Divinity: Original Sin 2

Divinity: Original Sin 2

A Lucky Break (DE)
42 Comments
Arsene Lupin  [author] Mar 23, 2021 @ 5:44am 
See note no. 2.
Lunitari Mar 17, 2021 @ 9:54am 
Does not work for me i have a bunch of new class mods from Odin and a script enhancement mod.
GLA9JDL Feb 26, 2021 @ 8:38am 
It works on multiplayer me and a friend have used it in our current playthrough
Arsene Lupin  [author] Feb 13, 2020 @ 3:30am 
I haven't done any testing with multiplayer and I'm not sure how it works. All I can tell you is that the game only references these files during the character creation process -- so if character creation occurs on a different PC in multiplayer, that doesn't have this mod active, it's not going to work. AFAIK there's only the one set of class preset files, so if it's not working for one player but is working for another, I can only assume the mod is not activated on the unaffected player's PC.
SylntSyco Feb 12, 2020 @ 7:41am 
Sadly, your mod is apparently broken, as when playing multi-player, only ONE of us could get the benefit of this mod, not both of us.
Lt. Ruben (AUT) Jan 21, 2020 @ 4:40am 
would it be possible to make a "weaker" version of this mod? instead of 6 combat skill and 6 civil skills with 4/4, and just one talent? would be very nice, 6 combat points are just too much when playing with divine war, but 2 feels too restrictive in the schools a character can pick later on.

the reason i ask is because, in case you still have the original files, you would just need to change the two 6s to 4s, and the 2 back to a 1, so i hope it's not much work for you. thanks :)

(in case you don't have the files left, could you point me to a tutorial where you learned how to mod DOS2?)
Arsene Lupin  [author] May 20, 2019 @ 11:03am 
Oh, okay.
S I L E N C E R May 20, 2019 @ 7:18am 
Oh, that’s because there are just a few that have minor tweaks that are supposed to also be at the very bottom. To be honest, they may not need to be lower than yours (they may not touch any of your changes). I followed every author’s recommendation and through further analysis decided which one would safely supersede one another.
Arsene Lupin  [author] May 20, 2019 @ 6:24am 
@S I L E N C E R... why put my mods at 195 instead of the very bottom?
S I L E N C E R May 19, 2019 @ 11:21pm 
I have made a guide some time ago that should serve to (Guide) fellow modders/users to maximize their (modded) DOS2 experience:

" The Definitive D:OS2 'Mod Load-Order' List " :steamhappy:

Feel free to point others to the guide :)
(Could also reduce some support tickets!) :cozyspaceengineersc:
jtfin Mar 9, 2019 @ 12:58pm 
k thanks
Arsene Lupin  [author] Mar 9, 2019 @ 11:59am 
Not sure. If the game loads at all, it'll probably only load up one set of files depending on how you got them placed in the load order. To be safe, you should only ever activate one at a time.
jtfin Mar 8, 2019 @ 3:40pm 
do they cancel out if i have both lucky break and the other one
Arsene Lupin  [author] Feb 25, 2019 @ 7:58pm 
Enabling any mod will disable achievements, however it is possible to circumvent this and re-enable achievements with mods. I don't remember exactly how off the top of my head, but it should be easy enough to find.
Slay_it Feb 25, 2019 @ 3:19am 
can you get achievements using this mod?
Arsene Lupin  [author] Jan 31, 2019 @ 6:14pm 
When you go in to enable or disable mods, you can also move them up or down in the list. Generally speaking you want mods that the game will access more frequently at the top of the list, and less frequently at the bottom.
Nox Oculis Jan 31, 2019 @ 2:39pm 
all mod says : my mod should be at the BOTTOM of the load order !!
and how to put all last ?^^
it's a fashion trend ?
thank you works well ! i have 5 mods soo :( fear ! :p
chairmanhobo Jan 12, 2019 @ 10:12am 
Ok I've put the mod last in order and now it work! Too bad doesn't seem to work with Joyless mod (skip Fort Joy mod)
Arsene Lupin  [author] Jan 10, 2019 @ 7:16am 
Extra points are available during character creation and when you first recruit a companion.These are the only two points in the game where the class preset files are accessed. Unless the expanded party mod somehow circumvents those moments, it should be compatible.
chairmanhobo Jan 9, 2019 @ 8:34am 
Doesn't support expanded party? Just 4 members can get the extra points?
Verisimilitu Oct 20, 2018 @ 4:13pm 
I've found that this is compatible with quite a few additional class mods, with the exception of Heleane's. Unfortunate, but ah well!
Arsene Lupin  [author] Oct 9, 2018 @ 12:57am 
I'm not sure I understand, but if you launch the DE version of the game, you will only be able to see workshop mods that are DE compatible; and if you launch the vanilla version of the game, you will only be able to see the vanilla mods. So, yeah, if you want to use my mods w/ the DE, you'll need to subscribe to the DE versions.
Niteshade Oct 8, 2018 @ 9:23pm 
If we were still playing off the Original version from Kickstarter, should we just switch over to the DE and make sure to swap out to the updated version of the mod?
Arsene Lupin  [author] Sep 29, 2018 @ 4:07pm 
Thanks. Glad you like it!
S I L E N C E R Sep 29, 2018 @ 2:32pm 
Hi, Arsene-Lupin! I just RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
Sin Sep 14, 2018 @ 5:03pm 
Makes sense, wasnt sure about that
Arsene Lupin  [author] Sep 14, 2018 @ 4:55pm 
It's already compatible with all of Odinblade's mods. It won't affect the new presets, but remember, this is a classless game. So if you want the "Spectre" class preset for a new game, for example, all you have to do is write down the three starting skills (and talent/stat points if you feel like it) for the Spectre preset, and then customize any of the vanilla presets to have those skills. It'll take about 30 seconds at the most.
Sin Sep 14, 2018 @ 3:09pm 
It also apprently doesnt work with ANY custom presets, just discovered. Only vanilla
Sin Sep 14, 2018 @ 2:10pm 
Is there a possibility of making this mod compatible with Odinblade's class overhauls and added class presets?
Sin Sep 11, 2018 @ 1:07pm 
Rated and Faved! Everyone should do same! :)
Arsene Lupin  [author] Sep 10, 2018 @ 6:09pm 
@Jared Wolfe: More.

