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Note: The PSA mentioned above (not worded clearly) make it sound like this mod has missing elements which is how I read it, but in fact it is trying to say that Larian's mod has less options.
MOD is enabled
No books
no speed changes
Through the purchase of books, no reaction after use
I only used this MOD,
And "Achievements" earned in "nexusmods."
Nothing happens. I can not read it.
Do you know what would cause LeaderLib to not work? It's loaded first and i've used it with all the mods i'm using it with now. I can share the modlist if it would be helpful
https://www.reddit.com/r/DivinityOriginalSin/comments/ehf9c5/game_is_completely_unplayable_after_several/fcku21y/
Basically you and the host have different data in your mod paks (even if it says it's the same version, you may have different data if the mod author didn't increase the displayed version).
When this happens, the value of things like "this status = WET" become mismatched, so on your end, you get WEB instead, and all the other wacky things you're describing.
Quick solution is to make sure everyone has the same copies of all the mods in the playthrough. My mod manager can zip up an active load order for easier sharing.
Did you get this in singleplayer, or multiplayer? What mods are you using? Do you get this problem with just Toggle Sprint?
I would ask that you not redistribute my mod inside yours, as that's both unnecessary and creates additional issues when it comes to updating and providing support.
You're welcome to make your own interpretation of a toggle sprint feature for your own mod, but redistributing my mod as your own isn't something I'll give you permission for.
The differences between Baardvaark's Fast Run Speed, Toggle Sprint, and Larian's Endless Runner should be evidence enough that there's enough room to make your own version with your own ideals and ideas about what would be good, without resorting to copy/pasting other's work.
With Larian's version, you can't set the sprint speed / walk speed, make enemies/npcs move faster in combat (no AP cost changes), make your party move faster in combat (with no AP cost changes), or hide the sprint status.
If you disable this mod for that one, make sure you toggle off sprinting first, just to be safe.
Wow, that was amazing fast. Thanks mate. Nice mod. Support is even better.
Also, just in case you may be mistaken, sprinting in this mod doesn't affect AP costs. The combat option is usually just for if you have a really high speed set and you want it to go at the normal pace when planning your moves.