Divinity: Original Sin 2

Divinity: Original Sin 2

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A Lucky Break (DE)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
0.025 MB
Sep 7, 2018 @ 1:43pm
1 Change Note ( view )

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A Lucky Break (DE)

Description
A Lucky Break allows players to enhance their characters during the character creation process by increasing the initial pool of available attribute, skill and talent points. "A Lucky Break" provides a small boost (detailed below); you can find another version of this mod in the Workshop, "An Auspicious Beginning," which provides a greater boost. This mod is also availabe at the Divinity Nexus, with a few additional options.

<> Increases available attribute points from 3 to 6.
<> Increases available combat skill points from 2 to 6.
<> Increases available civil skill points from 1 to 6.
<> Increases available talent points from 1 to 2.
<> 3 attribute and ability points pre-invested as per class settings.
<> 3 additional random talents pre-selected on top of class-specific talent.
<> If you want to see all of your points at once, simply remove the applied attribute/ability/talent points.


NOTES:
1. This is a low-priority mod; it should always be at the bottom of your load order.
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
3. If you have compatibility issues with mods that introduces new class presets and/or skills, first try adjusting the load order (this will often fix it); if the problem persists, please let me know! If I can, I will try to make a compatible version for the Nexus. Remember, my mod should be at the BOTTOM of the load order!
4. If you would rather use a version of this mod that only applies changes to a single preset, allowing you to choose which characters do or do not recieve the extra points, use the "one preset only" version.
5. As with any other mod, exercise caution and remember that you are modifying your game at your own risk. Don't get mad at me if you end up breaking something!
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42 Comments
Arsene Lupin  [author] Mar 23 @ 5:44am 
See note no. 2.
Lunitari Mar 17 @ 9:54am 
Does not work for me i have a bunch of new class mods from Odin and a script enhancement mod.
GLA9JDL Feb 26 @ 8:38am 
It works on multiplayer me and a friend have used it in our current playthrough
Arsene Lupin  [author] Feb 13, 2020 @ 3:30am 
I haven't done any testing with multiplayer and I'm not sure how it works. All I can tell you is that the game only references these files during the character creation process -- so if character creation occurs on a different PC in multiplayer, that doesn't have this mod active, it's not going to work. AFAIK there's only the one set of class preset files, so if it's not working for one player but is working for another, I can only assume the mod is not activated on the unaffected player's PC.
SylntSyco Feb 12, 2020 @ 7:41am 
Sadly, your mod is apparently broken, as when playing multi-player, only ONE of us could get the benefit of this mod, not both of us.
Lt. Ruben Jan 21, 2020 @ 4:40am 
would it be possible to make a "weaker" version of this mod? instead of 6 combat skill and 6 civil skills with 4/4, and just one talent? would be very nice, 6 combat points are just too much when playing with divine war, but 2 feels too restrictive in the schools a character can pick later on.

the reason i ask is because, in case you still have the original files, you would just need to change the two 6s to 4s, and the 2 back to a 1, so i hope it's not much work for you. thanks :)

(in case you don't have the files left, could you point me to a tutorial where you learned how to mod DOS2?)
Arsene Lupin  [author] May 20, 2019 @ 11:03am 
Oh, okay.
S I L E N C E R May 20, 2019 @ 7:18am 
Oh, that’s because there are just a few that have minor tweaks that are supposed to also be at the very bottom. To be honest, they may not need to be lower than yours (they may not touch any of your changes). I followed every author’s recommendation and through further analysis decided which one would safely supersede one another.
Arsene Lupin  [author] May 20, 2019 @ 6:24am 
@S I L E N C E R... why put my mods at 195 instead of the very bottom?
S I L E N C E R May 19, 2019 @ 11:21pm 
I have made a guide some time ago that should serve to (Guide) fellow modders/users to maximize their (modded) DOS2 experience:

" The Definitive D:OS2 'Mod Load-Order' List " :steamhappy:

Feel free to point others to the guide :)
(Could also reduce some support tickets!) :cozyspaceengineersc: