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My guess is that the modded script tries to auto-identify every item you pickup and as a result whatever function the game uses to check if you already have the item is already in your inventory and then stack it if it is get's skipped because of this. That being said I'm not really a programmer and have no idea how either the game or this mod works, so this is just a guess.
Loremaster 4 and below are just as useless as normal.
What about an >option< to make it auto identify something if your loremaster level is 1 level higher than required?
Eg: To auto identify an item that requires Loremaster 2, you should have Loremaster 3.
This way it isn't much like a "cheat", while making Loremaster levels below 5 somewhat useful.