RimWorld

RimWorld

More Random Seeds
37 Comments
Jaxe  [author] Apr 14, 2024 @ 10:24am 
Updated to v8.0:
- Added support for RimWorld 1.5
Nope Nope Nope Dec 17, 2022 @ 7:16am 
Any chance there could be added a symbol also for numbers + U/l letters? I'm gonna go out a leg now and say maybe something like a wildcard character "*"?
Kyzer Oct 21, 2022 @ 11:45pm 
cum??
Jaxe  [author] Oct 21, 2022 @ 11:38pm 
Updated to v7.0:
- Compiled for Rimworld 1.4
Rohzdear Oct 21, 2022 @ 10:39pm 
Support for 1.4? My guess all it needs is for the version warning to be fixed.
Kyzer Apr 27, 2022 @ 6:36pm 
can you add support for a setting that just chains the existing phrases/words together (i.e. "incorporated iguana mountain")
Sunlight88 Sep 29, 2021 @ 8:14am 
Thanks for updating :-}
Jaxe  [author] Jul 27, 2021 @ 10:38am 
Updated to v6.0:
- Added 1.3 support
ululu Jul 25, 2021 @ 12:52pm 
As far as I can tell, this mod still works on 1.3.
🅾🅼🅸🅲🆁🅾🅽 Jul 21, 2021 @ 3:14pm 
Will there be an update for v1.3?
pgames-food Sep 19, 2020 @ 5:16pm 
you can still play with both mods, if youre happy with the normal and pristine ruins though) :)
pgames-food Sep 19, 2020 @ 5:15pm 
hi, just to mention that (while i use this mod), if you also plan on playing with the Real Ruins mod (which shares player maps with any players using the same seed, then you might want to disable this one for that particular playthrough - its nothing bad with this mod, just that you most likely wont be able to experience planetary ruins form that mod, since names could be very unique.
Jaxe  [author] Aug 22, 2020 @ 12:38am 
Updated to v5.0:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
- Fixed new line entry in mod settings
Cupears Aug 16, 2020 @ 12:23am 
Bump for v1.2
PhoenixDIE May 19, 2020 @ 6:08pm 
Great mod man. Would love to see your setup for the edit screen :P
QuantumBlue Mar 2, 2020 @ 6:17am 
How do you add a new line? [Enter], [Shift][Enter],[Ctrl][Enter] all close mod settings window. ([Alt][Enter] is reserved for FullScreen toggle.) Tried editing the XML as well, but gets reset to default.
Jaxe  [author] Feb 27, 2020 @ 10:12pm 
@The Screm: You're very welcome. Glad to see people use this mod.
Leaf! ∆Θ Feb 27, 2020 @ 10:08pm 
Nice! Thank you so much!
Jaxe  [author] Feb 27, 2020 @ 9:45pm 
Updated to v4.0:
- Added 1.1 support
Leaf! ∆Θ Feb 27, 2020 @ 2:31pm 
This mod makes making new saves so much more bearable! Will we get an update for 1.1?
Protok Dec 20, 2019 @ 6:11am 
Hi, Jaxe!
Cool mod. Can you make a "default" seed format in the list of formats?
For 25% chance that seed would be taken from default word list.
Jaxe  [author] Nov 13, 2019 @ 11:37pm 
Updated to v3.0
- Seed generation can now be customized to a particular format. See description above for details.
SockWulf Aug 23, 2019 @ 7:30am 
I like this, thanks. What I've been doing up to this point is using the date & time as a seed, in this format - YYMMDDHHMM. Works well. :)
Barik Feb 24, 2019 @ 1:02pm 
Awesome mod for someone like me who goes through 100 planets before finding a place to start a new game!
Friendly Noob Jan 10, 2019 @ 7:32am 
*hint* *hint*
Friendly Noob Jan 10, 2019 @ 7:31am 
what i want to see someone make is a middle earth seed
PhenomPhear Oct 17, 2018 @ 10:44am 
I can atest to what Jaxe said about the same seeds coming up. I can't tell you how many times I've seen "entrails" and "interstellar" come up....
Jaxe  [author] Sep 15, 2018 @ 12:15pm 
Why roll dice when you could just think of a number? This mod is very simple and doesn't claim to be anything special. It's just a way of generating a long random number for a seed. You can always view your seed in the world map if you forget it. It was just meant to be a change from the vanilla method of giving a single word which tends to have the same ones come up quite often.
Freeasabird🕊 Sep 15, 2018 @ 12:00pm 
raydarken

You can do that already in the game, and i found out a while back the text field is pretty long, you can put a lot of numbers there already. so what good does this mod do? that you can't easily do yourself without the mod?
raydarken Sep 7, 2018 @ 8:16am 
@Freeasabird, you can type any word or phrase you would like, no one is forcing you to use this mod and this mod would actually be worse if implemented the way you describe. Less unique seeds, more complexity for the mod author
Jaxe  [author] Sep 5, 2018 @ 7:32pm 
A mod that can generate over 2.1 billion unique seeds is probably not the best one to create a seed you can memorize
Freeasabird🕊 Sep 5, 2018 @ 4:49pm 
Why Numbers? why not just add to the pool of words the game has? or come up with words yourself? or add to the words the game gives you, like as example, if the game gives you Axe as a word add handle next to it or -to the face, Apple? Tree or pie, City? - of DOOM or -of lights.

Like, a shit ton of numbers is hard to remember in case you want to reuse said map. what am i supposed to write down the 18 diget code in order to use it again? or can i just remember a perticular word or words and use that? why make it needlessly more complicated?. and besides you can use numbers in the game already. :/

and on that note, why do we need 10 diget numbers anyways? if you want to use numbers, just slap your mumber keys a little and you'll get Millions of differant planets from that. why do i need this mod again? i don't get it. :l
raydarken Sep 4, 2018 @ 8:11am 
This just makes sense, great idea!
Zalpha Sep 2, 2018 @ 9:42pm 
Thanks for this mod, I agree about getting the same name seeds all the time.
Bazalisk Sep 2, 2018 @ 11:27am 
i c, now i get it. i wasn't sure what to expect from it lol. :)
Jaxe  [author] Sep 2, 2018 @ 11:24am 
No changes to the types of worlds, just if you click Randomize seed without this mod you're likely to get the same seeds over and over again. With this mod it's very unlikely you'd ever get the same seed twice,
Bazalisk Sep 2, 2018 @ 11:19am 
what sort of worlds are resulted from this? Can we see some screems of the planets using this mod?