RimWorld

RimWorld

Smart Speed
784 Comments
Sarg Bjornson  [author] 2 hours ago 
Then use mod options
Kamisato Ayato 5 hours ago 
any way to add a 5th speed option? I like it how it is but i feel like i want a 600 tps option for when 900 no longer is consistent but i dont want 360.
Sarg Bjornson  [author] Nov 8 @ 4:11am 
Nope
erra Nov 8 @ 3:58am 
does anyone else have the problem that it randomly stops working?, it does not give an error, it just stops working
Blue Oct 11 @ 9:38am 
If anyone is having any issues with the speeds not working, my issue was a mod called "no forced slowdown" and it was disabling smart speed's ability to speed up the game.
Alu Sep 30 @ 6:33am 
use dubs analyzer
remove slow mods
fix errors
worex Sep 30 @ 5:16am 
So what should I do in this situation?
Brandon12340987 Sep 29 @ 1:59pm 
"Q: This mod doesn't make my game run faster, what gives?
A: Smart Speed is not a performance mod, what it does is it unlocks (and let's you configure) the speed at which the game runs when you press the speed arrows. If you mod can't run at 1000 TPS, setting speed x4 to 3600 won't magically make it run faster."
-FAQ
worex Sep 29 @ 1:54pm 
Even though I set the game speed to 500, the characters continue to walk slowly. The game doesn't seem fast. What is the reason for this?
Sarg Bjornson  [author] Sep 18 @ 11:37am 
Weirdo!
Shadevar Sep 18 @ 11:19am 
Just realized I can lower the speeds, thanks so much!
Toilet Sep 2 @ 5:02am 
Just realized that we can go below the previous speed minimum. This is huge game changer for me. Huge thanks man. you are the legend.
Wallard Aug 28 @ 7:21pm 
effing legend

I like to be able to lock specific speeds since at some point, I will have bogged my save down to the point that I'm lucky to get a consistent 95 tps.. so that's where I would want to lock speed 2 in that instance. Trust me, this is a lifesaver. Thanks for the update.
Sarg Bjornson  [author] Aug 28 @ 10:50am 
v9.02:

- Bumped up the max TPS possible in ultra speed to 30000. Note that no computer in the world will reach that
- Tweaked the minimum of all sliders so weirdos can set ANY speed to a minimum of 0.1 tps. Why? No clue, but people keep requesting it
Sarg Bjornson  [author] Aug 22 @ 7:21am 
No worries
Fabunil Aug 22 @ 7:16am 
The debug log doesn't throw any errors, though on further testing it appears to be a vanilla bug introduced in the unstable branch that procs inconsistently so the mod doesn't seem to be the issue, it only seems to exaggerate it a bit when it occurs. I will try contacting the devs instead, sorry for wasting your time.
Sarg Bjornson  [author] Aug 22 @ 6:13am 
I'd need: a log with some kind of error / steps to reproduce the bug, as it is obviously not happening to everyone.
Fabunil Aug 22 @ 4:14am 
It happening with the mod enabled and not when it's not, here is an example: https://imgur.com/ChBy6Wu

The mod was enabled for the first 6 days with the game being run at maximum possible speed and disabled afterwards with the game being run at whatever speed is the fastest in vanilla at which point the graph updates normally as it should. The only mods enabled here were harmony and smart speed so smart speed is the culprit. The devs possibly changed something in the beta patches that causes this to happen as it didn't happen on the stable branch iirc.
Sarg Bjornson  [author] Aug 21 @ 10:55pm 
And your proof is...?
Fabunil Aug 21 @ 1:48pm 
Hey there, on the current unstable version of rimworld Smart Speed seems to break the history graph causing the wealth graph to not update properly. The bug only occurs with the mod enabled from what I can see and also happens if the only 2 mods enabled are harmony and Smart Speed.
Gabe Knight Aug 19 @ 3:37am 
Hello. Is there a way to bind a hotkey to set the game to half speed? Thanks
Wallard Aug 17 @ 8:18am 
I respectfully mirror the request beneath this message. :)
Shadevar Aug 11 @ 7:13pm 
Hello, could you please enable the different speeds to go below their default?
For example I was hoping I could set speed 3 to 5x instead of it's default of 6x, but it's stuck with 6x as a minimum.
Thanks
Fenrir Aug 9 @ 8:28am 
Nah, the problem Phaelanx is that your computer isn't strong enough to handle the game at higher speeds with the mods you have enabled, thus you're not seeing any difference at 2,3,4, because it is already reached its limit at speed 2.
You might also have too many programs running in the background which drags it down further.
Sarg Bjornson  [author] Aug 9 @ 8:24am 
No, if a mod is slowing the game itself down, there is nothing this mod can do. It's not a performance mod
PHAELANX Aug 9 @ 8:13am 
Thank you, I downloaded the analyzer, not sure how to really use it, but I was able to find this out.
(With all the speed options on their maximum) - New colony with 3 pawns + 1 prisoner pawn. Nothing too crazy going on, just initial quarters and farm.
Speed 1 - 75 tps tops
Speed 2,3 ,4 - 114 tps tops (The difference is the caps)

