Portal 2

Portal 2

After Hours 2 - Distance
28 kommentarer
canticle 28 sep, 2020 @ 2:36 
I assumed a cube throw too--thanks for your comment of that not being the solution. Way more fun when you find the right way! Maybe a wall to prevent cube throw entirely?...
_galaxy 1 jul, 2019 @ 16:13 
Also if you jump on the broken elevator near the test chamber you get stuck. Be sure to add a playerclip there.
_galaxy 1 jul, 2019 @ 16:11 
uhhhhhhh so why this chamber even exists. You already teached about the orange fizzler on the past chamber, and these puzzles where reeeeeally easy. From seeing some reviews before playing the map, I think you could get a puzzlemaker while doing the hammer work yourself.
miguel 24 maj, 2019 @ 15:19 
I got a zero portal on that one ! I don't know if it's an issue for you, so just to let you know
Blondie  [skapare] 1 jan, 2019 @ 1:55 
@timothy.cizaldo I think everything you said was true. When the sequel eventually releases, you can be sure to expect improvements :p2cube:
timothy.cizadlo 31 dec, 2018 @ 6:40 
To finish my prior comment:

In retrospect, it feels like there was an effort to make the maps look a particular way, but in the process it lost the visual cues for the players, which, when added to the exact timing nature of many puzzles, made the levels functionally unplayable for me.
timothy.cizadlo 31 dec, 2018 @ 6:40 
I have two main issues with this series.

The first is the number of exact timing puzzles that are encountered - and by exact I mean split second timing needed. This first shows up here when you get the portal gun. I may be a midling player, but I did complete the main story and the multiplayer portion of the game, and I don't recall either of them requiring that degree of precision.

The second is the visual language used on these maps. Portal 2 followed the Portal launguage of thigns that are white or grey tend to be portalable surfaces while metals are not. Here, there are lots of concrete areas that you can't put a portal on, which is frustrating, but it got worse when there were other surfaces that didn't look like you could place portals on, that were required placements for the solution to the test.
Blondie  [skapare] 26 nov, 2018 @ 14:32 
@Wolfrost not sure why that would happen, but it's not supposed to
PsypherWolf 26 nov, 2018 @ 1:42 
Elevator got stuck after the puzzles, unless that's supposed to happen and I haven't figured out what to do.
Donderbus 21 aug, 2018 @ 13:22 
bit short, but liking it so far.
lol 21 aug, 2018 @ 11:14 
ezpz
e.a.niles 20 aug, 2018 @ 15:36 
easy but great ghraphics 10-10
Braite 19 aug, 2018 @ 21:02 
I spawned in with no portal gun and it was making weird noised at the start same goes for all the other levels... :(
jojomae# 19 aug, 2018 @ 20:19 
Easy but great graphics
try jojomae#
RexXus 19 aug, 2018 @ 6:39 
Well done! Keep going! :steamhappy:
Arsen0r_ 19 aug, 2018 @ 1:27 
xd great:steamhappy:
Ick Am Su 17 aug, 2018 @ 15:44 
Much better than the first. Short but fun and I'm starting to get your concept.
Blondie  [skapare] 17 aug, 2018 @ 14:04 
Why is everybody throwing the cube? You have a Portal Gun for pete's sake :)
EndOfPortal 17 aug, 2018 @ 13:23 
Nice easy map.
arlowood 17 aug, 2018 @ 7:41 
Not ken on cube throwing exploits but I managed it after a couple of tries. Strightforward once the throw was mastered
Expat 17 aug, 2018 @ 0:50 
Simpler than the first, still fun. Thanks for creating.
kimist108 16 aug, 2018 @ 22:11 
Just started playing this series. Fun! Thanks for all the work you did. To joe98, no throwing is required.
joe98 16 aug, 2018 @ 18:41 
Can't throw the cube far enough.

Retiring
.
quatrus 16 aug, 2018 @ 16:46 
Easy and quick. on to the next.
sass 16 aug, 2018 @ 7:34 
I keep thinking those orange fields are Force Deflection Fields.

Could I suggest that for the final version you change the colour?

I don't know, maybe it's just me.
jandlml 15 aug, 2018 @ 22:30 
i like these after hours maps. fun
kwinten 15 aug, 2018 @ 20:43 
good!
to fix: i can be stuck if i jump from high, angled to the right
you should put a signage to indicate to the player that the "sensor" can kill the cube, because the previous ones did not
Dimanyc 15 aug, 2018 @ 15:32 
GTA Online?