Distance

Distance

Darklight city
18 Comments
Orlonditi  [author] Mar 30, 2020 @ 10:55am 
yeahh, futuristic film noir
Phaserlight Mar 30, 2020 @ 5:36am 
Like film noir
Orlonditi  [author] Sep 21, 2018 @ 1:03pm 
art? wow thank you very much, that´s so nice :D
Drorc Sep 21, 2018 @ 11:16am 
Dude, thanks for that piece of art <3
Orlonditi  [author] Sep 9, 2018 @ 8:32am 
well, I guess I´ll do it the next time I make a track :D
GREN Sep 8, 2018 @ 9:51pm 
If you want to make something that feels challenging, make it a skill based challenge. All the other parts feel challenging but doable by learning the course. That one section is just simply impossible regardless of skill level, because you can't see what is going on and the walls dont line up properly to be avoided.:convoybuggy:
Orlonditi  [author] Sep 8, 2018 @ 10:58am 
yeah, I guess that part is the must difficult, but I wanted to do a very challenging part :,3
GREN Sep 7, 2018 @ 1:09am 
Very well done map, everything felt pretty balanced and planned out, with the exception of the tunnel with off layered walls and stuff. Unlike the previous section, which was excellently done, this tunnel part was simply frustrating as the walls/path didn't line up properly with obstacles, leading to inconsistent jumps and paths.
Orlonditi  [author] Sep 3, 2018 @ 7:56pm 
Thats good thank you for commenting man :D
Leudic Sep 3, 2018 @ 12:51pm 
I would personally consider cheap shots to be antithetical to any difficulty level, but I can tell this level is not made for me. Like I said, aesthetic is great, cool level.
Orlonditi  [author] Sep 3, 2018 @ 11:53am 
Thank you for commenting, but I put the difficulty on nightmare, the problem here is that I guess if I were a new player I woudnt play a level with the maximum difficulty and well the tunnels may be strange but I think that they are a good challenge.
Leudic Sep 2, 2018 @ 4:54pm 
The aesthetic is fantastic, however most of the obstacles are suckerpunches that feel really unfair for a new player to the track. I really liked the swinging lights idea, but the tunnels and especially the tunnels with spinning lasers were terrible. :100percent::steamsalty:
Kenaz Aug 31, 2018 @ 6:21pm 
No problem bro
Orlonditi  [author] Aug 29, 2018 @ 7:55pm 
And again thank you very much for your observations :D
Orlonditi  [author] Aug 29, 2018 @ 7:52pm 
yes I already finished placing the rings. The level is already uploaded :3
Kenaz Aug 29, 2018 @ 6:01pm 
No problem man...yeah please do...otherwise everyone is just gonna skip through like crazy..all you gotta do is make sure to maybe add some extra checkpoints or atleast more cool down ring thingy's (not a level creator so i dont really know the proper term xD)
Orlonditi  [author] Aug 29, 2018 @ 5:59pm 
Thank you very much man, I guess you´re right, I didn´t think about that. I totally missed that. I´ll upload a new version soon. Thank you for taking time for commenting : D
Kenaz Aug 29, 2018 @ 4:59pm 
Amazing level bro..love the monochramtic style...my only issue is the fact that we have unlimited boost..it allows for an easy exploit of the level right the very start which enables to player to skip more than half the track...And its not even that im against skips, i just think the regular boost woulve made more sense