I have strong computer specs compared to the required for the game. What I think is happening is that something is prevent the game from utilizing the higher limits established by the speed mod.

Is there a way to have the smart speed mod override any possible throttling by other mods?
Sarg Bjornson  [author] Aug 9 @ 7:48am 
As per the FAQ:

Q: This mod doesn't make my game run faster, what gives?
A: Smart Speed is not a performance mod, what it does is it unlocks (and let's you configure) the speed at which the game runs when you press the speed arrows. If you mod can't run at 1000 TPS, setting speed x4 to 3600 won't magically make it run faster.

It can be ANY of your mods. You'd need to use Dub's Analyzer to know which one
PHAELANX Aug 9 @ 7:45am 
I appreciate your quick response. I have a long list of mods, most of them are items and such. But I set the sliders to their maximum and they still do not seem to effect the game. Especially when I use the ultra, it doesn't seem to make a difference. at 80x speed I expect things to "warp around" but doesn't seem to be the case. Any other known problems/interactions with other mods?
Sarg Bjornson  [author] Aug 9 @ 7:33am 
Working fine
Sarg Bjornson  [author] Aug 5 @ 1:31am 
Yep, mod conflict
Tweekman Aug 4 @ 9:57pm 
This could be due to a mod conflict, but I noticed that tripping a proximity activator on a mech cluster will cause the 4th speed to no longer work. Rolling back to a save before the proximity activator was tripped fixes the issue.
Brandon12340987 Aug 4 @ 8:36pm 
reposting because its buried "For anyone who is struggling to get this to work on a mac, try installing the mac Silicon version of Harmony. Worked for me"
Latex Santa Jul 27 @ 2:18am 
@Hedgehog
>dealing with them solved the problem
I am too afraid to ask just how you "dealt" with them.
But I know it will violate ALL of the human rights.
Damn, I love Rimworld. 💀
Hedgehog Jul 24 @ 3:19pm 
So, it was a pregnant whild whomen popping out babys one after another that caused it.
dealing with them solved the problem.

rimworld never fails to amase.
Hedgehog Jul 24 @ 2:50pm 
@flamangos

yeah god forbid people ask for clues/ideas right?
how DARE they!
Porknelius Jul 24 @ 2:24pm 
lmfao below
Hedgehog Jul 24 @ 12:28pm 
things never are easy,...oh well.
Sarg Bjornson  [author] Jul 24 @ 12:19pm 
No
Hedgehog Jul 24 @ 12:12pm 
anny ide why this mod could ''break'' in the middle of a game? ^^*
Brandon12340987 Jul 19 @ 9:54pm 
@argentdread you can alter the buttons max tps in the settings with this mod
Porknelius Jul 19 @ 5:20pm 
Can confirm i don't get errors with No Forced Slowdown, but this mod uses more performance with both loaded. Recommend removing NFS
ArgentDread Jul 19 @ 4:11pm 
I was actually looking for a mod that could increase the speed to like 600% or 800%, is there one like that?
Sarg Bjornson  [author] Jul 19 @ 2:26am 
Nope
downbad4chinitas Jul 19 @ 2:26am 
It seems to be causing me to get stuck on 'spawning things'
婳伊人 Jul 16 @ 11:46am 
1.4 pie
Tommy高富帅 Jul 15 @ 10:52am 
XD
Mooseyy Jul 15 @ 10:45am 
I am also using this in multiplayer. Maybe that's the issue
Sarg Bjornson  [author] Jul 14 @ 11:01pm 
No idea
How to use mod with multiplayer?о.0
Sarg Bjornson  [author] Jul 14 @ 10:45am 
Sounds like a mod conflict. Does it work with only this mod active?