Portal 2
After Hours 2 - Distance
28 則留言
canticle 2020 年 9 月 28 日 上午 2:36 
I assumed a cube throw too--thanks for your comment of that not being the solution. Way more fun when you find the right way! Maybe a wall to prevent cube throw entirely?...
_galaxy 2019 年 7 月 1 日 下午 4:13 
Also if you jump on the broken elevator near the test chamber you get stuck. Be sure to add a playerclip there.
_galaxy 2019 年 7 月 1 日 下午 4:11 
uhhhhhhh so why this chamber even exists. You already teached about the orange fizzler on the past chamber, and these puzzles where reeeeeally easy. From seeing some reviews before playing the map, I think you could get a puzzlemaker while doing the hammer work yourself.
miguel 2019 年 5 月 24 日 下午 3:19 
I got a zero portal on that one ! I don't know if it's an issue for you, so just to let you know
Blondie  [作者] 2019 年 1 月 1 日 上午 1:55 
@timothy.cizaldo I think everything you said was true. When the sequel eventually releases, you can be sure to expect improvements :p2cube:
timothy.cizadlo 2018 年 12 月 31 日 上午 6:40 
To finish my prior comment:

In retrospect, it feels like there was an effort to make the maps look a particular way, but in the process it lost the visual cues for the players, which, when added to the exact timing nature of many puzzles, made the levels functionally unplayable for me.
timothy.cizadlo 2018 年 12 月 31 日 上午 6:40 
I have two main issues with this series.

The first is the number of exact timing puzzles that are encountered - and by exact I mean split second timing needed. This first shows up here when you get the portal gun. I may be a midling player, but I did complete the main story and the multiplayer portion of the game, and I don't recall either of them requiring that degree of precision.

The second is the visual language used on these maps. Portal 2 followed the Portal launguage of thigns that are white or grey tend to be portalable surfaces while metals are not. Here, there are lots of concrete areas that you can't put a portal on, which is frustrating, but it got worse when there were other surfaces that didn't look like you could place portals on, that were required placements for the solution to the test.
Blondie  [作者] 2018 年 11 月 26 日 下午 2:32 
@Wolfrost not sure why that would happen, but it's not supposed to
PsypherWolf 2018 年 11 月 26 日 上午 1:42 
Elevator got stuck after the puzzles, unless that's supposed to happen and I haven't figured out what to do.
Donderbus 2018 年 8 月 21 日 下午 1:22 
bit short, but liking it so far.
lol 2018 年 8 月 21 日 上午 11:14 
ezpz
e.a.niles 2018 年 8 月 20 日 下午 3:36 
easy but great ghraphics 10-10
Braite 2018 年 8 月 19 日 下午 9:02 
I spawned in with no portal gun and it was making weird noised at the start same goes for all the other levels... :(
jojomae# 2018 年 8 月 19 日 下午 8:19 
Easy but great graphics
try jojomae#
RexXus 2018 年 8 月 19 日 上午 6:39 
Well done! Keep going! :steamhappy:
Arsen0r_ 2018 年 8 月 19 日 上午 1:27 
xd great:steamhappy:
Ick Am Su 2018 年 8 月 17 日 下午 3:44 
Much better than the first. Short but fun and I'm starting to get your concept.
Blondie  [作者] 2018 年 8 月 17 日 下午 2:04 
Why is everybody throwing the cube? You have a Portal Gun for pete's sake :)
EndOfPortal 2018 年 8 月 17 日 下午 1:23 
Nice easy map.
arlowood 2018 年 8 月 17 日 上午 7:41 
Not ken on cube throwing exploits but I managed it after a couple of tries. Strightforward once the throw was mastered
Expat 2018 年 8 月 17 日 上午 12:50 
Simpler than the first, still fun. Thanks for creating.
kimist108 2018 年 8 月 16 日 下午 10:11 
Just started playing this series. Fun! Thanks for all the work you did. To joe98, no throwing is required.
joe98 2018 年 8 月 16 日 下午 6:41 
Can't throw the cube far enough.

Retiring
.
quatrus 2018 年 8 月 16 日 下午 4:46 
Easy and quick. on to the next.
sass 2018 年 8 月 16 日 上午 7:34 
I keep thinking those orange fields are Force Deflection Fields.

Could I suggest that for the final version you change the colour?

I don't know, maybe it's just me.
jandlml 2018 年 8 月 15 日 下午 10:30 
i like these after hours maps. fun
kwinten 2018 年 8 月 15 日 下午 8:43 
good!
to fix: i can be stuck if i jump from high, angled to the right
you should put a signage to indicate to the player that the "sensor" can kill the cube, because the previous ones did not
Dimanyc 2018 年 8 月 15 日 下午 3:32 
GTA Online?