Divinity: Original Sin 2

Divinity: Original Sin 2

518 ratings
Auto Identify - Definitive Edition
Type: Add-on
Game Mode: Story, GM
File Size
0.386 MB
Sep 7, 2018 @ 11:33pm
Aug 27, 2019 @ 10:07am
5 Change Notes ( view )

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Auto Identify - Definitive Edition

In 1 collection by fireundubh
fireundubh's Mods - Definitive Edition
5 items
With Auto Identify, unidentified items will be automatically identified without an Identifying Glass when anyone in your party has Loremaster 5 or higher.

At Loremaster 5+, you will no longer need an Identifying Glass, you will no longer to need to stack Loremaster ability buffs, and you will no longer need to transfer unid'd items to whichever party member has the highest Loremaster rank.

Practically, Loremaster 5 now has a passive effect that makes investing points there worth it.

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Frequently Asked Questions

Why is the mod not working?
You didn't enable the mod using the in-game mod manager.

When are items automatically identified?
If any member of your party has Loremaster 5+:
• When a container that has unidentified items is opened by the player
• When an unidentified item is picked up by the player
• When an unidentified item is otherwise added to the player's inventory


• fireundubh (original versions for the Classic and Definitive Editions)
• LaughingLeader (significant enhancements, including fixing single-item identification)


Please rate mods you would recommend or not recommend to other players. Ratings help all of us find new mods, and of course, positive ratings make modders happy. Thank you.
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Sitting Duck Dec 26, 2020 @ 4:28pm 
Question: Does the mod work in Multiplayer? Mainly what I am really looking for is a mod so that my friends and I don't have to keep handing items back and forth for identification purposes. I can't find one that makes Loremaster act like it does in single player, where items can be identified without handing them over.
Casualfield Dec 21, 2020 @ 8:06pm 
I don't understand why you need +5 Loremaster. This could be such an amazing QoL mod if it was always on.
Ju!ced Apr 24, 2020 @ 9:35pm 
@fireundubh He means with respect to auto-identification of items. If {A} has Loremaster 5, but {B} picks up an 'Unidentified Item' and has their bag locked, will that stop the mod auto-identifying it. Is there any requirement of inventory locking.
fireundubh  [author] Feb 22, 2020 @ 12:31am 
@Spazz: Loremaster is a party-wide skill, and I don't know what you're talking about with respect to locked and unlocked bags.
Spazz Feb 18, 2020 @ 4:16pm 
Does the other persons bag have to be unlocked? Like, if one person has loremaster, and another picks up an item does their bag have to be unlocked or can it be locked?
fireundubh  [author] Nov 23, 2019 @ 11:30pm 
Why is the mod not working? You didn't enable the mod using the in-game mod manager.
DeMOiX Nov 23, 2019 @ 9:19am 
Still doesn't work even after update. Lore max, identify glass in the inventory
fireundubh  [author] Aug 20, 2019 @ 4:17pm 
LaughingLeader and I fixed that issue. Also, unidentified items that are added to your inventory will be automatically identified, but you may not hear the treasure SFX. New version up.
Xyke Aug 20, 2019 @ 1:32am 
Hey, great QoL mod but I'd like to report that your latest patch made characters pick-up doors when opening them. Tried removing all my mods then applying them one by one and narrowed it down to this.
Ataraxie und Aestimation Feb 12, 2019 @ 9:09am 
Lovely Addition to the game, thanks a lot.

Any Chance you may Add AUTO READ of Books / Letters as well, if it's possible?