RimWorld

RimWorld

Door Mat
374 Comments
Quartino Sep 29 @ 3:58pm 
Any update on whether this mod is actually working or not?
Grinsekatze447 Sep 18 @ 12:44pm 
It really does not work. rooms get dirty but rug Doormat stays clean...
Darius Wolfe Aug 23 @ 11:01pm 
Unfortunately I've got to chime in and say this isn't working for me. I even tried the other version; neither works. They stay clean while the floor just inside gets dirty.

The other mod does notably slow pawns down, but does not seem to affect the spread of dirt one bit.

Used to work a treat.
SpaceGhost Aug 22 @ 10:39am 
I gotta say, I don't see this catching a single bit of dirt. In fact, this remains completely clean while all my floors continue to get dirty.
CodeRen Aug 18 @ 4:19pm 
this mod doesnt function at all and doesnt clean anything
PaxHistorica Aug 13 @ 1:59pm 
this mod cured my terminal illness
Margera Aug 4 @ 9:14am 
Upd pls bro
Decomane Jul 25 @ 5:05pm 
@Fiur same, translation report says:

Translation report for English

========== General load errors (1) ==========
Error loading language from (C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\1505423207\Languages\English, dracoix.doormat.r12a, C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\1505423207): dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...

========== Def-injected translations load errors (0) ==========

========== Unnecessary def-injected translations (marked as NoTranslate) (0) ==========

========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (0) =========
LiquidFoqs Jul 23 @ 8:57am 
To reitterate, This mod does not currently function. Door mats are not helping clean colonists feet.
Fiur Jul 18 @ 12:28pm 
Got a Tranlation error from this mod:

Translation data for language English has 1 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()


If
Obisam Jul 18 @ 7:49am 
I confirm that the mod doesn't work. Mats don't seem to slow down colonists and clean filth at all.
tqm470 Jul 11 @ 12:02pm 
Thank you very much.
Ryuuoo_ Jul 8 @ 11:21am 
I get:
General load errors (1)
Error loading language from (F:\SteamLibrary\steamapps\workshop\content\294100\
1505423207\Languages\English, dracoix.doormat.r12a,
F:\SteamLibrary\steamapps\workshop\content\294100\1505423207): dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...
Takyon Apr 26 @ 11:38pm 
Why cant i break/deconstruct doormats?
Apache Mar 24 @ 4:03am 
soo is this fixed?
kot Mar 14 @ 8:34am 
I've done some research comparing the two versions and it seems the mod is not responsible for the change. Instead pawns seem to drop filth much quicker now than they did in the past but develop filth more slowly.
Azara Feb 10 @ 9:26pm 
Yeah, thank god it just ain't me who thinks that this used to work so well in the past. In the past, I don't seem to see a lot of filth using this in 1.3. Now I been seeing filth everywhere using this mod.
ProtoTypeRaavyn Dec 31, 2024 @ 9:33am 
As someone that has used this mod for years there is definitely a difference in how they work now versus how they used to work.
BlueMond Dec 24, 2024 @ 10:00am 
but yeah, I agree with honda in that it seemed like they worked different before. They used to keep my colony relatively clean and now it seems like they aren't really making a difference. Could just be that maybe I don't have anyone high enough priority on cleaning
BlueMond Dec 24, 2024 @ 9:58am 
okay so I guess my confusion was just that the mat must clean pretty quick cus I have a lot of mats and not one has filth on it, which honestly make sense because if they weren't cleaning then I'd be seeing filth on them since it's everywhere else
Honda What Dec 24, 2024 @ 5:01am 
I understand that they aren't magic. They just haven't been working like they used to. I used to put them at the entrance to every room and the rooms would stay completely clean except for the case of a bloody pawn or if animals get out of control but they worked flawlessly and now it seems like rather than the mats grabbing filth, it's like they don't allow filth.
dracoix 🐉  [author] Dec 23, 2024 @ 1:34pm 
I can confirm it still works. Both my local version and steam version and on 1.5.

As a reminder, pawns will drop filth on mats, and the mats will slowly clean itself and adjacent cells (3x3 up to 5x5) around it, not entire rooms and not nearby pawns that don't walk on them. They do NOT prevent filth being dropped elsewhere. If a pawn has filth on them and they so happen to walk on the mat, they'll drop it on the mat and their filth will be cleared for the moment until they go get dirty by something else. Put them on the the side of beds, in doors, common choke points, etc.

