RimWorld

RimWorld

BoomMod
72 Comments
Nanook Mar 30 @ 8:39pm 
creating a solution for a problem that doesn't exist
Arthur GC Mar 14 @ 9:16pm 
I think this mod goes well with one I created and added a link pointing to it on my description: Hunting Grounds: Prey Overpopulation Control
sobewarrior626 Aug 8, 2024 @ 3:57pm 
:steamthumbsup: tysm :steamhappy:
Jaxe  [author] Apr 14, 2024 @ 11:51am 
Updated for v1.8:
- Added support for RimWorld 1.5
Master Anuca Apr 13, 2024 @ 11:16am 
Please update this one for 1.5
hottt3 Feb 9, 2023 @ 7:21am 
Nice mod! My tamed predators hunt boomalopes and the colony has a constant supply of meat. Thanks)
(≡◉‿‿◉≡) Dec 3, 2022 @ 11:14pm 
How about the aerofleets from Alpha Animals? :steamhappy:
pedroekh Oct 28, 2022 @ 6:50am 
THANK YOU!!!!!
I once lost 3 colonists because I had auto-slaughter, 20 boomalopes and maybe 500 chemfuel laying around them. Big fire, everyone roasted to a crisp.
Kuri Oct 25, 2022 @ 8:50am 
Little question: does this mod also works for Toxalope ?
Jaxe  [author] Oct 22, 2022 @ 12:14am 
Updated to v1.7:
- Compiled for Rimworld 1.4
苍白而蔷薇 May 20, 2022 @ 1:56am 
真没想到时隔一年,居然更新了
Jaxe  [author] May 19, 2022 @ 11:40pm 
Updated to v1.6:
- Better detection of boom type mobs
Jack C Mar 30, 2022 @ 11:57pm 
Is it possible to add support for the Boombats from Vanilla Animals Expanded - Australia?
blackrave Jan 24, 2022 @ 12:48pm 
Would it be possible for it to consider "Finish Off" work as melee too?
Because most boomthings usually end up incapacitated.
And it's mighty annoying that I can't cleanly dispatch them, but must keep smacking them.
Stellar Harbour Jan 8, 2022 @ 12:30am 
This is the way
Jaxe  [author] Aug 10, 2021 @ 10:05am 
Updated to v1.5:
- Added RimWorld 1.3 support
crylive Aug 6, 2021 @ 5:45am 
thx Herr K for info .
ChemFuel | 화연 Jul 24, 2021 @ 5:25am 
This supports 1.3 perfectly, for anyone wondering.
Yuubi Jan 20, 2021 @ 2:22pm 
Is "Finish off" not considered melee? Or only if the pawn has a melee weapon equiped?
Have a pawn hunt with an autopistol and finish off those booms and they still blast off =(
Mlie Jan 12, 2021 @ 2:27pm 
Made a fork of this that supports all exploding animals:
https://steamcommunity.com/sharedfiles/filedetails/?id=2359846788
Hope it helps anyone!
JyeGuru Jan 10, 2021 @ 6:18pm 
You'd have to download and compile it manually, until Jaxe decides to merge the pull request on Github. https://github.com/Jaxe-Dev/BoomMod/pull/1
Malminas Jan 10, 2021 @ 6:08pm 
how do I get that version? @JyeGuru
JyeGuru Dec 24, 2020 @ 9:50pm 
Submitted a PR with the added defName for VAE:Australia because I want to be able to conveniently slaughter my Boombats too ... >.>
pickpickpickpickpickpickpickpick Nov 29, 2020 @ 10:04am 
Malminas, I just figured it out the hard way, it doesn't work with the BoomBat. Went to slaughter one of those and lost a colonists legs and a baby muffalos legs lol
Malminas Nov 8, 2020 @ 4:26pm 
Will this work with Vanilla Animals Expanded's "boombat"
DisKorruptd Oct 9, 2020 @ 6:10pm 
Can you add MorrowRim (also possibly but less important to me personally, Vanilla Animals Expanded: Australia) Support?
Jaxe  [author] Aug 21, 2020 @ 10:17pm 
Updated to v1.3:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
Bud Aug 21, 2020 @ 3:35pm 
1.2 pls
Camaleão Aug 16, 2020 @ 7:53am 
+1 to 1.2
Tommy Gray x Land Raider Aug 10, 2020 @ 7:03pm 
update for 1.2 plz
(≡◉‿‿◉≡) Aug 9, 2020 @ 7:44am 
Hello can I remove this halfway?
WaKKO151 Jun 30, 2020 @ 6:30am 
anyway you can make a patch for boob rats and boom bats?
MosaPudica May 30, 2020 @ 4:58pm 
Should these animals be exploding when slaughtered as a tamed animal? Or is it just bad luck that the boomrat exploded on slaughter?
Deathwishkomodo Apr 8, 2020 @ 3:32pm 
Sick Ducker I don't think that it has been impelented for the Non-Vanilla Animals yet that if the Author dose get a chance then He, she or they will look into getting the patch for other Boom Animals.
Learnign Apr 7, 2020 @ 9:22pm 
Would be nice to have options that could include modded animals, there are few that add similar exploding animals that still explode as normal with this loaded such as the "Multilopes". Either that or im dumb and I tested it wrong.
SgtKOnyx Mar 30, 2020 @ 9:18pm 
thanks man
Yezus Feb 29, 2020 @ 7:53pm 
damn sexy
Jaxe  [author] Feb 27, 2020 @ 8:57pm 
Updated to v1.2:
- Added 1.1 support
Wesadecahedron Feb 27, 2020 @ 5:16pm 
Last I checked it did still work with 1.0, keen for the 1.1 update though.
SgtKOnyx Feb 26, 2020 @ 7:31pm 
@Skush, it is not working, I don't think. Def not with 1.1
Tommy Gray x Land Raider Feb 24, 2020 @ 12:11pm 
update for 1.1 plz
Skush Feb 24, 2020 @ 8:24am 
I have just come back to rimworld and this mod seems like a good idea, is this still necessary/working considering its age?
Wesadecahedron Jul 21, 2019 @ 9:55pm 
The answer was no, I looked at things and got blown up.
Wesadecahedron Jul 18, 2019 @ 7:13pm 
Can I, an idiot, make this work for Aerofleet from Alpha Animals?
DarkArtistryNKP Jun 27, 2019 @ 8:39am 
So did Mod options ever get added?
1stReaper Jun 16, 2019 @ 4:08am 
not even installed this yet, and i see its already a great mod :).

actually makes sense seeing as the explosive "gel" is in the yellow things, where as clocking it one on the head shouldn't make the bags blow up xD.

i wont feel the need to exterminated every boomer i see every time i start a game now lol
goldenGold56 May 5, 2019 @ 5:30am 
!!!!!!!!!!!:lunar2019coolpig:
fatburner Apr 24, 2019 @ 3:18am 
Interesting mod. Makes hunting a little more varied! thanks
OmegaConstruct Feb 24, 2019 @ 3:47am 
I like this mod a lot. I think a cool addition would be when you slaughter an intact boom animal, you extract some quantity of chemfuel.
Soy Story Jan 22, 2019 @ 4:45am 
Came here looking to be able to slaughter without them going boom. Seems it doesn't do this? :(