RimWorld

RimWorld

Mercer's Backpacks + Nano Suit (1.0) (No longer supported)
71 Comments
chaos<>staci Mar 5, 2020 @ 2:08pm 
Thanks Mlie!
Mlie Mar 5, 2020 @ 11:14am 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2014570220
Hope this helps anyone!
Tyler Feb 26, 2020 @ 2:31am 
Please update to 1.1
Thetaprime Nov 25, 2019 @ 6:13am 
I'm also getting the backpack/duster over the face glitch.
Wacky_R_Dude Nov 19, 2019 @ 9:11am 
any plans on making this mod work fully (with carry capacity bonus)?
SetArk <Nyanverick 07> Oct 10, 2019 @ 5:04am 
Hail!
I've seem to be stuck on 45 carry weight.
I've equipped the Large Backpack, and well, it seems that it didn't work.
Any idea of what could be the problem?
酱油菜,请指导 Sep 10, 2019 @ 7:42am 
它增加了背包以增加承载能力和纳米西装提升各种材料。
小背包增加了75的承载能力,这是底值的两倍。
大型背包增加了150个运载能力,使其基本价值增加了三倍。
承载能力是由栈的限制上限,所以没有任何其他mods这只适用于小于75的因伤承载能力。你将需要为你自己选择一个模式。
Nanosuit补充说:
+150运载能力,以及
+3CS移动,
+30%的全球工作速度,
+25%的烹饪速度,近战道奇机会,和操作速度,
-25%食物中毒的可能性
+15%的爆破率,手术成功几率,质量和射击精度
+50%的速度和
-100%毒性敏感性
它的装甲值是:
钝器损坏50%
20%严重损坏
热损55%
Not working
Wolfman Bigby Jun 9, 2019 @ 6:36pm 
Keep getting a graphical glitch where it looks like the backpack straps are over their faces instead of behind them. Which would be fine but it seems as if the backpacks only add their own weight to their inventory instead of giving them increased carrying capacity. I have not noticed any difference, at least, as caravans never have more than the default with backpacks equipped and they never seem to haul any more than usual around the base. I'll have to unsub for now, sorry.
AncientGatekeeper Jun 6, 2019 @ 5:49pm 
Wew Shandko... Chill out bruh
brigadon Mar 5, 2019 @ 7:38am 
it seems to only happen when the character is wearing both a duster and backpack?

