RimWorld

RimWorld

Fuel Economy
57 Comments
Adal Pyke Sep 9 @ 1:55pm 
o7
Mlie Aug 10 @ 2:09pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3546441029
Hope it helps anyone!
Asteroid 25399 Jul 18 @ 3:48pm 
Rest in peace Alex. You did so much for the community.
Twilight Jul 18 @ 12:51pm 
Rest in peace brother and thank you for so many enjoyable gaming hours thanks to your mods. o7
Appokallopps Jul 14 @ 6:18pm 
o7
SHAZBOT Jul 14 @ 9:16am 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Leion Nov 10, 2024 @ 10:17am 
Guys this mod is breaking Launch Pods! It might just interfere with Save My Ship os Giddy Up.
But seriously. I just can't use this instead of the others.
Cantaloupe The Clown Jun 15, 2024 @ 8:45am 
hell yeah man!! thanks so much for the update
Twilight Apr 13, 2024 @ 12:11am 
yaaaaay. Man, thank you!
Patient Apr 12, 2024 @ 3:48am 
woooo let's gooo
Twilight Dec 5, 2023 @ 7:56am 
still hoping :)
The Dude with shogun Aug 2, 2023 @ 5:58am 
Can someone fix and create continued mode?
Belial03 May 14, 2023 @ 3:59am 
1.4 update when?
Twilight Apr 29, 2023 @ 10:20am 
yep, absolutely should be a standard feature.
Cantaloupe The Clown Apr 28, 2023 @ 6:59pm 
also still waiting, this is so much more realistic and should be in the game already tbh
Twilight Apr 22, 2023 @ 1:59am 
I really love this mod, it made transport podding much more viable.. also with the small pod to send gifts or small items. Is this coming to 1.4 eventually?

In the meantime, i edited out the code hooks in the xml to at leat have compatibility and the small pods.
Mushroom-R Feb 24, 2023 @ 12:28am 
1.4!!
D'Car Nov 14, 2022 @ 7:03pm 
1.4 plz?
Failsafe Nov 10, 2022 @ 11:06pm 
1.4 please please please
VelxraTV Oct 21, 2022 @ 3:13pm 
Please update to 1.4
Dr Beta★雞湯 Jan 18, 2022 @ 10:34am 
Incompatible with Vanilla Power Expanded gas-powered transport pod launchers. It doesn't recognize the pod launcher as having any fuel in it, so it cannot be launched.
VelxraTV Sep 7, 2021 @ 3:35pm 
Woo back to being rocket man
Uuugggg  [author] Sep 4, 2021 @ 7:32pm 
yea 1.3
Failsafe Aug 23, 2021 @ 2:25pm 
1.3 please please please
RexRacer Aug 19, 2021 @ 4:06pm 
#additional_1.3_spam 2.0
D'Car Aug 17, 2021 @ 7:44am 
#additional_1.3_spam
Babaloo321 Aug 16, 2021 @ 2:55am 
Does anyone know if this still works in 1.3, besides the error on start-up?
Jazo Aug 14, 2021 @ 2:34pm 
There you got one more 1.3 comment ;)
Argon Aug 7, 2021 @ 10:17am 
1.3?
Karlo Jul 24, 2021 @ 11:28am 
is there gonna be 1.3?
Azerbaijan_Technology Jan 5, 2021 @ 11:32am 
This is really cool, can you make it for SRTS as well?
Namsan Sep 1, 2020 @ 12:35am 
small but epic mod, now I can feel less guilt when I send small amount of food to my starving caravan.
Dizzy Ioeuy Aug 18, 2020 @ 4:21pm 
Well tbf the red text bug fuel_e generated didn't really impact the game much at all. if you generate two or more red texts people panic.

please don't do that on purpose. :lunar2020playfuldog:
Uuugggg  [author] Aug 18, 2020 @ 3:41pm 
This is actually... the only mod of mine that needed an update for 1.2 And only one comment. Huh.
Dizzy Ioeuy Aug 18, 2020 @ 3:24pm 
thanks. as always, thank you for this wonderful mod. so many fun toys. without being just op overkill crap.
Uuugggg  [author] Aug 18, 2020 @ 3:08pm 
Yah dude that's the 1.2 update borked it. Fix incoming.
Dizzy Ioeuy Aug 14, 2020 @ 2:56pm 
If the dev is interested, I'm sick of this red text, doesn't seem to crash anything but still:

https://gist.github.com/4f06fdc33ea71e220594ac95e2eeab88

search for "fuel_economy.mod"
FallinDred Mar 24, 2020 @ 7:46am 
this mod worked great with srts and srts expanded in 1.0. i haven't gotten to try it out in 1.1 yet
Bobby Tables Mar 22, 2020 @ 9:27am 
is this compatible with SRTS expanded?
TheToric Mar 11, 2020 @ 1:37pm 
how does this interact with srts?
Dizzy Ioeuy Feb 26, 2020 @ 7:15pm 
OH YES TY FOR THE UPDATE!!!!! oh YES YES YES!
cocomande Sep 18, 2019 @ 12:04pm 
The same happens to me
DIB_DOG May 26, 2019 @ 12:18pm 
I want to use the small pods but I have run into an issue where I can construct one but it will immediately disappear afterwards. I use quite a few mods so that may be the issue but I cannot be sure.
BLAZING GARBAGE TRUCK Apr 26, 2019 @ 1:19pm 
WOOOOOOHOOOOOO!!! Small Transport pods? LETS GOOOO AHHH!!! YOU ROCK !!!
Echo Apr 10, 2019 @ 7:11pm 
Thanks for this; without it I wouldn't ever get off my island at the end of the world. The 66 tile range puts me in the middle of the ocean or on the southern ice sheet.. I didn't realize we can't somehow caravan across ocean tiles!

Alas, my choices! Forward the 20kg drop pod unto friend and foe and open field alike!
pgames-food Feb 4, 2019 @ 6:46pm 
thanks for your mods too btw, ive been using some of the medicine ones, and the bedrolls so far :)
pgames-food Feb 4, 2019 @ 6:45pm 
ah of course :) ive only been playing with the 1 colony so far, and thats true, i might need to send meds to a caravan, ok no worries :) (the gifts without people could be cool if it works) :)
Uuugggg  [author] Feb 3, 2019 @ 10:13pm 
You can send things to a second colony, or your own caravans.

and I do think faction bases would accept drop pod gifts. Probably should test that!
pgames-food Feb 3, 2019 @ 6:52pm 
hi, sorry for a noobish question, im only 3 in-game years old lol
but i thought the reason for drop pods in general, was to transport animals/ people with or without some extra items, to save on travelling time?

ive seen some people on youtube sending boomrats across their existing current colony when raiders appear (to launch them a bit nearer the raiders for fun :)

your mod with lighter pods requiring less fuel, sounds cool :) and ive actually installed a couple of extra / longer range drop pod mods for future... but, why would we only need to send items of not much weight somewhere, without people or animals too?
(as far as i know, when a faction asks for a batch of items to be delivered, we need to visit them in person and then deliver the items)?
Uuugggg  [author] Oct 13, 2018 @ 10:48pm 
Oh gee, the thought was not to allow people in them

can't have everythin' right?