XCOM 2
[WOTC] More Psionic Units
56 Comments
hottt3 Nov 15, 2022 @ 7:44pm 
Is it compatible or do I need this for LWotC ? Thanks.
Dragon32 Sep 30, 2022 @ 10:37am 
@Whyte One
That's something people have been trying to fix in the Highlander for five years or so
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/88
Whyte One Sep 30, 2022 @ 10:01am 
I am looking to see if this mod would provide a work around between the Psi rookies mod and another mod called Additional Pcs. the PCs in the mod will not recognize the psi rookies as Psi soldiers so The psi Pcs cant be equipped to them. hoping this mod would work around that.
Whyte One Sep 30, 2022 @ 9:59am 
Udaya  [author] Sep 30, 2022 @ 9:53am 
@Whyte One Sure, I think so. Which mod was it, exactly?
Whyte One Sep 30, 2022 @ 9:05am 
Can this mod be used to make "The Gifted" class count a s Psi class as well?
Bait Jan 9, 2022 @ 4:02am 
Not really. The same way you can talk at a wall and the soundwaves hitting it doesn't mean the wall is talking back.
Roomba King Jan 6, 2022 @ 2:20pm 
If you think about it, if all ADVENT soldiers are a part of the psionic network, then wouldn't they all count as Psionics in theory? lol

Just a fun little thought there.
Riekopo Dec 19, 2021 @ 10:15pm 
I have to wonder if this design was intentional by Firaxis or a mistake in the code?
Udaya  [author] Apr 6, 2021 @ 12:56pm 
@Boberto Yup that would work! For example, doing this would work:

+PSIONIC_UNITS=AdvStunLancerM1
+PSIONIC_UNITS=AdvStunLancerM2
+PSIONIC_UNITS=AdvStunLancerM3

Or you could do this:

+PSIONIC_UNITS=AdventStunLancer

These both have the same effect since is the character group name AdventStunLancer applies to all 3 units: AdvStunLancerM1, AdvStunLancerM2, AdvStunLancerM3.

Since the OPTC code for this mode considers both the template names and the group names, you can use either one (or both) to make the units you want Psionic.
Boberto Apr 6, 2021 @ 11:59am 
Ah thanks! I'm more familiar using template names rather than units names

As an example, would this work?

+PSIONIC_UNITS=AdvStunLancerM1
+PSIONIC_UNITS=AdvStunLancerM2
+PSIONIC_UNITS=AdvStunLancerM3

I only know how to use template names haha
Udaya  [author] Apr 6, 2021 @ 11:46am 
@Boberto You can just add unit names/character groups with
+PSIONIC_UNITS=UnitName

Where UnitName doesn't need quotations around it.

You can add whichever units you want at any place in the array. It can be the first Psionic unit changed or the last, if that's what you're asking. It won't make a difference in-game. All you need to know is the character template names (or the group) of the units you're trying to get changed to Psionic. Which of course can be found in the src for the mods you're using.
Boberto Apr 6, 2021 @ 10:37am 
One more question. I see the .ini format as

+PSIONIC_UNITS=ChosenAssassin

Is it supposed to be like

+PSIONIC_UNITS="ChosenAssassin"

?

Just double checking since other mods follow that same format!
Boberto Apr 6, 2021 @ 10:19am 
@Udaya

Thank you very much!

So edit the mod .ini and add this mod last to override them?
Udaya  [author] Apr 5, 2021 @ 9:52pm 
@Boberto Yes, I just added that feature today. If you want to add more Psionic units from other mods, just add their character template name, character group name, or soldier class name to the array in the XComMorePsionicUnits.ini file included with this mod.

If you want to confirm that it worked, you should see a log output of "ScriptLog: <Insert Unit Name Here> is now a Psionic unit." in your Launch.log file

Or a "ScriptLog: <Insert Unit Name Here> could not be changed to a Psionic unit because it does not exist!" in your Launch.log file if it didn't work.

