Portal 2

Portal 2

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dven1 Mar 25, 2016 @ 4:13am 
Nice map, well made and lit. By the time I was done I was a very good painter. Thanks for your work.
Andi  [author] Mar 23, 2015 @ 8:13pm 
Thanks for testing.
Chelliste Mar 23, 2015 @ 7:11pm 
As usual, I overthought it. The key for me was to get up to the exit to see whether I needed the cube or the ball to activate the door. I was thinking, please not the cube. Once I got there, I learned something else that rendered all my overthinking moot. Not sure if I was relieved or disappointed. Both, I suppose.
Andi  [author] Aug 15, 2014 @ 9:24am 
Thanks, I'm GLaD you liked it.
p0rtalthumper Aug 15, 2014 @ 5:40am 
Even with the painted cube I still had a bit of trouble getting it to the other side; I had to throw it over so that it would slide. Anyway, not too big of an issue; nice work again.
Andi  [author] Feb 17, 2014 @ 8:18am 
Correct. Some players can throw cubes really far... I can't. So I came up with this solution.
| \_/ () Feb 15, 2014 @ 12:50pm 
orange-painted cube , right? I didn't thought of it for 10 minutes and I tried with cube throwing at first. put a goo pit with a grating over it so that the player can clearly see that a portal can't be placed under it.
Andi  [author] Jan 11, 2014 @ 7:13pm 
Thank you
dire.fcs Jan 11, 2014 @ 7:07pm 
Really good for reflexes; excellent trick in there... Well done !
Andi  [author] Aug 20, 2013 @ 10:26pm 
Thanks, I appreciate your comments.
stormsend Aug 18, 2013 @ 5:09am 
Really liked the logic in this one. Good puzzles and a great looking map. Especially liked the speed gel usage. Very different. Thanks and I'll see ya round the workshop.
Andi  [author] Aug 2, 2013 @ 9:15pm 
GLaD you enjoyed it, thanks for playing.
ZneX Aug 2, 2013 @ 6:03pm 
Again, always enjoy your maps. This one kept me guessing on the need for the gel but soon figured it out.
Andi  [author] Jul 22, 2013 @ 5:23pm 
No it isn't. I hide a companion cube in every map I make. Only a few chambers don't them because of entity restrictions or it's comming with you from the beginning. But most of my maps will have a companion cube hidden somewhere. The hardest to find to date... is in a chamber titled Xanthippe.
[S.T.A.L.K.E.R.] jackloko99 Jul 22, 2013 @ 4:50pm 
its possible to take that companion cube near end level?
Andi  [author] Jun 21, 2013 @ 4:05pm 
Thanks for your comment, I appreciate your feedback. I may make the change as you suggest. Also, I'll be happy to try your chamber.
DrFauli Jun 21, 2013 @ 12:51pm 
Finally had some time to play your map and I really enjoyed it.
I am pretty sure I did some unintended stuff, but still a good map.
Great puzzles. I would suggest to use both 'cubes' at the end, instead of just one.

btw: I just published Part 2 of Abstract Science:
Andi  [author] Jun 19, 2013 @ 1:48pm 
Thank you very much. I appreciate your comments.
Brave Jun 19, 2013 @ 1:48pm 
Thanks for explaining the gel and the companion cube.
I enjoyed the map, nicely done!
Andi  [author] Jun 19, 2013 @ 1:34pm 
Thanks for the comments.

@Brave I always hide a companion cube in every map I make, some are easy to find others are not so you're not suppose to use them. The gel is for the standard cube. It's for players (like myself) who can't throw the cube very far. The gel helps it slide into the next section. You obviously can throw well. Hope you liked it though.
Brave Jun 19, 2013 @ 8:12am 
I didn't use the speed gel, i'm not sure what purpose it serve. I didn't get the companion cube closed in at the exit!
BRUCE Jun 18, 2013 @ 6:39pm 
Good Chamber took me about 30 min. to beat it.
Andi  [author] Jun 17, 2013 @ 10:23pm 
Thanks for your comment, I'll be happy to try out some of your other chambers.
Sloth.ps Jun 17, 2013 @ 9:49pm 
Very nice. Some of the mechanics might trouble those less familiar with the game, but I loved it.

