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https://steamcommunity.com/sharedfiles/filedetails/?id=3546441029
Hope it helps anyone!
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
But seriously. I just can't use this instead of the others.
In the meantime, i edited out the code hooks in the xml to at leat have compatibility and the small pods.
please don't do that on purpose.
https://gist.github.com/4f06fdc33ea71e220594ac95e2eeab88
search for "fuel_economy.mod"
Alas, my choices! Forward the 20kg drop pod unto friend and foe and open field alike!
and I do think faction bases would accept drop pod gifts. Probably should test that!
but i thought the reason for drop pods in general, was to transport animals/ people with or without some extra items, to save on travelling time?
ive seen some people on youtube sending boomrats across their existing current colony when raiders appear (to launch them a bit nearer the raiders for fun :)
your mod with lighter pods requiring less fuel, sounds cool :) and ive actually installed a couple of extra / longer range drop pod mods for future... but, why would we only need to send items of not much weight somewhere, without people or animals too?
(as far as i know, when a faction asks for a batch of items to be delivered, we need to visit them in person and then deliver the items)?
can't have everythin' right?