The behavior of the mats always appearing 'clean' but the rest of the extended area appearing completely filthy by the common wildlife and also the animals is indeed by design, they are not magic.
dracoix 🐉  [author] Dec 23, 2024 @ 1:11pm 
Alight I'll have another look real quick.
Honda What Dec 23, 2024 @ 10:53am 
Hasn't been working for about a month or so for me
BlueMond Dec 22, 2024 @ 8:22pm 
Just to clarify it has worked in the past for me but hasn't been working since last time I played, which was still on 1.4 and now I'm on 1.5 and still appears to not be working
BlueMond Dec 22, 2024 @ 8:20pm 
The mats don't seem to be working on mine. I see a bunch of filth around the colony but not on the mats, ongoing for a lil while now
dracoix 🐉  [author] Oct 7, 2024 @ 12:46pm 
Works on unstable build as well. Updated.

Pawn filth drops on mats.
Floor filth slowly cleans/disappears near mats.
dracoix 🐉  [author] Oct 7, 2024 @ 12:32pm 
Confirmed working local without changes for 1.5. I'm not sure what issues you are all having. Pushing new just to be sure...
dracoix 🐉  [author] Oct 7, 2024 @ 12:28pm 
Doing a prelim check to see the damage. My highest priority is just making sure the mod works as it was originally intended.
Evan Oct 7, 2024 @ 1:18am 
There was sir, when you could this mod helps so much with cleaning
dracoix 🐉  [author] Oct 7, 2024 @ 12:42am 
Did I miss a major update? (Busy with school)
[GOAT]Lundendorff Oct 5, 2024 @ 2:09pm 
unfortunately doesnt work nowadays.. if anyone finds a mod that works or this mod is updated, please tag me <3
kittytoby15 Oct 5, 2024 @ 12:46pm 
Does this work on animals like tamed cows?
Evan Aug 30, 2024 @ 9:39am 
where is this mat? located ?
Kosh Aug 1, 2024 @ 9:26am 
How to disable it:
1) Open "YOUR_STEAM_FOLDER_LOCATION\steamapps\workshop\content\294100\1505423207\v1.5\Defs\ThingDefs" folder
2) Open "Buildings_DoorMat.xml" in text editor
3) Find and remove (make a backup of this file before it)
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
</comps>
Protok Aug 1, 2024 @ 3:48am 
Or just to add another one without quality trait, so we may choose which type to use.
Kosh Aug 1, 2024 @ 3:45am 
Could you please add a config to disable quality?
Devsona Jul 4, 2024 @ 6:41am 
@Mad: You can see if it works if more dirt accumulates on and around the mat. That's how the dirt is dropped by the pawns. It doesn't completely stop the pawns from making the insides dirty, but it should lower the chances.
⎝⧹Mad⧸⎠ Jun 19, 2024 @ 4:59pm 
Not working. Was made a test.
One big tonnel room with full Marble tile floor with roof and two exits (left and right) on every exit is Door mat.
Making Pawns run from left outsided Storage to right outsided Storage through the dirt and after that through the Door mat and back again.
And Pawns still makes dirt and filth on the floor inside the clean room even after stepped on the Door mat.

So mod doesn't work for now. Waiting for update or alternative.
or
Game mechanics making foots of the Pawns in filth even if Pawns just walk around and the covering of the floor doesn't have any matter. Random chance to get foots in filth or after some amount of time. idk.
Toonic May 20, 2024 @ 3:12pm 
Minor issue: Causes desync in Zetrith's Multiplayer mod.
Rumblevn May 8, 2024 @ 6:05pm 
@SlashHarken turn your doormat so it on the inside of the door block
Slash May 1, 2024 @ 2:09pm 
Raiders always light my doormats on fire 😭
Kadinu May 1, 2024 @ 3:49am 
Would love if we had the option to turn off quality on the mats
MajorSchwifty Apr 29, 2024 @ 7:24pm 
@dracoix, there goes my hero
Nyarlathotep Apr 27, 2024 @ 5:55am 
Thank you for the update!
ignis Apr 12, 2024 @ 11:12am 
Filth can be dropped on adjacent cell, so if you put it in the door, some of it would be dropped inside. Outside seems to be the best option.
dracoix 🐉  [author] Apr 12, 2024 @ 10:52am 
If a pawn steps on the cell containing the doormat, it'll drop the filth. Place it before doors, after doors, in the door, whatever.
Doormats will randomly clean the immediate adjacent cells (3x3 or 3x4 with mat in the middle) slowly, and a little surrounding area beyond that extremely slowly.
SilvaBakAction Apr 12, 2024 @ 10:49am 
Yeah i need an answer about optimal square placement too
Speechy Apr 11, 2024 @ 9:28pm 
Does it make sense to install the doormat on top of the door square or the square outside of the door?