RimWorld

RimWorld

Weapon Tech B19
81 Comments
Janson  [author] Oct 20, 2018 @ 12:34pm 
@Sixdd Ah, thank you!
The Corpse-Like Oct 20, 2018 @ 3:51am 
@janson You're awesome! The mod is awesome! RImworld is awesome! I'll go play now.
#6 Oct 19, 2018 @ 6:01pm 
@Janson To fix the version tag you need to load the mod in B19 and "update" it from that version, whenever you upload it tags it as the version you are uploading from.
Audiopulse Oct 19, 2018 @ 3:19pm 
Janson - thank you! Ive been looking for other weapon-mods to bridge the time until you shalt return. None quenched my thirst as yours did!

(decent number of different models, fitting well with vanilla and not too futuristic)
Janson  [author] Oct 19, 2018 @ 3:05pm 
@GeroTero Huh, not sure why the tag updated... but either way, I have just finished uploading the 1.0 version! You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1542854752
njl Oct 19, 2018 @ 3:02pm 
@Janson
Hi, I see the tag here says 1.0 but in game it's still for B19. I'm sure you already know it. thanks for the mod
Janson  [author] Oct 19, 2018 @ 2:51pm 
@Umsebenzisi Not in the slightest! If you post your translated patch to the workshop, let me know, and I will add a link to it in the description.
Swiss Army Man Oct 19, 2018 @ 1:56pm 
Hello! I would like to help translate the mod into Russian. You do not mind?
BNRLD1887 Oct 19, 2018 @ 1:23pm 
Actually it works well for me on 1.0
Audiopulse Oct 19, 2018 @ 3:31am 
I for one like the bonus-weapons for their variety
Fast2pizza Oct 18, 2018 @ 11:10pm 
Please 1.0?

(also can you add flame thrower and grenade launchers (m32 or xm25 "Punisher")
CANALETA Oct 18, 2018 @ 1:19pm 
Here is the row for an update?
xTRACKERx Oct 18, 2018 @ 8:22am 
plz plz update for 1.0 <3
Strawcave Oct 18, 2018 @ 5:41am 
Any chance of 1.0 :)
The Corpse-Like Oct 18, 2018 @ 4:21am 
Hello! i loved this mod in B19 and i would love to see it in 1.0. It's well balanced because you can't craft the best weapons unlike other mods where you just tech up and craft crazy guns with ease. Get cracking with it, mate!
Newport Oct 16, 2018 @ 2:19pm 
It works with proper shotguns
Kumi-Ankka Oct 16, 2018 @ 5:06am 
does this work with project armory and proper shotguns?
Newport Oct 14, 2018 @ 10:32am 
I love this mod! Only issue are some weapons like the lever action rifle have no use because bolt action rifles are a ton better and have similar crafting needs, this mod also removes the weapon research from the main tech tree which makes other gun mods break in slight ways, and my biggest issue. Why can't we craft bonus weapons? Would love if a submod would be made that allows bonus weapons. (maybe with some extra research needed to craft them)
sigmaMGE 2.0 Oct 6, 2018 @ 9:00am 
how about adding heavy weapons? reusable grenade launcher and heavy flamethrower
Pamparampampamparam Oct 2, 2018 @ 11:59am 
If you don't want to make bonus weapons craftible then there should at least be an option to keep them from spawning. As others have said, there is too much overlap for them to be really necessary.
Spleenslitta Sep 24, 2018 @ 9:31am 
Yes mister MacLeod. 30 to 100 ducks with a single pull of the trigger.
I insist on recommending a few more guns.

Wheellock mortar - Used for signaling, firework displays and launching grenades.
https://www.youtube.com/watch?v=6YIIUtUKm3g&t=10s

2 bore rifle* - Used by gentlemen hunting in Africa. It was mostly used to not only kill dangerous animals but to do so instantly.
Will certainly give a user that disrespects the weapon a dislocated shoulder, broken nose, generaly broken face and loose teeth.
https://www.youtube.com/watch?v=OYlDgwo52tI

4 bore rifle* - A smaller version of the 2 bore rifle.
https://www.youtube.com/watch?v=MDYtxxRU_cY&t=1035s

Puckle gun - A pintlemounted weapon. A type of light repeater cannon.

Pfeifer Zeliska 600 nitro express magnum - The ultimate handgun for a gentleman with good taste in firearms powerfull enough to make anyone pee themselves in awe.
https://www.guns.com/2012/02/17/the-pfeifer-zeliska-the-revolver-in-600-nitro-express/
"The" SeanMacLeod Sep 24, 2018 @ 3:32am 
As near as I can tell, the puntgun had something to do with shooting ducks.
A great many ducks......
Spleenslitta Sep 23, 2018 @ 11:45pm 
I have an absurd love for black powder weapons so i must suggest some of them that you have forgotten.
Any weapon marked with * has such massive recoil it might give the user a bruise in the shoulder. Yes it can injure the user.