If you could figure out a way to suggest to the player what their first objective should be it would be absolutely perfect. Very nice work.

You've already played one of mine, but if you want to try another I always appreciate feedback.
Andi  [author] Jun 14, 2013 @ 10:30am 
GLaD you lked it.
[va]ginasaur Jun 13, 2013 @ 5:46pm 
Nice one. Had me stumped for awhile.
Geneosis Jun 13, 2013 @ 4:35pm 
Well maybe lets use the #F4F tag and when you play one of my maps with this tag, propose me a map I didn't play yet ;)
Andi  [author] Jun 13, 2013 @ 2:45pm 
I will, thanks for trying this chamber. Also, feel free to visit my workshop too. I have about 30 more chambers if you're up for it.
Geneosis Jun 13, 2013 @ 1:32pm 
Nice and challenging chamber ^^ Great re-use of testing elements.

Feel free to play some maps in my workshop if you have a moment ;)
Andi  [author] Jun 13, 2013 @ 12:03pm 
Thanks, GLaD you enjoyed it.
hidden pool acc Jun 13, 2013 @ 11:50am 
Great work! Nice chamber!!
Andi  [author] Jun 13, 2013 @ 11:22am 
Thank you for your comments.
Riffer10000 Jun 13, 2013 @ 10:42am 
nice one :D
Lextragon Jun 13, 2013 @ 2:20am 
I like it
Andi  [author] Jun 12, 2013 @ 3:51pm 
Thanks. I'll be happy to try your chamber.
Foshar Jun 12, 2013 @ 2:42pm 
Great chamber! Took me a minute to figure it out.
Please check out one of my chambers if you have the time.
Andi  [author] Jun 12, 2013 @ 9:20am 
Thank you all for your comments.

@raycebelmond. I'll be happy to try your chamber.
Artishock Jun 12, 2013 @ 2:25am 
Good puzzle. Thumbs up!
Marnickowner(NL) Jun 11, 2013 @ 10:56pm 
hey andy, you tryed one of my chambers, and i just want to say i am about to try yours! tnx for your comment on Death trap Part 7!
BEN 77 Jun 11, 2013 @ 8:08pm 
Very good test.Thumbs up!
raycelbelmond Jun 11, 2013 @ 5:34pm 
Nice map. Try one of mine. Raycelbelmond
Andi  [author] Jun 11, 2013 @ 11:57am 
No problem. Give it a try when you have time. Thanks.
Prof Mole Jun 11, 2013 @ 11:09am 
I will get around to it but I have to finish the other persons tests first as I said I would. If I make any feedback critical instead of just saying it's cool, unless I say otherwise we can assume I think it's a good chamber. That test has alredy got good feedback and it took me about 30 minutes.
Andi  [author] Jun 11, 2013 @ 10:08am 
I understand what you're saying, however, it was always my intention to use the gel in this way... I can't throw a cube very well and I know there are others who can't either but there are some, like yourself, who are very good at it and you don't need the gel. It's not my intention to decieve the player, only to make them think about what to do with it.
Prototype Jun 11, 2013 @ 3:30am 
Nice challenge, I solved without the gel if the only use is to slide the cube, perhaps you could move the button a square closer to the fizzler that way you could remove the gel and not confuse the player
Andi  [author] Jun 10, 2013 @ 11:15pm 
I hope you had fun with it.
Stagger Lee Jun 10, 2013 @ 10:22pm 
Tricky, Made me think a bit when switching back and forth between the funnel and fizzlers.
Andi  [author] Jun 5, 2013 @ 8:52am 
That's exactly what the gel is for. I can't toss a cube very well either which is why I added the gel.
Happy to hear you liked it.
Skyferret Jun 4, 2013 @ 2:34pm 
Ferrets don't have thumbs, so 2 paws up. I was pondering about the speed gel at first, till I realized I needed to grease up that cube. I'm not the best cube tosser but I managed to throw it past the fizzler field. I see you've OR gated the last fizzler field. In all, the thought process behind everything had good flow to it. And yeah, Companion Cube envy at the end.

lake135 Jun 4, 2013 @ 12:57am 
sorry Andi, I'm not very well to English