs, and you will no longer need to transfer unid'd items to whichever party member has the highest Loremaster rank.

Practically, Loremaster 5 now has a passive effect that makes investing points there worth it.

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Frequently Asked Questions

Why is the mod not working?
You didn't enable the mod using the in-game mod manager.

When are items automatically identified?
If any member of your party has Loremaster 5+:
• When a container that has unidentified items is opened by the player
• When an unidentified item is picked up by the player
• When an unidentified item is otherwise added to the player's inventory


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Popular Discussions View All (1)
Jul 31, 2022 @ 1:22pm
Game becomes unresponsive/frozen after opening a storage chest
< >
Serious Me Sep 9, 2022 @ 5:40pm 
I too was having a similar issue AtreyusNinjaaa where items would not automatically stack when added to the inventory and had to start systematically deactivating mods one by one until I found that this was the culprit.

My guess is that the modded script tries to auto-identify every item you pickup and as a result whatever function the game uses to check if you already have the item is already in your inventory and then stack it if it is get's skipped because of this. That being said I'm not really a programmer and have no idea how either the game or this mod works, so this is just a guess.
AtreyusNinjaaa Jul 26, 2022 @ 9:35pm 
k i nerfed my Loremaster to 3 and i fixed the bug
AtreyusNinjaaa Jul 26, 2022 @ 12:36pm 
I recently installed this mod and the one "Annoying NPC dialogue removed", I find from Act 2 that items no longer group automatically, if I take an ingredient, they will appear in my generic inventory and will not go longer in the backpack specific where i keep the same type of item, idk which mod is doing it, but maybe it was a good idea to share this "bug", sry for my english btw
如梦亦如幻 Apr 25, 2022 @ 4:35am 
疯狂小雪人(·w·)つ Jan 26, 2022 @ 7:37pm 
Alpe Sep 15, 2021 @ 10:30am 
It doesn't make raising it more valuable. It makes Loremaster 5 valuable.
Loremaster 4 and below are just as useless as normal.
What about an >option< to make it auto identify something if your loremaster level is 1 level higher than required?
Eg: To auto identify an item that requires Loremaster 2, you should have Loremaster 3.
This way it isn't much like a "cheat", while making Loremaster levels below 5 somewhat useful.
Thanks anyway.
fireundubh  [author] Sep 14, 2021 @ 11:35pm 
Auto Identify is a gameplay mechanic that makes raising Loremaster more valuable and interesting. If you want to cheat, there are other mods for that.
Alpe Sep 9, 2021 @ 4:21pm 
@Xeno +1
Xeno Aug 3, 2021 @ 3:42pm 
Why at level 5? Why not make items auto identify if someone has the appropriate loremaster skill? You can't reach level 5 until around level 12.
fireundubh  [author] Jul 29, 2021 @ 11:58am 
Auto Identify has nothing to do with item stacking.