@Whataninja: Yes. When you first recruit a companion they'll ask what class preset you want them to use (IE what the first few points are invested in), and will pull from the class preset files to do so. Alternatively you can use the one-preset only version from the Nexus, where the additional points ONLY apply to the wizard preset, so you can pick-and-choose which characters get the extra points or don't.
Whattaninja Sep 10, 2018 @ 2:48pm 
Does this give the extra points to characters added to the party later? For example if I pick up Red Prince in Fort Joy, will he get the bonus, too?
Raines Sep 9, 2018 @ 1:06pm 
Is it more or less just changing variables in your code?
Arsene Lupin  [author] Sep 9, 2018 @ 1:02pm 
I could, but I won't. I'm already puttering about between six different Steam Workshop listings and two different Nexus listings, and I really don't want to add any more to that list.

You may want to check out my mods' listing on the DOS2 Nexus (or DE Nexus, it doesn't matter). At the bottom of the description I've got a section called "addendum" with a walkthrough detailing how to modify the class presets on your own. You could probably whip up your own modified presets in about 30 minutes with very little difficulty.
maxine64 Sep 9, 2018 @ 11:48am 
Can you do a version that does:

<> Increases available attribute points from 3 to 5.
<> Increases available combat skill points from 2 to 3.
<> Increases available civil skill points from 1 to 2.
<> Increases available talent points from 1 to 2.
Raines Sep 9, 2018 @ 5:35am 
Actually, looking at the mods again. I think Civil & Grace got overwritten by this mod, because even without it the Civil points remained the same. So it was just a bloatfile of a mod LOL.
Raines Sep 9, 2018 @ 5:10am 
I might add the "Stronger enemies" mod in adition to this. (I also have the Civil & Grace mod but I might uninstall it, everyone has a single max civil skill and that feels unbalanced to me)
Arsene Lupin  [author] Sep 8, 2018 @ 10:18pm 
@Jared, it will slightly tip the balance in your favor, especially early on, but the main reason I made this mod is because, like you, I wanted to boost my characters without "cheating" and completely breaking the difficulty curve.

TBH, though, if you're going to mod in a full party those two extra characters -will- break the balance. I'd advice either using the Civility & Grace mod, which only adds a few extra civility points, or using the one-preset only version of this mod (found at the Nexus) and only giving the player-character the extra points.
ForgottenAmnesia Sep 8, 2018 @ 12:01pm 
This mod does unbalance the beginning quite a bit. i would reccomend the one that just boosts civil points as QoL
Raines Sep 8, 2018 @ 11:41am 
Does this mod seem to make the game unbalanced? I'm playing Tactical Honour. I also plan to play with the mod for more players so i can have 6 people instead of 4. But I don't want to feel like a god amongst men...yet.
Arsene Lupin  [author] Sep 8, 2018 @ 12:28am 
Thanks for the catch! Kinda of annoying having to keep track of so many different listings.
Zeran Sep 8, 2018 @ 12:09am 
Need to edit your description, you've got this backwards.
"A Lucky Break" provides a significant boost (detailed below); you can find another version of this mod in the Workshop, "An Auspicious Beginning," which provides a lesser boost.