and it does not appear to apply to 'huge' male body types.
brigadon Mar 5, 2019 @ 7:34am 
Your backpack top strap appears to be over top of the faces. I have some hair mods and 'facial stuff1.0', and I have no idea if that makes any difference.
Selmephren Feb 28, 2019 @ 7:23pm 
W it adds to the number of items able to be carried not added kg so it wouldn't do anything for caravans. It does help for hauling things around the base.
make_eye Feb 3, 2019 @ 5:27am 
playing with this mod, i noticed that the backpacks don't actually increase carrying capacity... there are other mods where backpacks work, but this one doesn't work
it says in the stats that it increases carrying capacity by 150, but when doing caravan, i can see that it doesn't change carrying cap whatsoever
could you fix this please? thanks
make_eye Jan 31, 2019 @ 5:30am 
i'd love to see some pictures of the packpacks and the "nanosuit" before trying the mod, how come you didn't add any to the preview images?
Torbaz Dec 26, 2018 @ 7:56pm 
Has this been updated to increase the armor values based on the material?
Belial03 Dec 26, 2018 @ 4:19pm 
Awwww sheeet. Will you make it so it will be compatible with it please?:r6target:
jaeger972  [author] Dec 26, 2018 @ 10:08am 
this mod is not made for CE
Belial03 Dec 26, 2018 @ 4:38am 
hi, my mod is somewhat glitched and i need help with it. The backpack or the nano suit doesnt help my people increase their bulk capacity and weight capacity in combat extended
Rhunin Nov 23, 2018 @ 12:45am 
Congrats Torbaz, you now know what it's like to own a Harley rather than a Honda ;)
jaeger972  [author] Nov 23, 2018 @ 12:14am 
thank's
i'll be on it
Torbaz Nov 22, 2018 @ 6:08pm 
The material should affect the armor values. Just made a hyperweave nano suit only to get the same stats I would with a cloth one.
Rhunin Nov 5, 2018 @ 2:55am 
is there a non-nano suit version?
jaeger972  [author] Nov 1, 2018 @ 4:10am 
i've sent you a friend request
could you send me some screenshots?
Nonayxp Nov 1, 2018 @ 12:12am 
im using facial stuff not sure if thats the problem
jaeger972  [author] Oct 31, 2018 @ 5:37am 
with which models?
there have been oddly specific bugs with different gender and body types
Nonayxp Oct 31, 2018 @ 2:58am 
Backpacks are clipping thru pawns faces when facing forward
Ryan R. Oct 30, 2018 @ 10:56am 
just what I'm looking for ,thanks a lot jaeger972
Levianox Oct 28, 2018 @ 10:37am 
<3
wjelk Oct 27, 2018 @ 5:40pm 
Thank you !
timsteele Oct 27, 2018 @ 6:24am 
Thanks.
Proxyer Oct 27, 2018 @ 1:33am 
Thank you for update!
BaneInUrArse Oct 27, 2018 @ 1:19am 
tytytyty
jaeger972  [author] Oct 27, 2018 @ 1:11am 
sorry i've been quite busy the past few weeks
here's an update for you guys
Margus Oct 26, 2018 @ 10:39am 
Mod author I'd love to recieve an update thanks for the mod btw
jaeger972  [author] Oct 20, 2018 @ 2:58am 
I'm not home much in the near future but i think you can expect it to be updated on wednesday
Maestro55555 Oct 19, 2018 @ 2:59pm 
please update to 1.0
timsteele Oct 18, 2018 @ 6:25am 
Yes , plaese update , thanks .
Agaros007 Oct 18, 2018 @ 3:10am 
update pls :)
Gh1zm0 Oct 9, 2018 @ 10:09pm 
I see, thanks for the explanation :)
jaeger972  [author] Oct 9, 2018 @ 6:26am 
you can only carry up to the max stack count
there are hauling mods that make your pawns haul by putting things in your inventory
otherwise you'll need to use a mod that changes stack sizes
Gh1zm0 Oct 8, 2018 @ 11:17am 
Is there a difference between which types of resources the multipliers are supposed to work?

I had alot of hauling to do and the amount the pawns were carrying seemed off, so i went into development mode and I test with a few resources:
cloth
no backpack: 54
small backpack: 75
large backpack: 75

silver
no backpack: 500
small backpack: 500
large backpack: 500

packaged survival meals: 10 for no backpack, small and large
I noticed it when hauling steel, wood, jade. So I have a feeling it might be for all resources.
jaeger972  [author] Oct 1, 2018 @ 8:35am 
none for the backpacks and power armor for the suit
you can craft the items at a tayloring bench
BladeofSharpness Oct 1, 2018 @ 7:27am 
what research is needed to get these items? I don't see them in my game.
Proxyer Sep 27, 2018 @ 9:34am 
That is a strange game specification.
jaeger972  [author] Sep 27, 2018 @ 9:02am 
no more backpacks on top of power armor
though i don't quite get why the body type dictates wether the pawns wear their backpack over or under a jacket
jaeger972  [author] Sep 22, 2018 @ 7:37am 
i don't use assemblies
just the normal xml every other clothing has
there shouldn't be a problem
Matiamo Sep 21, 2018 @ 9:11am 
It works fine with other articles of clothing, I think the way your suit is scripted overwrites material contributions. That or I'm an idiot, I'll figure it out.
jaeger972  [author] Sep 21, 2018 @ 1:00am 
so it's not my mod at fault then?