Divinity: Original Sin 2

Divinity: Original Sin 2

676 ratings
Auto Identify - Definitive Edition
Type: Add-on
Game Mode: Story, GM
File Size
0.386 MB
Sep 7, 2018 @ 11:33pm
Aug 27, 2019 @ 10:07am
5 Change Notes ( view )

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Auto Identify - Definitive Edition

In 1 collection by fireundubh
fireundubh's Mods - Definitive Edition
5 items
With Auto Identify, unidentified items will be automatically identified without an Identifying Glass when anyone in your party has Loremaster 5 or higher.

At Loremaster 5+, you will no longer need an Identifying Glass, you will no longer to need to stack Loremaster ability buffs, and you will no longer need to transfer unid'd items to whichever party member has the highest Loremaster rank.

Practically, Loremaster 5 now has a passive effect that makes investing points there worth it.

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Frequently Asked Questions

Why is the mod not working?
You didn't enable the mod using the in-game mod manager.

When are items automatically identified?
If any member of your party has Loremaster 5+:
• When a container that has unidentified items is opened by the player
• When an unidentified item is picked up by the player
• When an unidentified item is otherwise added to the player's inventory


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Popular Discussions View All (1)
Apr 6 @ 6:51am
Game becomes unresponsive/frozen after opening a storage chest
< >
qhse7693 Apr 25 @ 4:35am 
Xj Jan 26 @ 7:37pm 
Alpe Sep 15, 2021 @ 10:30am 
It doesn't make raising it more valuable. It makes Loremaster 5 valuable.
Loremaster 4 and below are just as useless as normal.
What about an >option< to make it auto identify something if your loremaster level is 1 level higher than required?
Eg: To auto identify an item that requires Loremaster 2, you should have Loremaster 3.
This way it isn't much like a "cheat", while making Loremaster levels below 5 somewhat useful.
Thanks anyway.
fireundubh  [author] Sep 14, 2021 @ 11:35pm 
Auto Identify is a gameplay mechanic that makes raising Loremaster more valuable and interesting. If you want to cheat, there are other mods for that.
Alpe Sep 9, 2021 @ 4:21pm 
@Xeno +1
Xeno Aug 3, 2021 @ 3:42pm 
Why at level 5? Why not make items auto identify if someone has the appropriate loremaster skill? You can't reach level 5 until around level 12.
fireundubh  [author] Jul 29, 2021 @ 11:58am 
Auto Identify has nothing to do with item stacking.
WildWolfx007 Jul 26, 2021 @ 1:13pm 
Not sure if it's this mod or not (but I'm inclined to say it is) but the ingredients I gather don't auto-rearrange in stacks anymore, neither goes to a conteiner that already has a stack of that. Could you check it out?
Sitting Duck Dec 26, 2020 @ 4:28pm 
Question: Does the mod work in Multiplayer? Mainly what I am really looking for is a mod so that my friends and I don't have to keep handing items back and forth for identification purposes. I can't find one that makes Loremaster act like it does in single player, where items can be identified without handing them over.
Casualfield Dec 21, 2020 @ 8:06pm 
I don't understand why you need +5 Loremaster. This could be such an amazing QoL mod if it was always on.