I can't guarantee the load order of the mods will ensure other modded enemies are added before this mod recognizes them and turns them Psionic, but it's at least something to work with.
Boberto Apr 5, 2021 @ 4:43pm 
Is there a way to make it so modded enemies are treated as Psionic as well? I noticed this mod has no .ini for adding such thing
Udaya  [author] Mar 12, 2021 @ 8:13am 
@=[NK]= Col. Jack O'Neil I haven't touched LWOTC at all, but probably? I don't expect the minor changes made in this mod to be incompatible with anything there.
=[NK]= Col. Jack O'Neil Mar 12, 2021 @ 6:25am 
What's the chances it's compatible with lwotc?
Udaya  [author] Mar 11, 2021 @ 1:47am 
@Desric Yes.
Cal Mar 10, 2021 @ 11:18pm 
TheDuke37 Feb 7, 2021 @ 1:28pm 
@Udaya huh, weird.
Udaya  [author] Feb 7, 2021 @ 12:30pm 
@TheDuke37 They weren't officially categorized as a Psionic unit, anyways. But this mod changes that.
TheDuke37 Feb 7, 2021 @ 11:01am 
Wait so the Warlock wasn't Psionic?
Kiruka Dec 14, 2020 @ 8:56am 
@Udaya I kinda figured it might be something like that. Thank you for taking the time to answer.
Udaya  [author] Dec 14, 2020 @ 8:43am 
@Kiruka Unfortunately, I haven't found a way to do that without overriding the function isPsionic() from XComGameState_Unit, but I typically avoid changing anything in classes like those so I don't mess anything up for users. That's why this mod only focuses on character templates.
Kiruka Dec 14, 2020 @ 6:03am 
Is there a way for this mod to specify classes in addition to character templates? Certain Workshop classes like the Warden and the Stormrider are Psionic in nature but I haven't been able to come up with a good way to add that trait to them.
请问女厕在哪里 Oct 20, 2020 @ 4:11pm 
帅气
Udaya  [author] May 21, 2020 @ 5:39pm 
@KT Chong That's one way to interpret it, but I beg to disagree. The Hunter seems to believe that certain groups of people (the Templars, Warlock) who over-use psionic abilities are crazy. But that doesn't mean he's never used psionics himself. If he wasn't capable of psionics, why would he say something like this? https://imgur.com/a/HmaJsdG

All of the Chosen have the Extract Knowledge ability, which appears to be psionic in nature since they're extracting information from dazed soldiers. They all have the capacity to gain the Planewalker ability, which psionically teleports them like the Codex/Avatar. The Assassin can also use the Harbor Wave ability, which looks strikingly similar to Null Lance.

