Sid Meier's Civilization VI

Sid Meier's Civilization VI

Realistic Balance Tweak
8 Comments
Oddgasm Aug 31, 2019 @ 8:58am 
@Kaelis : I think it makes sense ; that could be specific to Gorgo ?
kaelis Nov 21, 2018 @ 3:03pm 
"Swordman should be strong against archers because they have a sheilds to block arrows while spear can't block arrows IMO."

Have you NOT seen the movie 300?

I miss the javelin unit. I'd rather have that as my first 'ranged' unit instead of the slinger becuase the javelin unit also used a shield.
d_iperione Sep 7, 2018 @ 9:22am 
does the mod require R&F to use it? Because it does not work for me and I only have civ 6 + dlc.
hominute  [author] Aug 17, 2018 @ 1:39am 
However, there are not only disadvantages to conquering players. The increased maintenance cost means that the enemy has less troops. And more movement of units will make your conquest easier. Now the conquest can and should be done quickly like Sun tzu said.
hominute  [author] Aug 16, 2018 @ 8:08pm 
War after the current upgrade was too powerful. You could conquer quickly with high tech veteran units in a small amount of money before. But now you have to pay as much gold as you say for earlier timing, or choose to abandon a veteran unit and create a new high tech unit to attack with a small amount of money. In addition, you should consider maintenance costs as well. The previous low maintenance costs and many units you have just tired your fingers.
CyberGamer15 Aug 15, 2018 @ 8:15am 
I like a lot of the changes that this mod brings to the game, but I wonder how civs like Macedon or the Zulus will fare due to the doubled unit maintanence and inceased upgrade cost. The only thing I can think of is building up a few commercial hubs before going to war to help out with the costs.
hominute  [author] Aug 15, 2018 @ 4:37am 
Thx :)
weraptor Aug 15, 2018 @ 4:21am 
Seems very thoughtful, good job.