Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry, but the problem has to be on your side. It still works flawless on my side. At least on Siptah map.
Yes. The crystals work just like a maproom would do.
After teleporting once, nobody on our server can use the E key anymore.
Not for commanding followers, not for opening doors, not for entering inventories, not for using benches - nothing works anymore.
Remapping the E into something else doesn't work either.
Only thing works is log out & back in the server.
We can do anything, all the time, every time - until we use one of the teleport crystals.
But there are great alternatives - at the very least Pippis Server Management supports teleporting (even when it is less immersive).
"crystals are easily wiped if your not aware of your location when porting to another location, or if your cursor is accidentally targeting it from a 300 meters away,"
Either you're using a very old version or you're lying. The trace to target map rooms goes a little over the range needed to show the target ui.
"A lot of other mods have the ability to craft a teleporter, with no crystals, don't take up inventory space and puts a icon on your map for location and clik ability to port. that's right!"
And its good that there are other options - but they cater to a different audience. I wanted a viable believable in-universe option for teleporting.
It isn't as convenient but it's what I prefer.
Should I get back into Conan Exiles I may look into making that configurable - i.e. if teleport tethers (the crystals) are required or not etc.pp. But until then I'll only fix the mod within the current scope of the project.
Regarding "ALOT OF BUG" - at the moment there are no bugs present in the mod.
In admin mode when the issue occurred: No
Description:
Server crash or game crash since 2.2 update on 6th Jan 2021.
Steps to reproduce:
1. Activate attuned teleport crystal
Other active mods (in load order):
Pippi
Map Room Teleport
Unlock Plus
Fashionist
-
The actual first pressing of the activation rather then once the teleport has finished if that helps narrow down anything.
2. No, there isn't.
3. Yes, it is.
Have fun with it!
In case you're asking if this mod can be used on Siptah - yes it can. As Admin you can configure custom teleport anchors other than the map room. This can be e.g. beds, wheels of pain, torches, etc.pp.
The map room doesn't exist on Isle of Siptha - there you have to configure custom anchors.
Big thanks to @Caeleigh, who found the issue and provided me with lots of information to debug and fix it.
Version 2.1.3:
- Fix rare issue where configured teleport anchors are not recognized
There are several threads with different crashes: https://forums.funcom.com/c/conan-exiles/Patch-Notes/7
This, sadly, has not corrected things for me on my server. I still experience constant immediate crash and restart on the server. Please note: I am not claiming this mod is at fault at this point. This is more of a frustrated vent as nothing I seem to do regarding activating or deactivating mods (including having NO mods installed) is working.
Version 2.1.2:
- Rebuild for CE update
- Increased radius of tracing sphere to make small anchors (e.g. standing torches) easier to hit
After trying to get support from the server host, this mod was identified:
"The saved data is calling upon files for a mod that is no longer present and crashing upon startup. This mod will need to be updated and reinstalled to be able to load the save properly,"
If the custom anchors work with something bigger (e.g. a bed) it's just an issue of the view tracing, iirc I can expand that so it hits targets easier.
The problem with more colours is that I already made the primary colours and what was distinguishable from the second and tertiary colours - but I'll look into adding more.