If you want to say that the Hunter is the least psionic of the three, you can make that argument. But it seems to me that all of the Chosen are psionic, in at least some sense. I don't want to arbitrarily separate the in-game "Psionic" trait for those who are exceptionally psionic.
KT Chong May 21, 2020 @ 11:41am 
The Chosen Assassin and Hunter are not psionic. The Hunter keeps saying in the game, (in reference to the Warlock): "What is it about psionic that makes someone so crazy?" Which implies that he himself is not psionic. If the Hunter is not psionic, I would assume the Assassin is the same. Only the Warlock is psionic (among the Chosen.)
Crashicoot Aug 26, 2018 @ 11:44am 
@Udaya I've uploaded the mod. If you'd like to be a contributor go ahead and add me as a friend and I'll do that asap! https://steamcommunity.com/sharedfiles/filedetails/?id=1494026501
Udaya  [author] Aug 25, 2018 @ 9:25pm 
@Crashicoot Could always do a collaborative mod. I've never done one before, and this could be the perfect chance to try it out. All you have to do is publish the mod and select people in Add/remove Contributors.
Crashicoot Aug 25, 2018 @ 9:22pm 
@Udaya For sure, I'll download the sdk overnight and try and publish it tomorrow. I'll be sure to give you credit for the insight as I've been wanting this for a while
Udaya  [author] Aug 25, 2018 @ 9:15pm 
@Crashicoot No problem. It does look quite nice, so you may want to consider even publishing it as a mod.
Crashicoot Aug 25, 2018 @ 9:05pm 
@Udaya You were correct, it worked like a charm. Thanks again! {LINK REMOVED}
Crashicoot Aug 25, 2018 @ 8:35pm 
@Udaya Thank you my friend.
Latis Aug 25, 2018 @ 7:12pm 
ty sir
Udaya  [author] Aug 25, 2018 @ 6:13pm 
@Latis Nope. My mods don't affect animations, and especially this one won't do anything to Volt. It would be a good idea to clean out your Config, verify your files, etc. before you post comments on mods for an issue.
Latis Aug 25, 2018 @ 6:06pm 
Hey, since this mode is updated my templar animations messed up, he attacks likes he has a swords and stay doing the big jesus (cross stance) to launch a volt. Any ideas?
Udaya  [author] Aug 25, 2018 @ 5:29pm 
@Crashicoot I believe you would have to go into XComGame.int and put something akin to this: https://pastebin.com/xuRy7Ark
You would have to put one more rank/icon image if you used an 8-rank version of the Templar, but something like that doesn't currently exist, so this is just a re-skinned Psi Operative rank system.
Crashicoot Aug 25, 2018 @ 3:18pm 
Hi @Udaya I enjoy your XCOM 2 tweaks and I was wondering how easy would be to have the Templars use the Psi Ops Ranks instead of the default ones? Just a cosmetic change that fits with the Templar better than Military Ranks
Udaya  [author] Aug 25, 2018 @ 8:51am 
@trsand98 Indeed.
trsand98 Aug 25, 2018 @ 8:00am 
So basically, the listed characters are clearly shown to have psionic capabilities, but the base game doesn't recogonize them as psionic. This mod makse it so that they are recogonized as psionic. Right?
Udaya  [author] Aug 23, 2018 @ 8:53am 
@Redrumm I'm afraid you're misinterpreting my statements. The enemies in that mod were already Psionic before you even downloaded this mod. Using this mod, does only affect the 9 character groups I listed in my description.

If another mod just so happens to make an enemy NonPsionic in addition to being in one of the character groups listed above, then they will become Psionic after this mod is installed.

MrShadowCX's ADVENT Psi Ops are not an example of that.
Redrumm Aug 23, 2018 @ 12:53am 
Ah ok cool good to hear! I thought it only effected the 9 enemies in your description.
Udaya  [author] Aug 23, 2018 @ 12:42am 
@Redrumm Every single enemy added in that mod is Psionic except for the drones. You should check the character class of any mod or test it before recommending it. As for doing it through .ini configuration, the process has already been set up to make adding enemies in the .uc file simple, so I'd like to keep it that way.
Redrumm Aug 23, 2018 @ 12:26am 
Udaya can you please add Mr ShadowsCX's Advent PsiOps to the vulnerable list? Or is there a way to add enemies via .ini?
Udaya  [author] Aug 22, 2018 @ 10:49pm 
@Lux Manifestus The Hunter has a dislike of Psionics, even though he is capable of using it. He's stated on a few occasions that it has driven both the Templars and the Warlock insane. It's likely that he doesn't chastise his sister for using it since Harbor Wave it's just one skill used for AoE purposes. Nonetheless, he can still extract knowledge from units through Psionic means, so it's not entirely neglected.
Redrumm Aug 22, 2018 @ 10:30pm 
Probably a pride thing? Takes away from the thrill of the hunt somehow?
Lux Manifestus Aug 22, 2018 @ 10:28pm 
Why wouldn't the Hunter use his psionic power in battle?
Redrumm Aug 22, 2018 @ 8:42pm 
Ah I hadn't realized this before. Thx for the clarification sir. Subscribed 😊