RimWorld

RimWorld

[KV] Hand 'n' Footwear
95 Comments
Scout Gaming Nov 5, 2022 @ 2:19am 
got it, will do! Appreciate all the work you have done over the years
KiameV  [author] Nov 4, 2022 @ 8:22pm 
@Scout Gaming
Feel free to upload as a new mod and I'll link to it here. Thanks!
Scout Gaming Nov 4, 2022 @ 5:30am 
I have updated the mod, allowed children to wear normal and tribal shoes as well as gloves, added proper tags for these clothing items to spawn randomly on pawns and confirmed that the mod works well with 1.4. Do I give you the files for you to update or do I upload it as a separate mod and tag you as an author?
Svela Oct 27, 2022 @ 12:04am 
I sent a request in their discord asking if Mile could pick this up. Whether or not they do is up to them, but they usually do pick up requested mods. It's just a matter of when since they have so many other mods they have picked up and maintained.
Svela Oct 26, 2022 @ 11:53pm 
Thanks for letting us know. I'll see if Mile can add this to their list of (Continued) mods they take up.
KiameV  [author] Oct 7, 2022 @ 1:14pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
KiameV  [author] Oct 6, 2022 @ 8:58pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Elkstone Sep 29, 2022 @ 7:41am 
So the powered gloves require marine armour research instead of recon? Seems a little late into the tech tree
IamJaylyn Nov 23, 2021 @ 2:16am 
what happen to the keep hands and feet mod?
PremierVader Aug 27, 2021 @ 5:24pm 
Hello some notes in the description about the actual amount of stats boosts would be nice! I am comparing gear stats between different mods and it would be nice to see it here.
oXslothXo Jun 13, 2021 @ 1:08am 
Top guy! thank you
KiameV  [author] Jun 13, 2021 @ 12:40am 
boots n stuff is likely clashing if you're not able to wear gloves and/or boots with power armor. With just this mod and base game you can.
oXslothXo Jun 13, 2021 @ 12:32am 
i do, i have the mod, boots & stuff, but i wont need it if i use the base game one?
KiameV  [author] Jun 12, 2021 @ 10:02pm 
Base game gloves and footwear can be used with power armor. Do you have any mods than modify power armor or add gloves/boots other than this mod?
oXslothXo Jun 12, 2021 @ 4:07am 
is there anyway to make this work while weaing power armour?
Miguel V-DF Mar 24, 2021 @ 8:24am 
Seeing as some people wanted a change to the layer of the gloves/boots of the Vanilla Apparel Expanded mod, I made this small patch mode that does that exact change, bringing then in line with the [KV] Hand 'n' Footwear mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=2434352300
Scout Gaming Jan 19, 2021 @ 3:30pm 
That's the VAE issue. VAE's shoes should, no, MUST be skin layer. But they arent. That's the issue.
Dog Oct 1, 2020 @ 10:05am 
Vanilla Apparel Expanded is the mod, I can equip 1 pair of shoes from each mod
KiameV  [author] Sep 30, 2020 @ 3:25pm 
No, sounds like a mod conflict
Dog Sep 30, 2020 @ 2:10pm 
Is it normal to be able to equip multiple pairs of shoes?
Thels Sep 20, 2020 @ 1:53am 
@Eksorium: I personally hope that never happens. There are plenty of mods out there that allow you to go into crazy OP stuff. I like that this one does not!
KiameV  [author] Aug 11, 2020 @ 10:22pm 
Update for 1.2
Bepiss May 12, 2020 @ 11:54pm 
Can you make dexterious gloves craftable? Also could we have a similar thing with boots (dexterious boots or something like this)? It's for high tech colony I'm trying to run
KiameV  [author] Apr 24, 2020 @ 11:19am 
Nope. Anyone is free to extend this to support CE
Zura_Janai Apr 24, 2020 @ 11:17am 
Is there a Combat Extended patch? Armor values are all over the place.
Mr-Bandit Apr 4, 2020 @ 1:26pm 
lohag - are you sure you changed the clothing prefs to include shoes and gloves? are unchecked by default, you need to manually check them (no clothing pref is still a pref)
[LoHaG] The_Superginge Apr 4, 2020 @ 12:08pm 
No, never used another clothing mod. The pawn doesn't have any traits that I can think would affect pedal nudity lol
Yezus Apr 4, 2020 @ 10:08am 
this mod should be fine with ce
KiameV  [author] Apr 4, 2020 @ 6:49am 
I have not seen that issue before. This mod does not change the game's code and thus acts like any other apparel item. Do you.gave any mods that change how pawns dress themselves?
[LoHaG] The_Superginge Apr 4, 2020 @ 3:11am 
Sorry if this has already been answered, but there's a lot of comments, and it would take forever to go looking through them: my colonists keep taking off their boots and going barefoot. I can of course make it a forced thing, but they won't naturally desire to clothe their feet the same way they will automatically go to put on vanilla clothes.

I haven't tried making gloves yet.
hawkbluetear Apr 3, 2020 @ 12:28am 
CE?
KiameV  [author] Mar 13, 2020 @ 8:48am 
This is up on github for anyone that wishes to add anything. This is more a framework for people to expand. I am kept busy enough with ally other mods atm
Mr-Bandit Mar 13, 2020 @ 7:53am 
are there any plans to add gloves and boots to match the recon suits?
PGMP Mar 5, 2020 @ 3:41pm 
Works for the boots for not for the gloves, ill ask :)
KiameV  [author] Mar 5, 2020 @ 10:11am 
You'd have to ask RPG style inventory mod author. My guess is there's no slot for hand/foot wear in the RPG GUI.
PGMP Mar 5, 2020 @ 9:52am 
It doesn't seem to work with it. But that's ok, my fingers and toes are still happy.
Maybe in a future update ?
KiameV  [author] Mar 2, 2020 @ 4:27pm 
No idea
Ж Midlandkingdom Mar 2, 2020 @ 1:06pm 
Does it work with RPG Style Inventory?
PGMP Mar 2, 2020 @ 10:27am 
Thank youuuuuuu my fingers and toes are now happy !
Ralathar44 Mar 2, 2020 @ 7:02am 
Weeee, thank you for the updatearoo!
KiameV  [author] Mar 1, 2020 @ 10:08pm 
You may need to restart the game from steam for the steam to pull down the latest files. Basically there's no change from 1.0 to 1.1 for this mod so even using the 1.0 version shouldnt make a difference.
Mr-Bandit Mar 1, 2020 @ 9:50pm 
thx KV, it still comes up yellow in the mod list (at least for me), but i trust that it works
KiameV  [author] Mar 1, 2020 @ 9:44pm 
Updated for 1.1
Ralathar44 Feb 29, 2020 @ 8:23pm 
It's all good, thank you for your hard work and great mods <3
PGMP Feb 28, 2020 @ 1:06pm 
AWESOME ! thank you Kiame ! :steamhappy::claugh::lunar2020contentgoat::lunar2019coolpig::lunar2019smilingpig::lunar2019piginablanket::lunar2019grinningpig::cozydarkseer:
Mr-Bandit Feb 27, 2020 @ 12:19am 
YAY! :)
KiameV  [author] Feb 26, 2020 @ 10:30pm 
I'm doing my best to get my mods updated. Hopefully this weekend
Mr-Bandit Feb 25, 2020 @ 11:38pm 
any 1.1 coming?
Radical Rust Jan 26, 2020 @ 8:46am 
@Captain Lurmey I use both mods. I'm very interested in your edit :)