Blunderbuss - The first shotgun. The great grandaddy of them all.
https://www.youtube.com/watch?v=GCs2RIyeUwc

Noch Volley gun* - A monster that combines 7 or 9 muskets into a single weapon.
https://www.youtube.com/watch?v=SbDhwdjL0jo

Noch 6 barrel flintlock - A black powder weapon capable of firing 6 times before reloading is necessary.
https://www.youtube.com/watch?v=zTz4aMle71I

Puntgun * - This is the biggest shotgun ever made. 40-50 kgs of brute power. It's necessary to pintle mount it so it's suitable as a manned turret.
https://www.youtube.com/watch?v=bTQQfKxkZpk

This is not just a weapon, it's a work of art. Breechloader with more reliability than a common musket.
https://www.youtube.com/watch?v=beOgmCxeh7A&t=171s
Probe1 Sep 22, 2018 @ 5:23pm 
Fun mod but frankly there's WAY too much overlap between weapons for me.
☤☼69ᚨᛗAkaMᚨᛪ69☼☤ Sep 22, 2018 @ 12:06pm 
Composite Vests cannot be manufactured??!! :Geralt:
Janson  [author] Sep 22, 2018 @ 7:40am 
@XeoNovaDan Cheers, I've also added a link in the description.

@☤ᚨᛗᚨᛪ☤ Composite Vests cannot be manufactured.

@Aki-San No, unfortunately.
Aki-San Sep 22, 2018 @ 2:53am 
is there a stat overview sheet?
☤☼69ᚨᛗAkaMᚨᛪ69☼☤ Sep 21, 2018 @ 5:24am 
What should I research to manufacture Composite Vest?:steamfacepalm:
XeoNovaDan Sep 19, 2018 @ 12:53pm 
Hey, figured I'd inform that I've patched this to be fully functional with Turret Extensions.

What that means is that all manned turrets from this will actually use the manning pawns' shooting accuracy stats rather than completely ignore them in favour of a flat 96%. All manned turrets can also be upgraded to enhance their combat performance somewhat.

Link to the patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1517258570
Pamparampampamparam Sep 19, 2018 @ 12:41am 
I don't see how you lose variety by being able to craft all the guns. And I don't see the apeal of scavaging guns when your an advanced colony.
Teacyn Sep 18, 2018 @ 5:44pm 
The bonus guns being uncraftable was done in order to give more variety to raids, and also to allow you to occasionally get a nice bonus from them.
F9minus9 Sep 18, 2018 @ 1:54pm 
autocannons and machine gun emplacments disapear as soon as you place them
StoicLemming Sep 17, 2018 @ 7:03pm 
I agree with BasileusMaximos, if they are not better then they should be craftable.

If a few things have to be rebalanced because of it then so be it. A few of the older guns that you can craft need a bit of a buff anyway.
Pamparampampamparam Sep 17, 2018 @ 4:55pm 
I don't see the point in not being able to craft bonus weapons when you can already craft all the different charge weapons. If its because they are OP then perhaps they should just be removed and cut down on the bloat, but if they exist because they give a little variety I don't see what the harm in crafting them is.
Soma Gaming Sep 17, 2018 @ 3:29pm 
Could you possibly list incompatibilities?
Mister Good Vibes Sep 17, 2018 @ 12:30pm 
is it just me or can you not create any of the bonus guns???
Janson  [author] Sep 17, 2018 @ 10:22am 
@Kit Ballard Possibly, but not at this moment. I should probably take a more in depth look at what the other armours offer in contrast to their cost, so as to make it better fit as a craftable item.
Kit Sep 13, 2018 @ 10:31pm 
@Janson Oh woops sorry,i wasn't quite right with my words,what i was asking was,is or will there be a possibilty where we can craft them? Or is it like "once in a game opportunity"
Janson  [author] Sep 13, 2018 @ 1:11pm 
@Kit Ballard Composite Vests have since been re-introduced as a sort of bonus armour, and should be able to be equipped by colonists at start with Prepare Carefully.

@Craptoaster Unfortunately, as I do not use combat extended, I won't be introducing any sort of patch myself.
Craptoaster Sep 13, 2018 @ 12:54pm 
when Combat Extended gets updated to B19 could you pretty please make it compatible
Kit Sep 13, 2018 @ 9:36am 
So it says that you have removed the Composite Vests but i could still equip it in the "Prepare Carefully" Mod. I was wondering if you could perhaps add it back by nerfing it a little bit? Or would it be too Op?
Janson  [author] Sep 11, 2018 @ 5:15am 
@Shibsified An oversight, if anything. I'll be adding in mounted weapons research soon.
MrBenTheDog Sep 10, 2018 @ 5:15pm 
''re-ballanced'' SCAR is now new M4A1 of Rimworld like wtf but otherwise I really like this miss at least one vanilla veapon and I liked the vanilla balance in a different way. Both good
Shibsified Sep 10, 2018 @ 12:18pm 
Hi, just downloaded and using the mod for the first time (looks great good job!). Is it normal for a tribe that can't even build beds to be able to build the gun emplacements? My dudes have no clue what a stone block or an end table are, let alone a mannable minigun stand. Was this an oversight in one of the tech requisites or is it intended?
Xion Sep 10, 2018 @ 10:13am 
What the best weapon you can craft in this mod? Also the best that you CAN'T craft?
=(e)= Lemonater47 Sep 9, 2018 @ 11:19pm 
I think the selection is rather good already. As others of stated before this mod really does fit the "feel" of the game. The only mod that does really. Most others just add a load of weapons with no gameplay consideration.
Pamparampampamparam Sep 9, 2018 @ 11:43am 
Could you pleeeeeeeeaase let us build the bonus weapons and perhaps add some new weapons to the charge catagory?
sigmaMGE 2.0 Sep 9, 2018 @ 7:56am 
special thanks for rugged weapons
sigmaMGE 2.0 Sep 9, 2018 @ 7:53am 
it's just amazing!! you are the best!!!!11/10
Napalm51 Sep 9, 2018 @ 7:19am 
Nice! is this mod compatible with Combat Extended?